[Release] Packet injector(Source)

02/14/2016 17:32 ramy_11_1#61
Quote:
Originally Posted by ​Goofie​ View Post
Who said anything about disabling the packet? If you have a packet filter and want to get the RegionID, you check it S->C and not C->S.

You shall not block the packet LEL.
my systems that related to character current region import region value from dbo._Char, i think this fake packet didn't change anything on database.
02/14/2016 18:02 ​Goofie​#62
Quote:
Originally Posted by ramy_11_1 View Post
my systems that related to character current region import region value from dbo._Char, i think this fake packet didn't change anything on database.
Fake region is only for confusing filters.
02/15/2016 20:04 abdoumohamed#63
why i can't use invis in tow acc
is this work for all char ?
02/16/2016 02:59 body.max#64
the only command what work is invis .. other Didnt Worked .. can u tell me why .. ?
02/16/2016 08:33 ​Goofie​#65
Quote:
Originally Posted by body.max View Post
the only command what work is invis .. other Didnt Worked .. can u tell me why .. ?
"worked" explains everything.
02/16/2016 18:07 chronyc#66
CharName changer isnt implemented, is it?
Successfully embedded your nicely shared fixes in my protection.
The only problem is that the CharName thing isnt working.
I thought the select char opcode is used only once while connection. I added a lil txtbox and its jumping in the if for around 3-5 times depending on the region I am spawning.

Code:
if (packet.Opcode == (ushort)Opcode.CLIENT_OPCODES.CLIENT_SELECTCHARACTER && (!this.CharName_sent))

And are those
- invisible
- invincible
- deadstate
things are all coming via the Zerk Packet?
02/16/2016 19:18 ​Goofie​#67
Quote:
Originally Posted by chronyc View Post
CharName changer isnt implemented, is it?
Successfully embedded your nicely shared fixes in my protection.
The only problem is that the CharName thing isnt working.
I thought the select char opcode is used only once while connection. I added a lil txtbox and its jumping in the if for around 3-5 times depending on the region I am spawning.

Code:
if (packet.Opcode == (ushort)Opcode.CLIENT_OPCODES.CLIENT_SELECTCHARACTER && (!this.CharName_sent))

And are those
- invisible
- invincible
- deadstate
things are all coming via the Zerk Packet?
1. Well, if you don't have a registery for Charname at 7001 then you do not need to worry about the Charname shit. The charname injection is just to confuse filters.
2. Yes they are.
02/17/2016 10:09 EdwardTeach+-#68
can you add something like, " CLEAR_ALL_AVATAR_MAGICOP " > to clear all avatar fullblue,
02/17/2016 11:54 ​Goofie​#69
Quote:
Originally Posted by 哈野浅哈 View Post
can you add something like, " CLEAR_ALL_AVATAR_MAGICOP " > to clear all avatar fullblue,
No.
02/17/2016 11:59 Bizzyyyyy#70
can you add something like "MAK_ALL_MY_SET_+10_AND_MAGICPOP_DROP_CARD"
thx much advance
02/17/2016 12:01 ​Goofie​#71
Quote:
Originally Posted by Bizzyyyyy View Post
can you add something like "MAK_ALL_MY_SET_+10_AND_MAGICPOP_DROP_CARD"
thx much advance
Yes, doing it as we speak.
Came her for your comment.
02/18/2016 00:22 VsroHost#72
any one can tell me how i can stop this tool on my server ?
02/18/2016 01:41 sinxtra#73
Quote:
Originally Posted by VsroHost View Post
any one can tell me how i can stop this tool on my server ?
Just quit if you don't know how bruv, the source and options people offer should be enough.
02/18/2016 20:40 geheimerbauer#74
Invis is working, but Avatar options i dont know, cause my avatar is just like a normal dress, the luck does not stack and after 4 options i cant chose more.

So the other comands like "invin" are not working for me. Don't know why
02/18/2016 21:42 EdwardTeach+-#75
Fix > :D

PHP Code:
}
                            if (
current.Opcode == 0x70e5)
                            if (
current.Opcode == 0x70a7)
                            if (
current.Opcode == 0x7001)
                            if (
current.Opcode == 0x34A9)
                            if (
current.Opcode == 0x7021)
                            {
                                try
                                {
                                    
this.can_connect_yes 0;
                                    
this.SendMessage("Blocked."false);
                                    continue;
                                }