100% Enchant

12/31/2009 11:13 redjoker5#61
Ok, I think I figured this out. Can someone help me with the last part? Which jump do I put the NOP in? I'm not that good with assembly so I still can't figure out what each jump does or looks for just by looking at it.

PM me plox.
01/01/2010 09:02 access1z#62
test ah, 41h

Change that to something else?
01/01/2010 12:27 Riccoliu#63
there's a failed attempt that i did today. in text:10011689 under standard.
i edited (i remember i was)push 8 to mov al, 1 and the line to retn.
but that was a misunderstanding.
however, i do THINK that alwayssuccess part has several jnz and jzs pointed to 2 strings, i'll try to c if that two gets me something.
well, hope my failure helps u a little.
01/01/2010 20:25 styg2012#64
Quote:
Originally Posted by Riccoliu View Post
there's a failed attempt that i did today. in text:10011689 under standard.
i edited (i remember i was)push 8 to mov al, 1 and the line to retn.
but that was a misunderstanding.
however, i do THINK that alwayssuccess part has several jnz and jzs pointed to 2 strings, i'll try to c if that two gets me something.
well, hope my failure helps u a little.
Are you sure it's Standard.dll?

If I'm not mistaken, there is no such a thing "10011689."

Seems more like Skill.dll.
01/02/2010 07:32 eria12137#65
hey guys my friend brought up a good point while i was telling him what i was reading here, is not not possible to take the 100% success of enchanting fire ball and ar pages and do the same with enchanting?
01/02/2010 09:53 Riccoliu#66
Quote:
Originally Posted by styg2012 View Post
Are you sure it's Standard.dll?

If I'm not mistaken, there is no such a thing "10011689."

Seems more like Skill.dll.
ops, my mistake, but standard has "10011689" it just wasn't the string i edited yesterday, the one to mov al,1 is 100115be. the 1001689 is the one that i think shows the result. but. they are in standard for sure:D
01/03/2010 04:09 styg2012#67
Quote:
Originally Posted by Riccoliu View Post
ops, my mistake, but standard has "10011689" it just wasn't the string i edited yesterday, the one to mov al,1 is 100115be. the 1001689 is the one that i think shows the result. but. they are in standard for sure:D
well, I dont see it. Standard is only 65XXXXX's.

While skill.dll is 100XXXXX.
01/03/2010 04:53 Uncreative.#68
The enchant mod is in standard.dll, if that helps you guys any. lol
01/03/2010 13:04 Checkbox#69
By that statement, do you feel you're ready for a [Only registered and activated users can see links. Click Here To Register...]? I never received a PM so I assumed you were still in the process of developing/testing this enchant/burn mod.
01/03/2010 13:25 redjoker5#70
Someone help with this. I lost my place in the dll now I can't find the part I edited before to skip the INT check. I did a search for instances of Enchant but there's A LOT. Any clues on part of the name or something? I can smell this already I have to know if I'm close or not.
01/04/2010 01:57 Uncreative.#71
Quote:
Originally Posted by Checkbox View Post
By that statement, do you feel you're ready for a [Only registered and activated users can see links. Click Here To Register...]? I never received a PM so I assumed you were still in the process of developing/testing this enchant/burn mod.
It means I'm still developing.
02/16/2010 08:41 Tekashi#72
I'm not requesting anything. I'm simply curious as to whether or not these two hacks actually exist, or did exist. One would allow 100% burns from items, and the other would allow you to get a perfect roll if you enchanted an item. So for example, if you enchanted Darkness and it succeeded, it would be +15.

Anyone heard of such a thing?
02/16/2010 08:59 Dark_Phantom#73
No but it is a good Dream
02/16/2010 14:07 ROOT50199#74
They did, long ago. But they got patched.
02/16/2010 18:55 Dark_Phantom#75
Quote:
Originally Posted by kevsprk_ View Post
it rel u juz ned no how o;
o-o; Anyone know why this guy is here? ^^^:confused: