USE [BR_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 05/24/2012 15:00:16 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ?????? ???? ?????? valid?? ??????, ?????? ???????? ?????? ???? ????????.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ???? ??????
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ?????? ????????
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ????!
BEGIN
-- ?????? ???? ????! ?????? ???? ????????!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ???? ???????? ?????????????
RETURN -4
END
begin transaction
-- ???????????? ?????????? ???????? WorldID?? 1???? ?? ???? ??????!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, HwanLevel)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
GetDate(), 1, 1, 0, 0, 200000, 200,200, 1, 1, 1, 1, 3)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ?????? ???? ????!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ???? Slot ??????.. ???? Insert ??..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. ???? ???? ??????
-- [???????? ???? 96??] + [???????? 13??] <- ???????? ???? ?????? ?? 48?????? 96???? ????!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- ???????? ???? ????!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- ???????? ?????? ???????? ???? ????????...
/* ???? ?????? ???????? ????.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- ????
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ????
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ????
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- ???? default?? ?????? ?????? ???????? ???? 250?????? ?????? ???? ????. ?????
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ?????? Inventory ???? ??????
-- [?????? ???????? ???? 4??]
-- APPLY_AVATAR_SYSTEM?? ?????????? ???????? ????
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ?????? ???????? ???? ????!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill????????
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- TutorialQuest????????
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 4, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE Race = @country or Race = 3)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ????
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ????????!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- ???????? ???? ????!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList?? ID ????????
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
COMMIT TRANSACTION
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1
-- #ifdef 2010. 07. 23 thailand new user Event
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_100EXP_BASIC', 3, 1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SPEED_UP_BASIC', 10, 1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_QNO_RM_FLYSHIP2_2_02', 50, 1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_HP_SUPERSET_5_BAG',1000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_MP_SUPERSET_5_BAG',1000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_COS_P_RABBIT_SCROLL_SILK',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_DAMAGE_ABS_20P_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_DAMAGE_INC_20P_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RETURN_SCROLL_HIGH_SPEED',20, 1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_AVATAR_M_NASRUN',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_AVATAR_W_NASRUN',1,1
-- Quick Slot ???? ??????!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
RETURN @NewCharID