Do we know how well the packet sniffer plugin to cheat engine 5.5 still works with current (2015) versions of PWI? I'm trying to use it to just view the data sent from server-to-client... not modify it or inject my own packets in any way. I also don't care about the data sent from client-to-server.
So I'm firing up PW, then cheat engine, then the plugin, then logging into PW, staying in game for 3-5 seconds, closing down the PW client, and examining the created log file with all the packets recorded.
I'm having a reasonably low success rate on this. In that sometimes (typically in less crowded areas) I find exactly what I'm looking for. Other times it simply isn't there, even though I know the server must have sent it. Initially I was thinking its because I didn't have enough experience in scanning through the data to know what to look for. But now I've got more confidence in how to find the data I'm looking for so I'm thinking that isn't the problem anymore - after reading a lot of posts about packet sniffers no longer working on newer versions, I'm thinking its because under certain conditions the decryption/decompression done by the packet sniffer isn't working quite right, and corrupting the data.
Firstly can anyone confirm that? Or are others getting 100% accurate results from the packet sniffer?
Otherwise does anyone have actual source code for this - even if it doesn't work 100%, if its pretty close maybe I can figure out what's wrong. Or even just a textual explanation of how to read the packet data, i.e. how do the client and server negotiate the RC4 decryption key? What compression is used? I'm assuming the stream is compressed then encrypted, so we must decrypt then decompress (rather than the other way around)?
Many thanks!