Thank you for your kind words, I'm sharing this project so people can see what is possible with GWCA and a high level language.Quote:
hey,
I'm very impressed with this plugin, thanks for sharing such a high quality project. I have to admit this is way above my programming skills.
One issue I have is, that my laptop can't run 8 GW accounts at once.
So I'm wondering if it is possible to implement a DisableRendering function with GWCA library or is that only possible with gwa2?
I dont consider myself a good programmer (I was inactive for more than 15 years), if you feel curious on making a project for GWCA , let me know I can share with you the little knowledge I have so far, I can share my libraries too if you want to use them.
I tried of making functionality like that , sadly, many of the toolbox interfaces requiere you to have a window and this window needs to render.
Also tried scaling the game window to a minimal.size (1 pixel) , the game still has overhead rendering frames even if not visible.
The only workaround I could manage to make work is using Riva Tunner Statistics server , and lowering the fps of the clients by normal means , you can only get GW to work at 15fps, with Riva you can get it lower. And you will gain resources back.
The bad part about that, is that the bot is tied to the game loop and it seems that is affected by framerate, if you have too low of a framerate you can have problems reading from share memory or problems synching accounts.
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OAhjQgGaIP3hqqwTaO5GmVPAA This i the current one, dont have an 8th skill right now
i cannot reproduce, the energy monitor is working, also made sure the targetting funciton always chose the lowest energy target.
im thinking it could be because healing is taking priority over enchanting with BiP.
to test this, please go to great temple of balth, and only equip your follower with BiP... if you dont see it casting Bip on energy threshold, then the energy monitor is not working (are you running with admin privileges?) energy monitor needs to create a shared memory area in RAM, i dont know if you need elevated rights to do that, but if the floaggin function works then thats not the problem.
also, if not working, try disabling targetting and target your main directly and see if it cast Bip... it could also be the targetting function borking up.
if you indeed see BiP to cast.. then it must be the priority of healing vs Bip, that i can fix easily, please let me know what are your results.
you are correct, i havent coded mesmer offensive skills yet, you can add it tho, so it functions well in your build.Quote:
Edit: And if im not mistaken you it is missing "Mistrust" entirely just so you know :)
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Version History
V5.1 (02/07/2024)
- Fixed A bug On Flag All function, Flag All should work as expected with or without heroes.
- Fixed bug in Debug info lines, they should show proper now (mind you, the drawing routines are primitive and experimental, many glitches will occur)
- Implemented Mutex on memory calls, random freezes should be fixed now (need testing)
- Added EnergyBuff into Casting priority, it precedes all healing
- casting priority is as follows
- Interrupt
- Enchantment_Removal
- Resurrection
- EnergyBuff
- Healing
- Hex_Removal
- Condi_Cleanse
- Buff
- Hex
- Offensive