So much for working on new source. Got pulled away to work on a C3 tool.
Big learning experience for me mostly because it forced me to review my (limited) knowledge of linear algebra.
Models all load and display as they should
Model parts can be rotated, scaled, moved and re-exported
Effects can be attached to a model to preview it much how it would look in game (not perfect but 'close enough)
Pretty happy with how it turned out although I'm sure I'll end up revamping it some more as needs change.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Eudemons
So much progress on the C3 utility! Here's a preview of a weapon I've been able to import, rotate, re-size, etc including effects from eudemons.
[Only registered and activated users can see links. Click Here To Register...]
The reason that this is 'useful' is because before this there was no public tool to rotate effects so there was no simple way to import weapons from other TQ games. They'd be held wrong and if you rotated them then you lose any effects they have.
[Only registered and activated users can see links. Click Here To Register...]
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Big learning experience for me mostly because it forced me to review my (limited) knowledge of linear algebra.
Models all load and display as they should
Model parts can be rotated, scaled, moved and re-exported
Effects can be attached to a model to preview it much how it would look in game (not perfect but 'close enough)
Pretty happy with how it turned out although I'm sure I'll end up revamping it some more as needs change.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Eudemons
So much progress on the C3 utility! Here's a preview of a weapon I've been able to import, rotate, re-size, etc including effects from eudemons.
[Only registered and activated users can see links. Click Here To Register...]
The reason that this is 'useful' is because before this there was no public tool to rotate effects so there was no simple way to import weapons from other TQ games. They'd be held wrong and if you rotated them then you lose any effects they have.
[Only registered and activated users can see links. Click Here To Register...]