Quote:
Originally Posted by sladlejrhfpq
very good job, looks like you were not lazy till I slept. So NPCs working fine by default? And about gate and pulley, you just added for example bandit pulley, and its gate? Yesterday I worked like 10 hours (yes I am quite slow), and I was quite disappointed, but if there is any way, to make it fully work, even with loosing for ex. bandit, it worth the time. I hope soon we will find a solution for the pulley thing, and all fortresses will work fully :)
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Yea, they are hardcoded on the gameserver but all the fortress npcs are already coded, they are even on the db, so we have to do nothing but spawn them.
The pulleys, there are 2 ways to make it work:
1. Disable 2 existing Fortress (Jangan+Bandit for example, because jangan have 3 pulleys and bandit 2) and use the pulleys' code from those on the consta fortress.
2. Codecave the gameserver for add the 4 new pulleys
Right now I'm working on the 2nd option, this is the first time I codecave anything, so I'm basically failing a lot XD
Quote:
Originally Posted by mcelen
@Synx7
did you fixed hp of heart,gates?
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It was never a problem, I simply created the lines on the db without hp, but logging in and repairing them on the strucutre administration npc solved the "problem".
Quote:
Originally Posted by jangan
Hmm, i cant figure out how to make the fortress register in the shard fortress war :P
did you figure that out yet?
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I linked the register to the Jangan NPC, I don't want to create another NPC for the fortress, I prefer to keep all the registers well sorted. Check the siege tables and pk2 siege files, you will find the register npc there.
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Empty name -> Constantinople Fortress, I'm lazy to fix it for now XD