Yes sir!
Quote:
Compiling the project
Download the latest source. This can be found by going to the Downloads tab and getting the .rar archive with the highest revision number or simply choosing the one with the tag Featured.
Un-pack the archive and open the solution by double-clicking GW Client API.sln. Now switch the compile mode from Debug to Release and Build Solution.
A few warnings should appear - but no errors! When compiled, locate the file Graphics.dll and do the same procedure as above, moving it to your Guild Wars folder.
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Microsoft Visual C++ 2008
Opened GWCA.sln
Changed target to release
Build Solution
result : Graphics.dll.intermediate.manifest
renamed to Graphics.dll , moved the file.
Error : .. is not a valid Windows image. Please check this against your installation diskette.
Performed a 'build' wich delivered a clean Graphics.dll but that just gives the same error.
(Build solution log :)
Code:
Build Log
Build started: Project: GWCA, Configuration: Release|Win32
Command Lines
Creating temporary file "d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\RSP00000834843148.rsp" with contents
[
/O2 /Oi /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "GWCA_EXPORTS" /D "_WINDLL" /D "_MBCS" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP ".\LUA Main.cpp"
".\Interface.cpp"
".\stdafx.cpp"
".\Packet.cpp"
".\Main.cpp"
".\Functions.cpp"
".\Skillbar.cpp"
".\Memory.cpp"
".\Item.cpp"
".\Agent.cpp"
]
Creating command line "cl.exe @"d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\RSP00000834843148.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\RSP00000934843148.rsp" with contents
[
/OUT:"..\\Graphics.dll" /INCREMENTAL:NO /LIBPATH:".\LUA\lib" /DLL /MANIFEST /MANIFESTFILE:"Release\Graphics.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"d:\Downloads\GAMES\A -- GUILDWARS BOT --\Graphics.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 Comdlg32.lib gdiplus.lib lua5.1.lib lua51.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
".\Release\Agent.obj"
".\Release\Item.obj"
".\Release\Memory.obj"
".\Release\Skillbar.obj"
".\Release\Functions.obj"
".\Release\Main.obj"
".\Release\Packet.obj"
".\Release\stdafx.obj"
".\Release\Interface.obj"
".\Release\LUA Main.obj"
]
Creating command line "link.exe @"d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\RSP00000934843148.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\RSP00000A34843148.rsp" with contents
[
/outputresource:"..\Graphics.dll;#2" /manifest
".\Release\Graphics.dll.intermediate.manifest"
]
Creating command line "mt.exe @"d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\RSP00000A34843148.rsp" /nologo"
Creating temporary file "d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\BAT00000B34843148.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Release\mt.dep"
]
Creating command line """d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\BAT00000B34843148.bat"""
Output Window
Compiling...
LUA Main.cpp
Interface.cpp
stdafx.cpp
Packet.cpp
Main.cpp
Functions.cpp
Skillbar.cpp
Memory.cpp
Item.cpp
Agent.cpp
Linking...
Generating code
Finished generating code
Embedding manifest...
Results
Build log was saved at "file://d:\Downloads\GAMES\A -- GUILDWARS BOT --\GWCA\Release\BuildLog.htm"
GWCA - 0 error(s), 0 warning(s)