Scroll of Cancel Awakening = Scroll of Reversion
Ahh, now it makes sense.Quote:
Scroll of Cancel Awakening = Scroll of Reversion
Listen, I made the bot as fool proof as I could. If you still can't use it.Quote:
jeah its scroll of Reversion. Sorry
Now the bot is awaking my items. But he dont stop at the right awakeing.
<!-- Awake Type Explanation:
name -> The name to display inside of the bot when choosing the awake (Example: ADOCH)
gametext -> Case-sensitive awake line text inside of the game (Example: Additional Damage of Critical Hits) -->
<Settings>
<AwakeTypes>
<Type name="INT" gametext="INT"></Type>
<Type name="DEX" gametext="DEX"></Type>
<Type name="STR" gametext="STR"></Type>
<Type name="STA" gametext="STA"></Type>
<Type name="Critical Damage" gametext="Increase Critical Damage"></Type>
<Type name="Attack" gametext="Attack Power"></Type>
<Type name="DEF" gametext="DEF"></Type>
<Type name="Critical Chance" gametext="Critical Chance"></Type>
<Type name="Attack Speed" gametext="Attack Speed"></Type>
<Type name="Casting Time" gametext="Decreased Casting Time"></Type>
<Type name="Speed" gametext="Speed"></Type>
<Type name="Max HP" gametext="Max. HP"></Type>
<Type name="Max MP" gametext="Max. MP"></Type>
<Type name="Max FP" gametext="Max. FP"></Type>
<Type name="Increased HP" gametext="Increased HP"></Type>
<Type name="Increased MP" gametext="Increased MP"></Type>
<Type name="Increased DEF" gametext="Increased DEF"></Type>
<Type name="Increased Attack" gametext="Increased Attack"></Type>
<Type name="Penya Rate" gametext="Penya Rate"></Type>
<Type name="Magic Damage" gametext="Magic Damage"></Type>
<Type name="EXP" gametext="EXP"></Type>
</AwakeTypes>
<!-- The color of a pixel in the in-game awake line text.
Format: RGB (R, G, B) -->
<Setting name="AwakeTextPixelColorRgb">0, 0, 255</Setting>
<!-- The amount of time in milliseconds it takes before an awake scroll is done
showing that "Watering Effect" on the item before awakening it -->
<Setting name="ScrollDelayMs">200</Setting>
<Setting name="Language">eng</Setting>
</Settings>
<!-- Awake Type Explanation: name -> The name to display inside of the bot when choosing the awake (Example: ADOCH) gametext -> Case-sensitive awake line text inside of the game (Example: Additional Damage of Critical Hits) --> <Settings> <AwakeTypes> <Type name="INT" gametext="INT"></Type> <Type name="DEX" gametext="DEX"></Type> <Type name="STR" gametext="STR"></Type> <Type name="STA" gametext="STA"></Type> <Type name="ICD" gametext="Increase Critical Damage"></Type> <Type name="Attack" gametext="AttackPower"></Type> <Type name="Crit chance" gametext="Critical Chance"></Type> <Type name="DCT" gametext="Decreased Casting Time"></Type> <Type name="MP" gametext="Max. MP"></Type> </AwakeTypes> <!-- The color of a pixel in the in-game awake line text. Format: RGB (R, G, B) --> <Setting name="AwakeTextPixelColorRgb">98, 203, 233</Setting> <!-- The amount of time in milliseconds it takes before an awake scroll is done showing that "Watering Effect" on the item before awakening it --> <Setting name="ScrollDelayMs">200</Setting> <Setting name="Language">eng</Setting> </Settings>
Install Service Pack 1.Quote:
I got the error u mentioned on ur thread ,i've uninstalled the VC 2015 Redist x64 and installed the x86 but I still get the problem , i've followed every step u've said , it would be really nice if u help me fix this problem (fly for sky)
I get this first : [Only registered and activated users can see links. Click Here To Register...]
then I get this : [Only registered and activated users can see links. Click Here To Register...]