[RELEASE] Nobility

05/18/2009 00:38 Vortex.#61
Just noticed something.. Where's queen?
05/18/2009 00:43 Vortex.#62
Also PeTe in public static void SpawnMeToOthers(Character Me, bool Check) for rank 1 no need to code 2, separate codes..

Code:
if (Me.Rank == 1)
                                            {
                                                if (Me.Model == 1003 || Me.Model == 1004)
                                                {
                                                    SpawnTo.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "coronet4"));
                                                    SpawnTo.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "letter7"));
                                                }
                                                if (Me.Model == 2001 || Me.Model == 2002)
                                                {
                                                    SpawnTo.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "coronet3"));
                                                    SpawnTo.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "letter6"));
                                                }
06/19/2009 23:50 WHITELIONX#63
Hmmm nobility is no longer here >.>
06/20/2009 00:05 Zeroxelli#64
Wtf are you guys doing, sending effects? That's not how nobility is done, it's done by sending the client your rank etc. *facepalm*