For add new item in TQ Binary is easy, go to you database with NAVICAT, find the table cq_itemtype, open and follow the pic:
Its easy!
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Its easy!
This not work for me,Quote:
For 5017 do this
Add these lines into Armor.ini
[1135190]
Part=1
Mesh0=4132000
Texture0=Small Female Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[2135190]
Part=1
Mesh0=4132000
Texture0=Large Female Texture
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[3135190]
Part=1
Mesh0=4132000
Texture0=Small Male Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[4135190]
Part=1
Mesh0=4132000
Texture0=Large Male Texture Number
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
Quote:
[3130110]
Part=1
Mesh0=3132000
Texture0=3132100
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[4130110]
Part=1
Mesh0=4132000
Texture0=3132100
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[1130110]
Part=1
Mesh0=1132000
Texture0=3132105
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[2130110]
Part=1
Mesh0=2132000
Texture0=3132105
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
and add this line in 3dtexture.ini
3132105=c3/texture/003132105.dds
and made a new .dds file with the name "003132105.dds" in c3/texture"
now armor work for all!!
For ItemAdd.ini use:Quote:
DragonStar Thanks for all, i make the armor and all working fine but now need ur help for ItemAdd.ini for a neck and a boots:
Neck ID: 120949
Boots ID: 161249
Look the items in the game:
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