CharName changer isnt implemented, is it?
Successfully embedded your nicely shared fixes in my protection.
The only problem is that the CharName thing isnt working.
I thought the select char opcode is used only once while connection. I added a lil txtbox and its jumping in the if for around 3-5 times depending on the region I am spawning.
Code:
if (packet.Opcode == (ushort)Opcode.CLIENT_OPCODES.CLIENT_SELECTCHARACTER && (!this.CharName_sent))
And are those
- invisible
- invincible
- deadstate
things are all coming via the Zerk Packet?