[Release] GW2 eXtended (Multihack) by buFFy!

11/24/2012 17:50 buFFy!#61
Quote:
Originally Posted by shuuky View Post
Node esp aber mit namen wäre nice.
Oder verschiedene farben für bestimmte erze.
Also ora-erz in rot...minderwertiges in grün oder ähnlich.

Wie siehts mit dem radar aus? Es gibt zwar schon einen aber ein dx radar wäre ressourcen schonender und gibt nicht soviele lags :)
verschiedene farben kommen natürlich, war auch meine idee.
bin momentan an einer stelle mit dem radar gestucked, arbeite aber weiterhin dran ;)
11/24/2012 17:52 shuuky#62
Wo ist das Problem mit dem radar? Gibt doch viele sources wo der code drin ist..vergleiche dochmal damit:)
Sonst schau mal gd oder uc forum ;)
11/24/2012 17:58 buFFy!#63
Quote:
Originally Posted by shuuky View Post
Wo ist das Problem mit dem radar? Gibt doch viele sources wo der code drin ist..vergleiche dochmal damit:)
Sonst schau mal gd oder uc forum ;)
nen radar coden ist nicht mein problem, glaub mir :rolleyes:
viel problematischer ist mein zeitmangel :o
11/24/2012 18:03 shuuky#64
ah ok, naja da kann man nichts machen. Ist trotzdem Top das du daran Arbeitest:)
11/24/2012 21:01 buFFy!#65
#updated to version 1.5

See first post for the download.

Code:
#changelog
-added OreESP (show ore veins trough walls in different colors)
-fixed some bugs that could have caused crashs
Screenshot of the Ore ESP: [Only registered and activated users can see links. Click Here To Register...]
11/24/2012 21:48 Tormiasz#66
Nice!

But..
I've got this one while initializing (one time crash)

Code:
*--> Crash <--*
Exception: c0000005  
Memory at address 00000000 could not be read
App: Gw2.exe 
Cmdline: 
BaseAddr: 00400000
ProgramId: 101
Build: 16100
Module: GW2 eXtended.dll
Flags: 0


*--> Error Logs <--*
Model '0x00661a': UnlinkModel called on CModel without LinkComponent
Model '0x00dcfa': Could not find track group anim "Unlurk" Defaulting to track group 0
Model '0x0071f7': Missing anim or fallbacks: ugtrunfalt

I tried to run your tool while ingame, it can cause crash like that?
11/24/2012 21:53 buFFy!#67
Quote:
Originally Posted by Tormiasz View Post
Nice!

But..
I've got this one while initializing (one time crash)

Code:
*--> Crash <--*
Exception: c0000005  
Memory at address 00000000 could not be read
App: Gw2.exe 
Cmdline: 
BaseAddr: 00400000
ProgramId: 101
Build: 16100
Module: GW2 eXtended.dll
Flags: 0


*--> Error Logs <--*
Model '0x00661a': UnlinkModel called on CModel without LinkComponent
Model '0x00dcfa': Could not find track group anim "Unlurk" Defaulting to track group 0
Model '0x0071f7': Missing anim or fallbacks: ugtrunfalt

I tried to run your tool while ingame, it can cause crash like that?
This version is pretty untested. Might be. I had to rush to the store cuz it almost closed before i got there.

Can you try if that happens again?
11/25/2012 08:16 plop974x3#68
Hi,
When using your program I got an error about a missing d3dx9_40.dll.
Everything I found on google told me to reinstall/install DirectX9 but the installation does nothing but saying "complete" and the file is still missing.
I tried copying manually the file and register it with regsrv32 but it does not work.
I'm running Win7 x64
Regards,
11/25/2012 08:35 Scavskiller#69
hab ne idee, was man mit einer neuen version einfügen kann:
- stufenlose zoomdistanz für alle, die mit gzoom probleme haben (wie mich z.b.)/maximale zoomdistanz vergrößern
- target größe verändern, wenn möglich... kann besonders bei bossen hilfreich sein für eine bessere übersicht
11/25/2012 09:19 DiMATRON#70
Kann man das Ore Esp auch für die anderen Sachen einbauen ? also mit 1 Knopf alle Erze Bäume und Pflanzen in Farben anzeigen lassen ? muss ja nicht jedes ne andere Farbe haben, aber sonst sehr geiles tool danke dir Buffy für die gute arbeit
11/25/2012 09:46 shuuky#71
Nice wäre auch noch "nofall damage"...so könnte man einfach die klippe herunterspringen ohne zu sterben..sehr hilfreich wenn man auf der flucht im wvw ist :)
11/25/2012 10:49 buFFy!#72
Concerning the d3dx9_42.dll:

Please download the fix.rar, extract and run it. It's a very old file from one of my older releases, but it should still work. ([Only registered and activated users can see links. Click Here To Register...])

Concerning the zoomhack: I already thought about that. I guess i will add that any time soon. What do you mean with target size though?

Concerning the Ore ESP: Yes. But it's a shitload of work since i have to dump all the verts. I think it currently does not display rich veins either.

Concerning the no fall dmg: The flyhack causes no fall dmg when used correctly. Also, i don't think its possible out of a normal jump / fall.

so long, me!
11/25/2012 12:36 LuKan#73
thansk buffy. perfect job on this trainer. i hope people will donate and not just use it.
11/25/2012 13:00 buFFy!#74
Quote:
Originally Posted by LuKan View Post
thansk buffy. perfect job on this trainer. i hope people will donate and not just use it.
Me too :rolleyes:

Zoomhack coming in a few minutes.

You can zoom out that far. No annoying resets or whatever.


#updated to version 1.6

Code:
#changelog
-added zoomhack
11/25/2012 15:13 wrongaboutmyself#75
wow wallwalk is awesome