Quote:
Originally Posted by elfuria
a system that I hate would be the current unique system example 1 wizard can just solo Tiger girl. why not make tiger girl be max level and her mobs that spawn should also be max level same for the rest of the unique mobs.
and another system I hate is that 1 person/party gets the drop it should be like guild wars 2 where everyone gets items so long as they hit the mob
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#1 Unique Spawns
It would be nice to make the spawns dynamic, yeah true that. It's actually good that you've pointed that out. I might have a great solution for it.
Basically you want spawns to be according to the highest level player AROUND the unique right?
Possible, thanks :)
#2 Drop Allocation
It is technically possible to do this but it would require quite some work :S
I'll try messing with the drops to make them like "quest items", so only the person with his name on the drops can pick it. But haven't messed with this yet, so I'll have a look next week.
Good ideas :pimp:
PS: This is why I didn't open a thread to ask for ideas. It's better to ask for whats shitty and make that better. We've got enough "new" crap. It's time to fix up all the "old" crap.