[Release] WorldEditor ReMIX

08/15/2017 19:29 Sathirax#61
no dlls...
08/15/2017 21:12 4dler#62
nice
08/16/2017 11:20 ericblck#63
does anyone know why it isn't working on windows 10? i mean it starts and works but i cant see the control panels, they're empty
08/17/2017 03:18 lollo_9_1#64
Quote:
Originally Posted by ericblck View Post
does anyone know why it isn't working on windows 10? i mean it starts and works but i cant see the control panels, they're empty
Maybe you have an issue with the DPI awareness
The easiest way is to run the Enable External Manifest.reg file inside my .zip to enable <filename.exe>.manifest files to be read.
After that, you copy the file WorldEditor_MfcRelease_vc100_v24.exe.manifest beside the program, and then run the worldeditor.

If nothing happens (it changes something to me), you can also try these other .manifest files in here:
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08/17/2017 11:59 BekirAkdemir#65
Shadow rendering has not alpha. see tree's shadow. I am building w.e. source but i have linker errors can you help me ?
08/19/2017 13:20 ericblck#66
Quote:
Originally Posted by lollo_9_1 View Post
Maybe you have an issue with the DPI awareness
The easiest way is to run the Enable External Manifest.reg file inside my .zip to enable <filename.exe>.manifest files to be read.
After that, you copy the file WorldEditor_MfcRelease_vc100_v24.exe.manifest beside the program, and then run the worldeditor.

If nothing happens (it changes something to me), you can also try these other .manifest files in here:
[Only registered and activated users can see links. Click Here To Register...]
now it works perfectly, thanks :)
12/04/2017 17:55 x"Kazuki#67
Bekomme plötzlich diesen Fehler


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12/05/2017 18:39 MaxChri#68
Quote:
Originally Posted by x"Kazuki View Post
Bekomme plötzlich diesen Fehler


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Hast du die Anzeige für Texturen auf 255 erhöht (lshift +0)? Andernfalls kann es sein, dass irgendeine Textur verbuggt ist.
12/06/2017 08:32 x"Kazuki#69
Quote:
Originally Posted by MaxChri View Post
Hast du die Anzeige für Texturen auf 255 erhöht (lshift +0)? Andernfalls kann es sein, dass irgendeine Textur verbuggt ist.
Lag an fehlenden Shadows. Aber danke für den Tipp!


Am heutigen Tag sie meine Map ohne das ich was gemacht habe so aus:

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07/11/2018 18:52 Sweeenzy#70
Hi,

I have problem with World Editor, i have a World Editor from Remix V24, when i create map (use F6 for generate shadowmaps) and i create server_attr of map (at server_attr i use Map Converter by BlackYuko) because WorldEditor server_attr not function (the Editor was ,,don't responding" and crash WHY ?!?), after i go to the map in klient (with character) no problem, (size on map is 1020x1090) when i go into map at coordinates + - 990x1020 map kick me from server and in the syserr of channel is this error

SYSERR: Jul 10 17:43:26 :: GetServerLocation: location error name [SA]Sendalone mapindex 0 1286547 x 1505073 empire 2
SYSERR: Jul 10 17:43:35 :: GetServerLocation: location error name [SA]Sendalone mapindex 0 1286547 x 1505073 empire 2
SYSERR: Jul 10 17:43:36 :: GetValidLocation: cannot find tree by 1286547 1505073 (map index 21)
SYSERR: Jul 10 17:43:36 :: PlayerLoad: InputDB::PlayerLoad : cannot find valid location 1286547 x 1505073 (name: [SA]Sendalone)
SYSERR: Jul 10 17:50:42 :: Sync: cannot find tree at 1078531 1152013 (name: [SA]Sendalone)

what is the problem ? pls help (sorry for my very bad english ;) )
07/12/2018 12:23 its_execution#71
thanks! - Gonna try it today, looks great!
07/14/2018 13:41 Antol345#72
Can I have the link for the FULL program?
I have a version but it have a lot of problems like "D:/ymir works" error.

thanks in advance <3
05/05/2020 21:29 lollo_9_1#73
The WorldEditorRemix v26 is out! (after 5 years)
The v24 was compiled with vs2010, but the v26 is compiled with vs2019. If you find any regressions, report me all of them.
(for the download, check the mediafire folder)

Changes:
  • Fixed locale/ymir/mob_proto load (autodetect struct)
  • Fixed <map>/regen.txt save/load/edit (very nice for "m" regens)
  • Fixed ./group.txt load
  • Added water texture change in msenv (you need additional client c++ code; ignore it for now)
  • Added wind strength change in msenv (for speedtree; you need additional client c++ code; ignore it for now)
  • Fixed some crashes
  • Added generation of logs/WorldEditorRemix_{target}_{date}.dmp in case of crashes
  • Updated some icons (logo, menus)
  • Updated granny to 2.11
  • Changed config file extension
  • Load from PACK is available if property/ is missing and pack/property is present! Be sure pack/Index exists! (textureset from PACK ignores textureset/ if the relative pack exists)
  • Added config flag SERVERATTR_REMOVE_WEIRD_FLAGS
Bugs to fix in the future releases:
  • ObjectList empty in PACK mode
  • SkyBox textures not cleared when switching maps
  • Some random asserts (if you get any, write me which ones, so that I at least suppress them)
  • I'll probably add some more config options

--------------------------------
V27 out! Here the changes:
  • Fixed multi-object-selection crash
  • Fixed the missing diffuse lighting in the objects
  • Fixed a crash when previewing a missing texture
  • New config options VIEW_OBJECT_LIGHTING, MOB_PROTO_PATH, VIEW_MONSTER_AREA_INFO
  • Default texture displaying count has been increased from 8 to 255 (aka lshift+0 by default)

--------------------------------
V29 out! Here the changes:
  • Load from PACK first only if pack/property exists, otherwise it loads from FILE first [v28]
  • Fixed multi-object-selection box display
  • Fixed creating new property folders in root tree

--------------------------------
V30 out!
  • Fixed object attachment in Model Tab
  • Fixed the names of the elements in Effect Tab
  • Fixed crash when saving a .mse script with no mesh model
  • Fixed crash when inserting a lower gradient

--------------------------------
V31 out!
  • Removed useless File Dialog options
  • Removed useless Toolbar options and added Redo [Only registered and activated users can see links. Click Here To Register...]
  • New config options:

--------------------------------
V32 out!
This is just a minor update. I simply disabled the DPI-awareness, so the app won't scale weirdly if you set your windows's scaling (over 150% kinda) at all.
Don't forget that, if you get crashes/asserts, you'll get a logs/{name}.dmp file. You can upload it and send it to me for debugging.
05/15/2020 17:39 lollo_9_1#74
V33 out!
  • Fixed crash*if*TimeEventAlpha*is*empty*inside*the*.mse
  • Fixed lens flare
  • Enabled win10 style [Only registered and activated users can see links. Click Here To Register...] (it looks stable)

--------------------------------
V34 out!
This can be considered a minor update.
I compiled the project with /c++latest and other optimized flags.
05/09/2021 01:14 PenguinLuna#75
Quote:
Originally Posted by lollo_9_1 View Post
V33 out!
  • Fixed crash*if*TimeEventAlpha*is*empty*inside*the*.mse
  • Fixed lens flare
  • Enabled win10 style [Only registered and activated users can see links. Click Here To Register...] (it looks stable)

--------------------------------
V34 out!
This can be considered a minor update.
I compiled the project with /c++latest and other optimized flags.
Where can I download and how can i install this program?