remove functions war are the bane of the game ... if a player is unable baboon in making war at sea to remain so
When near glitzy on the map finish, ship take run but don't collect meanwhile glitzy, and ship continue run. Sometimes get stuck after this. And with autojump deactivated change mapQuote:
I cannot help you, if you do not post a detailed description of your problem.
Update
- DesignID changer added
.Quote:
when i do login into the sea it block at49% and say lost connection,
[Loader!(SFMarid) 331 18:56:50] INFO: Ready.
[Linker 331 18:56:50] INFO: DLL eay32(2F30000) linked.
[Linker 331 18:56:50] INFO: DLL ssl32(3080000) linked.
[Socks4Proxy 331 18:56:50] INFO: Started on port 1080.
[331 18:57:24] INFO: Intercept "GET /index.es?action=internalMap HTTP/1.1"
[Interceptor 331 18:57:26] INFO: Gameserver: 178.132.243.65
[Interceptor 331 18:57:26] INFO: UserID: 62XXXXX
[Loader!(SFMarid) 331 18:57:30] INFO: Building tunnel '324f1'...
[Loader!(SFMarid) 331 18:57:30] INFO: Tunnel '324f1' destroyed.
[Loader!(SFMarid) 331 18:57:30] INFO: Building tunnel 'a566e'...
[Connector 331 18:57:30] INFO: Connecting to 178.132.243.65
[Marid 331 18:57:30] INFO: Marid for Seafight initialized.
[Marid 331 18:57:30] INFO: Checking validity of your license...
[Marid 331 18:57:31] INFO: License valid.
[Marid 331 18:57:31] INFO: Protocol definitions received.
[Loader!(SFMarid) 331 18:57:31] INFO: Tunnel 'a566e' destroyed.
[Loader!(SFMarid) 331 18:57:31] ERROR: Tunnel Server unproper exited.
[Socks4Proxy 331 18:57:31] INFO: MainLoop exited.
[Loader!(SFMarid) 331 18:57:31] INFO: Exit.
Thanks for solving the two issues I described earlier.Quote:
I am working on it right now, please be patient.
I will update my post once it's ready!
edit: should work again!