Senorus | 95 Cap | A New Experience | Enjoyable Gameplay | Innovative Features

02/11/2016 22:48 keloo23#61
You can get coins for last tier set only from dungeon uniques or there will be normal mobs with coins drop?And sos/moon items will be dropped in jg cave and in chaos area?
02/11/2016 23:16 SyMbOl#62
This thread has quite a strong character and looking to say something, very well built out of the other advertisments i've seen. Good work, now onto my thoughts.
I've chosen to post here, because i see this server has some potential. This story will be anyway my opinion and preferance, so yea try to criticize the right way.

In the SRO scene there are oldschool servers and the other ones can be "newschool" i guess. To me oldschool is boring and dead, well SRO community is small and extraordinary. Holding my negativity back here.
Oldschool means u play and do same things over and over again. Doesn't that sound abit funny to players playing for 7+ years?

Oh yea, lets clear one thing out, theres cant be such a thing as ''stealing an idea from x server''. The idea of first creating a pserver is a steal anyway if you consider isro. Sure 1on1 copying some other server is fishy, ofc.
Some of these thoughts Senorus might already use one way or another, i will still cover them tho.

Anyway my view on the road to a successful server:
1) Be as original and different as possible. Your own server uniques, custom skills(be it pve only skills or even pvp if you can balance it out). Servers that used this nicely i find were Venture,Eltsur & Salvation(Last one being a legit server, no bots allowed. I wont write whole page here about that server. Maybe googling would help on info.)
Myth Online also tried to create a different mastery for chinise for an example, but didn't quite finish it.
There was one server that made their own instances, like on 30-41, 41-60 etc.
Be creative. ive even had an idea of underwater combat in SRO, lol.
These ideas might sound hard, some impossible to accomplish, im just talking on the view of how would a server attract players, differ from the other crowd of copypaste CHN only oldschool cap servers.
Right now its like lets open an oldschool server, leech some money and close it. Then give it some time Version 2 coming out in 2 weeks, same fate really.
Sure the money is good. However, dont you want to feel that you have accomplished something that left a mark? *Yap. yap*

2) Events would also be a big part of a successful server. The kind of events that give some communication between GMs and the players. Those automated bot events dont really get anybody's spirits up, they can occasionally occur, but not be primary.
Pvp events, GM murdering(This should be made intresting as in GM uses powerful skills that aoe many players and is immune to freeze ofc, with him frozen 24/7 it wouldnt be much of a battle) and other shenenigans. Its about it being FUN, lets make Botroad something else.
2.1) Could add like randomly spawning treasure boxes that drop silk items, scrolls(int,str etc), special mounts. Use your creativity here, maybe they would even spawn an elite mob, unique. Their spawns can be fixed too, hidden in certain hard to reach spots. Would be nice if the spawn rotation would like change every week.

3) Strong and variable endgame content. Unkillable superboss? Challenging FGW? New dangerous trade routes? Special Job skills?
What i mean on variable is different endgame activities, different ways to strive toward good gear.
One thing i hate about servers is coining everything. The coin of misery drops inside a maze that can be done by a mazerunner in 45min, GL to amateurs. Is instance grinding(FGW or custom instance, bosses) dropping endgame gear somehow too short work or boring? You can have many different instances giving different sets, even solo ones. You can have bosses with high magic defence so wizards wont get everything. I hope that atleast FGWs like Shipwreck would be utilised. A new area with some space and mobs isn't really something big. Its only cool for maybe like 10min.

4) Why is the server 95 cap? On this note i would suggest the last 5 levels, like 91-95 to be kinda like extra, they dont give stat points. They could unlock upgraded skills, for an example some skill gets 5% stun rate etc. Many stuff to consider here.
This idea was once used by one pserver, pure thievery.
Those levels wouldnt be reachable by grinding, u get exp. However the threshold is too big, u would need to complete special quests for leveling up, which should be quite challenging maybe the late levels even hard without a party, the quests can also have special rewards like titles , maybe even silk items. These levels shouldnt have a great impact on the PvP aspect.

5) Auction house on the website, sorry if you already have this planned. There you can access your ingame storage and put your gear up on the website for selling or ask to buy something.

6) Best suggestion would probably be a nice system where players could post suggestions and see what the GMs think of them. So a forum or somekinda ticket system.

My horrible boring wall of text is at an end.
Out of ideas for now.

Best of Luck to your server!
02/12/2016 00:10 gimme5bucks#63
Supporting your game ... good luck
02/12/2016 00:12 onurmertanrt#64
Is active unique pets ??
02/12/2016 02:14 Foberious#65
Quote:
Originally Posted by keloo23 View Post
You can get coins for last tier set only from dungeon uniques or there will be normal mobs with coins drop?And sos/moon items will be dropped in jg cave and in chaos area?
Sos/moon items drop from normal mobs/charos area, for dreamity set (last tier set) you need dungeon coins depending on the set you need.
02/12/2016 02:19 Massive52#66
Make rate x2 exp/sp, old global sro cap 90/100 is very good and long term/play for all players. All will be farming at Ong like old time, ahh make taxi too, and it will be perfect ;D not max lv in 1 day.....
Or like ecsro zsz x10 max 30.
02/12/2016 02:20 Foberious#67
Quote:
Originally Posted by SyMbOl View Post
This thread has quite a strong character and looking to say something, very well built out of the other advertisments i've seen. Good work, now onto my thoughts.
I've chosen to post here, because i see this server has some potential. This story will be anyway my opinion and preferance, so yea try to criticize the right way.

In the SRO scene there are oldschool servers and the other ones can be "newschool" i guess. To me oldschool is boring and dead, well SRO community is small and extraordinary. Holding my negativity back here.
Oldschool means u play and do same things over and over again. Doesn't that sound abit funny to players playing for 7+ years?

Oh yea, lets clear one thing out, theres cant be such a thing as ''stealing an idea from x server''. The idea of first creating a pserver is a steal anyway if you consider isro. Sure 1on1 copying some other server is fishy, ofc.
Some of these thoughts Senorus might already use one way or another, i will still cover them tho.

Anyway my view on the road to a successful server:
1) Be as original and different as possible. Your own server uniques, custom skills(be it pve only skills or even pvp if you can balance it out). Servers that used this nicely i find were Venture,Eltsur & Salvation(Last one being a legit server, no bots allowed. I wont write whole page here about that server. Maybe googling would help on info.)
Myth Online also tried to create a different mastery for chinise for an example, but didn't quite finish it.
There was one server that made their own instances, like on 30-41, 41-60 etc.
Be creative. ive even had an idea of underwater combat in SRO, lol.
These ideas might sound hard, some impossible to accomplish, im just talking on the view of how would a server attract players, differ from the other crowd of copypaste CHN only oldschool cap servers.
Right now its like lets open an oldschool server, leech some money and close it. Then give it some time Version 2 coming out in 2 weeks, same fate really.
Sure the money is good. However, dont you want to feel that you have accomplished something that left a mark? *Yap. yap*

2) Events would also be a big part of a successful server. The kind of events that give some communication between GMs and the players. Those automated bot events dont really get anybody's spirits up, they can occasionally occur, but not be primary.
Pvp events, GM murdering(This should be made intresting as in GM uses powerful skills that aoe many players and is immune to freeze ofc, with him frozen 24/7 it wouldnt be much of a battle) and other shenenigans. Its about it being FUN, lets make Botroad something else.
2.1) Could add like randomly spawning treasure boxes that drop silk items, scrolls(int,str etc), special mounts. Use your creativity here, maybe they would even spawn an elite mob, unique. Their spawns can be fixed too, hidden in certain hard to reach spots. Would be nice if the spawn rotation would like change every week.

3) Strong and variable endgame content. Unkillable superboss? Challenging FGW? New dangerous trade routes? Special Job skills?
What i mean on variable is different endgame activities, different ways to strive toward good gear.
One thing i hate about servers is coining everything. The coin of misery drops inside a maze that can be done by a mazerunner in 45min, GL to amateurs. Is instance grinding(FGW or custom instance, bosses) dropping endgame gear somehow too short work or boring? You can have many different instances giving different sets, even solo ones. You can have bosses with high magic defence so wizards wont get everything. I hope that atleast FGWs like Shipwreck would be utilised. A new area with some space and mobs isn't really something big. Its only cool for maybe like 10min.

4) Why is the server 95 cap? On this note i would suggest the last 5 levels, like 91-95 to be kinda like extra, they dont give stat points. They could unlock upgraded skills, for an example some skill gets 5% stun rate etc. Many stuff to consider here.
This idea was once used by one pserver, pure thievery.
Those levels wouldnt be reachable by grinding, u get exp. However the threshold is too big, u would need to complete special quests for leveling up, which should be quite challenging maybe the late levels even hard without a party, the quests can also have special rewards like titles , maybe even silk items. These levels shouldnt have a great impact on the PvP aspect.

5) Auction house on the website, sorry if you already have this planned. There you can access your ingame storage and put your gear up on the website for selling or ask to buy something.

6) Best suggestion would probably be a nice system where players could post suggestions and see what the GMs think of them. So a forum or somekinda ticket system.

My horrible boring wall of text is at an end.
Out of ideas for now.

Best of Luck to your server!
What a nice and useful post. Well I will try give a more detailed answer tomorow for now about treasure boxes its like the material boxes that we've implemented. Regarding the 95 cap on the start we were thinking of going 95 for pvp balance reasons but also we were thinking about finding a good way of getting to 100 later not simply by farming something like quests etc, this may happen in future. Such comments like yours are really inspirationa!l
02/12/2016 02:40 Violett#68
What about the idea, adding 98 Chinese-Skills as lvl 95 ones to here
02/12/2016 07:57 ​Bodo#69
Quote:
Originally Posted by Senorus Advertising View Post
Well this is interesting, would love to have your help in beta regarding this.

One more thing, if you're gonna lower the chances of debuffing. Lower the holy spell along with it.
02/12/2016 08:29 kenneth1710#70
Any news about the beta?

At what time will it start?
02/12/2016 08:51 ​Bodo#71
Quote:
Originally Posted by Violett View Post
What about the idea, adding 98 Chinese-Skills as lvl 95 ones to here
yeah, they're quite decent.
02/12/2016 09:21 nikpitq#72
After a long time OUT from Psro ... i think i will try this..
PS: can you lower the Cooldown of Snow shield like 10 Sec ? ( more balance betwen int and EU )
02/12/2016 09:45 yoockoo#73
i think u need add 2 important rule
1: only english in global chat
2: PERMABANN who trying to sell his own account
GL :)
02/12/2016 09:56 fadelmarz#74
Any information about Beta or grandopening?
02/12/2016 10:00 ExtinctLo#75
Looks really, really good. Might join up for BETA and see how it goes.