guide: debug pwi, find function addresses and offsets, write a bot(c++ code included)

09/22/2010 23:04 louco89#61
Hi, i trying to Attach elementclient in olly but every time what i try, olly shows the message:
"Attached process paused at ntdll.DbgBreakPoint"
Someone can say how i can fix this?
09/23/2010 08:19 Interest07#62
press F9 to continue running after you hit a breakpoint.
09/23/2010 16:34 louco89#63
I try this, and when i press f9 break the client. =/
09/23/2010 19:06 Interest07#64
Try opening the program with ollydbg instead of attaching it to a program. Otherwise you might have to use some form of anti-attach plugin.
09/24/2010 02:08 louco89#65
Thanks Interest07, but I just "reinstall" the olly and it worked fine again.
About anti-attach plugin, I found a plugin with the name "Phantom", i not know if it helped but now it's working.
10/03/2010 07:04 chuckleeyahoo.com#66
im trying to get skill numbers for my wiz

i got to setting breakpoints on skills

but i dont know where to look to find skill numbers

can ya help a brother out here
10/03/2010 10:42 Interest07#67
try [Only registered and activated users can see links. Click Here To Register...]
10/03/2010 21:05 chuckleeyahoo.com#68
i love u
10/05/2010 03:58 sweetlady#69
Everything compiled fine so far. Only thing I had to change:
Code:
typedef struct __tagOBJDBBASE1                   // *** up to date ***
{
	char         uk0[0x1c];                      // 0x00
	OBJDBBASE1   *p_objdbbase2;                  // 0x1c
	void         *p_objdbbase3;                  // 0x20       (includes p_objdbbase4)
} OBJDBBASE1, *LPOBJDBBASE1;
with
Code:
typedef struct __tagOBJDBBASE1                   // *** up to date ***
{
	char         uk0[0x1c];                      // 0x00
	void         *p_objdbbase2;                  // 0x1c
	void         *p_objdbbase3;                  // 0x20       (includes p_objdbbase4)
} OBJDBBASE1, *LPOBJDBBASE1;
Because I don't see how I can use an obj inside it's own structure.
Thank you Toxic for this tutorial. Did learn a lot!!!

Nvm that post found my mistake :)
10/11/2010 03:23 sweetlady#70
Wow, really no comments?
10/11/2010 07:49 Interest07#71
This is a really old thread, the original participants don't hang around here anymore :)
10/12/2010 09:13 sweetlady#72
Quote:
Originally Posted by Interest07 View Post
This is a really old thread, the original participants don't hang around here anymore :)
Thank you for the reply Interest.
10/23/2010 01:44 AEBus#73
What will be Mobs Struct for the current version PWI?
for example, for PWR GA +8 +24 +18 +[I*4] + (+0)^J +4: Mobs Struct (I in [0..300])
10/23/2010 09:28 Interest07#74
That moblist structure should be the same as far as I know.
10/23/2010 11:29 AEBus#75
the same as for PWR?