Quote:
Originally Posted by Iris
I'll be late to the party but I'm very excited about this one, been a long time since I've genuinely been excited about anything PSRO related. Lots of new stuff here, not a copy paste with no thoughts. I do have a few questions though;
1.) Having a new class is great, brings a breath of fresh air however what happens if everyone decides to roll a Samurai.. will there be balance changes accordingly?
2.) Every class has a weakness, when designing the Samurai what did you guys deem their strengths and weaknesses as?
3.) Will there be seasonal metas or frequent class changes?
4.) Does the Ambition team have long-term plans of designing more classes in the future or was this project designed solely around the Samurai class?
Wishing you guys the best, Iris~
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Thank you for your feedback and questions!
1) We have made numerous balance changes during both the closed and open beta phases to ensure that the Samurai class is almost balanced with other builds. As I previously mentioned to another comment, in the final changelog of the open beta, we had to nerf some of the damage and CC skills to make it more balanced. However, we didn't just nerf the Samurai skills, we also added a new permanent physical damage absorption passive to Wizards and Warlocks. We also increased their damage so that they could play against Samurai, making it less broken than you might think.
2) Regarding the Samurai's strengths and weaknesses, we have given it a mix of mechanics such as stuns, fear, burn, bleed, etc. These mechanics are balanced in terms of probabilities and duration, so they won't make the class broken. One of the weaknesses of the Samurai is that it only has one ranged skill, which is a Samurai nuke. It doesn't have any other ranged skills. However, the class fits well with other builds, so as I already mentioned, it's not gonna be a problem.
3) We believe that all builds are currently very playable and balanced, and we don't think we need any seasonal metas or balance changes. Our current players in-game are playing a lot of mixed classes like Bard, Wizard, Samurai, etc. Therefore, we highly believe that we won't need any frequent balance changes.
4) We designed everything in our server to be a long-term, non-bot, progressive server. Once you log in, you will be able to see it for yourself. One of the things that makes our server long-term is the silk prices. They're not as cheap as other servers' silk prices. If we had cheap silk prices, people could simply donate around $100 worth of silk and completely ruin the whole server economy, resulting in a very short-term server.
Regarding future content, such as another class, because we're a long-term server, we have plans to work on another INT class that will fit with the STR class Samurai. We not only intend to add a new class in the future, but we also intend to add new content such as uniques, sets, avatars, pets, and so on.
Should you have any further questions, please do not hesitate to ask.
Enjoy the rest of your day!