the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).
Thank YouQuote:
You can get older release versions by visiting the older version download tab from their website...
[Only registered and activated users can see links. Click Here To Register...]
When I add bones the size of the file its lower than 1 kb but when I remove it its 22kb @@Quote:
the export work it to me perfect in version 2.68 32 bit .... but there are some problem in the bones ... non-existent in the right place ... and all bones take Coordinates (x,y,z)=(0,0,0).
You don't have any armature, it can't work.Quote:
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68
Yes, it probably because you have non-ascii char in the path to your file.Quote:
have another error, this one.
this error appears on import/export. as i saw here, ppl can import al least a part of model, but i cant.
its because my default system encoding is windows-1251/1252 or not?
I managed to be able to read mtl_ids and texture_id. Download the new version of the import script from github, the import should work.Quote:
I'm getting this error with several nx3 i try to import.
Yes, is it a DIFK file, like the anatema. These files do not use the BTRF format, so they are not readable/writable by this plugin.Quote:
Small Report:
(I think this file has one of the BTRF types that is unsupported but thought I'd report anyway)
Filename: sword007_th.nx3
Blender Output: [...]
Just in-case you want to add this BTRF version in the future
Use the plugin on github, it's always up to date (or if I forgot something in a file posted here, you can tell me there)Quote:
the importing what I export using the plugin didn't work
I tried to download your fix but there are an error when I import
I download the first rar file and tried it its imported your weapon
and half of what I exported using the plugin
DDS is required. Someone by MP had the same problem, he was not using DDS, using DDS solved the problem. Probably because it's directx that use the texture directly, and it support only DDS I think ...Quote:
thanks a lot Glandu! its working. but still dont load the textures, but i saw there that its okay.
btw have a couple of questions.
for example if i'll make new object in 3DsMAX with JPG texture against DDS, import it to blender and export as rappelz model, and save it into resource, could it show a texture in game? or it must be only dds?
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :DQuote:
Have you set UV coords for your model to apply a texture on it ?
I think maybe you are better off just altering existing models and/or creating models from scratch to fit bones of pre-existing weapons. But this is only a thought.Quote:
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD
Yes, the easier way is to use an existing file and change it.Quote:
thanks for advice. i dont think youll asnwer a question "how to do it in blender" so i must google a bit for info about blender :D
my model included more meshes than 1 and every mesh as object has different material.
okay, leeching models from internet isnt a good idea :DDD