I removed the EP. 8 CT file, and replaced with a very crude BETA trainer that I whipped up in few mins, I am going to get the CELabel1+timer to display value of map code #3 (gates boundry) so you can toggle it that way for diff dungs, ect, Probably add another label for displaying what the Map Code #1 is at incase people don't know what map codes are which, e.g. map code shows 52 and after toggling gates boundry to 1 for walking through gates, the second label box would display what the value you need to toggle back to, Don't know maybe I'll remove the map code part its kinda annoying to really think of a effective way to put it in the trainer for beginners.
Anyhow its only for keeping base+offsets a little less public I guess, Won't matter though either way I'm going to improve the Trainer so it actually is effecient and simple, for the time being bare with the horrible UI and the label thats currently not working. tnx.
A few things Already known about the Trainer that will be fixed by tmrew, no need to point out:
Easy Combo only resets combo, doesnt freeze. Fixed in v2.
Increase Map Code CELabel1 is not displaying the value. Removed will add for v3.
It would only take a min or two to fix the easy combo, map code will probably take a bit more time to fix the label window, This is first trainer I've made using CE but its template is similar to vb in alot of ways with definition of objects/forms ect, so it shouldn't take too long to catch onto the functions and fixing the LUA errors the script compiles.
Edit:
Fixed easy combo lock @ 1, removed map code until I can straighten out the label+timer to display addresses current value.