Quote:
Originally Posted by gordonbay
Great souce, thank you. Could you just say were is coded:
1 - Exp cap, when player hit 25 % of the total exp bar it level up instead of waiting until the 100%;
2 - Status screen itens not showing the real damage;
3 - The hit chance formula, cause i think its a bit off mark;
I just need the file were is coded or should i can do the rest.
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1. Exp calculation is right. cq_levexp table on mysql... and the exp is leveling after 25% because it's 4x lower than the one configured in the levexp.dat file in the client.
2. The status screen shows the damage without SDG/SPG, tho it's correct. TQ does the same way. You can find it in Character.cs file btw
3. The hitchance formula is doing ok, but good luck, it's on Battle System.cs