[Sammelthread] Addys

04/22/2011 13:26 sander70#61
what is the stamina addy
04/22/2011 13:53 DashWar#62
Quote:
Originally Posted by _TradEmArk_™ View Post
#define OFS_X 0x000102E4 // Richtig
#define OFS_Y 0x000102F4 // Richtig
#define OFS_Z 0x000102EC // Richtig
#define OFS_NFD 0x00102CC // Richtig
#define OFS_NORECOIL1 0x00C43C // Richtig
#define OFS_NORECOIL2 0x00C440 // Richtig
#define OFS_NORECOIL3 0x00C444 // Richtig


Von daher bissl unötig..
du kommst jetzt HATE list .....
man warum releasen immer alle die neuen Addys -.-
04/22/2011 15:39 rapper1400#63
Quote:
Originally Posted by DashWar View Post
du kommst jetzt HATE list .....
man warum releasen immer alle die neuen Addys -.-
??? :D VIP xD Soll ich lachen das is kein VIP ! :D
04/22/2011 21:05 Coolcolioserhat#64
was sind addys uns was machn die
04/22/2011 21:41 DashWar#65
Quote:
Originally Posted by Coolcolioserhat View Post
was sind addys uns was machn die
Addy sind Pointer die auf Irgend was hinweisen.
Auf was ka ^^
Man kann mit ihnen Werte im spiel ändern
04/22/2011 22:07 Cri2me09#66
Hey

also diese Addys funktionieren die habe ich schon getestet

Pointer


#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_ANGELVIEW 0x00B01BFC

Addresses


#define ADR_SPEED 0x0099D4F4
#define ADR_QUICKSPAWN1 0x00B35FD8
#define ADR_QUICKSPAWN2 0x00B35FDC
#define ADR_QUICKSPAWN3 0x00B35FE0
#define ADR_CQCSPAWN 0x00A26170
#define ADR_NOWATER 0x00AF4D70
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970

Memory


#define MEM_PLANTANYWHERE 0x00B02AA0
#define MEM_SUPERNOSPREAD 0x0098FE28
#define MEM_UNLAMMO 0x00B39168

Offsets

#define OFS_NOSPREAD 0x009B2A50
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_SLOTS1 0x001021A0
#define OFS_SLOTS2 0x001021A1
#define OFS_SLOTS3 0x001021A2
#define OFS_SLOTS4 0x001021A3
#define OFS_SLOTS5 0x001021A4
#define OFS_SLOTS6 0x001021A5
#define OFS_SLOTS7 0x001021A6
#define OFS_SLOTS8 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580


Px Items

PX_ASSAULTAMMO 0x00B02AB0
PX_SNIPERAMMO 0x00B02AAE
PX_EXTRAAMMO1 0x00B02AAC
PX_EXTRAAMMO2 0x00B02AAD
PX_BANDAGE 0x00B02AB2

Asm

ASM_STAMINA5 0x0043B983

stimmt NikM

#define CQC_Prone 0x00A26170

Credits

von hier und da
04/22/2011 22:15 NikM#67
cqc prone fail :D

#define CQC_Prone 0x00A26170
04/23/2011 10:14 Yazzn˜#68
Quote:
Originally Posted by _TradEmArk_™ View Post
#define OFS_X 0x000102E4 // Richtig
#define OFS_Y 0x000102F4 // Richtig
#define OFS_Z 0x000102EC // Richtig
#define OFS_NFD 0x00102CC // Richtig
#define OFS_NORECOIL1 0x00C43C // Richtig
#define OFS_NORECOIL2 0x00C440 // Richtig
#define OFS_NORECOIL3 0x00C444 // Richtig


Von daher bissl unötig..
Credits an UnknownPK oder Willi27 ( Die haben diese ja schon released. )


edit: Falls ein Moderator denkt er müsse meinen Post löschen, im QUOTE sind Addys also say wut!
04/23/2011 12:20 xMicroX#69
/========MicroX Private AddyLogger========\
/==============v1.1==============\
/=============START============\
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_DEVICEPOINTER 0x009B7108
#define ADR_WEAPONPOINTER 0x00A26378
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C
#define ADR_WEAPONBASE 0x00A2637C
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_MAPCOLOR1 0x00B089A0
#define ADR_MAPCOLOR2 0x00B0899C
#define ADR_MAPCOLOR3 0x00B08998
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970
#define ADR_SUPERNOSPREAD 0x0098FE28
#define ADR_WEAPONGRAVITY 0x0098FD60
#define ADR_VIRTUALJUMP 0x0098CCC4
#define ADR_GMWARNING 0x00BB84CC
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_GLASSWALL 0x00B08908
#define ADR_SCOPE 0x00A26180
#define ADR_SCOPESIZE 0x00A26188
#define ADR_FARFOG 0x00B08A20
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define ADR_FASTAMMO 0x00330098C8
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_FASTFLAG 0x00B05F80
#define ADR_FASTHEALTH 0x00D900B05F
#define ADR_FASTLOCKON 0x00B08910
#define ADR_CQCPRONE 0x00A26170
/============D3D============\
#define D3D_NAME 0x00BB71BC
#define D3D_HEALTH 0x00BB838C
#define D3D_BRANCHE 0x00BB8398
/============OFFSETS============\
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
/============PX============\
#define PX_SNIPERAMMO 0x00B02AAE
#define PX_EXTRAAMMO1 0x00B02AAC
#define PX_EXTRAAMMO1 0x00B02AAD
#define PX_ASSAULTAMMO 0x00B02AB0
#define PX_BANDAGE 0x00B02AB2
/============ASM============\
#define ASM_WTW 0x007FB2E7
#define ASM_ESCALATOR 0x007FC137
#define ASM_VEHICLESJUMP1 0x0079964B
#define ASM_VEHICLESJUMP2 0x007BEA9C
#define ASM_VEHICLESJUMP3 0x00799676
/============END============\

*BETA*
04/23/2011 16:47 BlackLegend™#70
~~~~~~~~~~~By BlackLegend~~~~~~~~~~~
~~~~~~~~~~~~Privat Logger~~~~~~~~~~~
~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~
#define PTR_Playerpointer 0x00C81820
#define PTR_Serverpointer 0x00B7C198
#define PTR_BasePointer 0x00BB67F8
#define PTR_DevicePointer 0x009B7108
#define PTR_WeaponPointer 0x00A26378
#define PTR_HealthPointer 0x00BB838C
#define PTR_UserPointer 0x00C8186C
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define ASM_Invisible 0x00428EAA
#define ASM_Bullets 0x0043C825
#define ASM_NoReload 0x0024548B08
#define ASM_NoDelay 0x004920CB
#define ASM_QuickPlant 0x00528093
#define ASM_QuickDefuse 0x00527499
#define ASM_WTW 0x007FB2E7
#define ASM_STW 0x00611570
#define ASM_Stamina 5 0x0043B983
~~~~~~~~~~~~~~OFFSETS~~~~~~~~~~~~~~~
#define OFS_PlayerSize 0x001CF0
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102E8
#define OFS_Z 0x00102EC
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_LOWGRAVITY_X 0x00C4A4
#define OFS_LOWGRAVITY_Y 0x00C4A8
#define OFS_LOWGRAVITY_Z 0x00C4AC
~~~~~~~~~~~~~~~~D3D~~~~~~~~~~~~~~~~~
#define D3D_Name 0x00BB71BC
#define D3D_Branche 0x00BB8398
#define D3D_Health 0x00BB838C
~~~~~~~~~~~~~~Stamina~~~~~~~~~~~~~~~
#define STAM_STAMINA1 0x0098D9C4
#define STAM_STAMINA2 0x0098D9C8
#define STAM_STAMINA3 0x0098D9CC
#define STAM_STAMINA4 0x0098D9D0
#define STAM_STAMINA5 0x0098D9D4
~~~~~~~~~~~~~~~~MEM~~~~~~~~~~~~~~~~~
#define MEM_Plantanywhere 0x00B02AA0
#define MEM_Defuseanywhere 0x00B02AA4
#define MEM_BlackToLobby 0x0040EB00
#define MEM_CQC Prone 0x00C9CFCC
#define MEM_ForceKick 0x004FD44B
#define MEM_SuperNoSpread 0x0098FE28
#define MEM_SuperMaster 0x00FCD30
#define MEM_RoomMaster 0x00FD148
#define MEM_NoSpawnWait1 0x00B35FD8
#define MEM_NoSpawnWait2 0x00B35FDC
#define MEM_NoSpawnWait3 0x00B35FE0
#define MEM_ImDrunk 0x00B32160
#define MEM_FastAmmo 0x00B05F7C
#define MEM_FastFlag 0x00B05F88
#define MEM_FastHealth 0x00B05F84
#define MEM_FastRepair 0x00B05F84
#define MEM_FastLockOn 0x00C9BF34
#define MEM_Fullbright1 0x00B08968
#define MEM_Fullbright2 0x00B0896C
#define MEM_Fullbright3 0x00B08970
#define MEM_NoSpread 0x009B2A50
#define MEM_MaxPlayer 0x002B94C
#define MEM_HawkMode 0x0098F2B8
#define MEM_Speed 0x0099D4F4
#define MEM_NoWater 0x00AF4D70
~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~
#define PX_ExtraAmmo1 0x00B02AAC
#define PX_ExtraAmmo2 0x00B02AAD
#define PX_Bandage 0x00B02AB2
#define PX_AssaultAmmo 0x00B02AB0
#define PX_SniperAmmo 0x00B02AAE
#Credits: BlackLegend,Willi27
04/23/2011 18:50 xMicroX#71
/========MicroX Private AddyLogger========\
/==============v1.2==============\
/=============START============\
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_DEVICEPOINTER 0x009B7108
#define ADR_WEAPONPOINTER 0x00A26378
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C
#define ADR_WEAPONBASE 0x00A2637C
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_MAPCOLOR1 0x00B089A0
#define ADR_MAPCOLOR2 0x00B0899C
#define ADR_MAPCOLOR3 0x00B08998
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970
#define ADR_SUPERNOSPREAD 0x0098FE28
#define ADR_WEAPONGRAVITY 0x0098FD60
#define ADR_VIRTUALJUMP 0x0098CCC4
#define ADR_GMWARNING 0x00BB84CC
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_GLASSWALL 0x00B08908
#define ADR_SCOPE 0x00A26180
#define ADR_SCOPESIZE 0x00A26188
#define ADR_FARFOG 0x00B08A20
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define ADR_FASTAMMO 0x00330098C8
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_FASTFLAG 0x00B05F80
#define ADR_FASTHEALTH 0x00D900B05F
#define ADR_FASTLOCKON 0x00B08910
#define ADR_CQCPRONE 0x00A26170
/============D3D============\
#define D3D_NAME 0x00BB71BC
#define D3D_HEALTH 0x00BB838C
#define D3D_BRANCHE 0x00BB8398
/============OFFSETS============\
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
/============PX============\
#define PX_SNIPERAMMO 0x00B02AAE
#define PX_EXTRAAMMO1 0x00B02AAC
#define PX_EXTRAAMMO1 0x00B02AAD
#define PX_ASSAULTAMMO 0x00B02AB0
#define PX_BANDAGE 0x00B02AB2
/============ASM============\
#define ASM_WTW 0x007FB2E7
/============END============\

*BETA*
04/23/2011 21:05 SubZerom™#72
Code:
[font="Palatino Linotype"]|*******~SubZerom Addy Logger~*******|
|***********~Logger Started~*********|
|**********~Creditz to: Huib~********|
|**************~NoName~**************|
|*******~SubZerom Addy Logger~*******|

|***************POINTER**************|

#define ADR_PTR_PLAYERPOINTER 0x00C81820
#define ADR_PTR_SERVERPOINTER 0x00B7C198

|***************MEMORYS**************|

#define ADR_GLASSWALLS       0x00B08904
#define ADR_FullBright1      0x00B08968
#define ADR_FullBright2      0x00B0896C
#define ADR_FullBright3      0x00B08970

#define ADR_MEM_SNS          0x0098FE28
#define ADR_MEM_NOSPREAD     0x009B2A50
#define ADR_MEM_SPEED        0x0099D4F4
#define ADR_UNLAMMO          0x00B3A620
#define ADR_FastLockOn       0x00B02ACC
#define ADR_MEM_VJUMP        0x0098CCC4

#define ADR_MEM_NOBOUNDS1    0x00B2D340
#define ADR_MEM_NOBOUNDS2    0x00B2D344
#define ADR_MEM_NOBOUNDS3    0x00B2D348
#define ADR_MEM_QUICKSPAWN1  0x00B35FD8
#define ADR_MEM_QUICKSPAWN2  0x00B35FDC
#define ADR_MEM_QUICKSPAWN3  0x00B35FE0
#define ADR_MEM_FASTAMMO     0x00B05F7C
#define ADR_MEM_FASTHEALTH   0x00B05F80
#define ADR_MEM_FASTREPAIR   0x00B05F84
#define ADR_MEM_FASTFLAG     0x00B05F88

|***************OFFSETS**************|

#define ADR_OFS_X            0x00102E4
#define ADR_OFS_Y            0x00102EC
#define ADR_OFS_Z            0x00102E8
#defien ADR_OFS_NFD          0x00102CC
#define ADR_OFS_NORECOILX    0x00C43C
#define ADR_OFS_NORECOILY    0x00C444
#define ADR_OFS_NORECOILZ    0x00C440
#define ADR_OFS_5Slot        0x001021A4
#define ADR_OFS_6Slot        0x001021A5
#define ADR_OFS_7Slot        0x001021A6
#define ADR_OFS_8Slot        0x001021A7

|***************STAMINA**************|

#define ADR_STAMINA1         0x00*Buy VIP*
#define ADR_STAMINA2         0x00*Buy VIP*
#define ADR_STAMINA3         0x00*Buy VIP*
#define ADR_STAMINA4         0x00*Buy VIP
#define ADR_STAMINA5         0x00*Buy VIP*

|*******~SubZerom Addy Logger~*******|
|***********~Logger finished~********|
|**********~Creditz to: Huib~********|
|**************~NoName~**************|
|*******~SubZerom Addy Logger~*******|[/font]
04/23/2011 21:11 iL0vezgamer#73
------------_iL0vezgamerzZz!_VIP Addylogger------------
----------------------------------------------------------
--------------------|Start Logging..|-------------------

----------------------|Pointers|----------------------
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C

----------------------|Adresses|----------------------
#define ADR_ANGELVIEW 0x00B01BFC
#define ADR_QuickPlant 0x00528093
#define ADR_QuickDefuse 0x00527499
#define ADR_AntiAfk 0x00B02AE0
#define ADR_FORCEKICK 0x00F99B8
#define ADR_SuperNoSpread 0x0098FE28
#define ADR_VIRTUALJUMP 0x0098C808
#define ADR_FASTAMMO 0x000
#define ADR_FASTREPAIR 0x004
#define ADR_FASTHEALTH 0x008
#define ADR_FASTFLAG 0x00C
#define ADR_NoBounds 1 0x000
#define ADR_NoBounds 2 0x004
#define ADR_NoBounds 3 0x008
#define ADR_NOSPAWN 1 0x00B35FD8
#define ADR_NOSPAWN 2 0x00B35FDC
#define ADR_NOSPAWN 3 0x00B35FE0
#define ADR_NOWATER 0x00AF4D70
#define ADR_WUW 0x000
#define ADR_NOSPREAD 0x009B2A50
#define ADR_SPEED 0x0099D4F4
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FullBright1 0x00B08968
#define ADR_FullBright2 0x00B0896C
#define ADR_FullBright3 0x00B08970
#define ADR_NearFog 0x000
#define ADR_FarFog 0x004
#define ADR_GlassWalls 0x00FFFFFF00
#define ADR_CQC Prone 0x00C9CFCC
#define ADR_CQC Spawn 0x00A26170

----------------------|Offsets|----------------------
#define OFS_MaxPlayer 0x002B94C
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00130
#define OFS_Y 0x00138
#define OFS_Z 0x00134
#define OFS_NFD 0x00| €: Haha die bekommt ihr nicht
#define OFS_Gravity X 0x00144
#define OFS_Gravity Y 0x0014C
#define OFS_Gravity Z 0x00148
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Room_Master 0x00FD148
#define OFS_Premium 1 0x000057C
#define OFS_Premium 2 0x0000580

----------------------|D3D ESP Addys|----------------------
#define ADR_Esp_Name 0x00BB71BC
#define ADR_Esp_Branche 0x00BB8398
#define ADR_Esp_Health 0x00BB838C

----------------------|PX Item Addys|----------------------
#define ADR_SniperAmmo 0x00B02AAE
#define ADR_ExtraAmmo1 0x00B02AAC
#define ADR_ExtraAmmo2 0x00B02AAD
#define ADR_AssultAmmo 0x00B02AB0
#define ADR_Bandage 0x00B02AB2

----------------------|Special Addys|----------------------
#define OFS_ColorShot1 0x00B08968
#define OFS_ColorShot2 0x00B0896C
#define OFS_ColorShot3 0x00B08970

----------------------|ASM Addys|----------------------
#define ASM_WTW 0x007FB2E7
#define ASM_Stamina5 0x0043B983

----------------------------------------------------------
----------------------|End Logging..|----------------------
----------------------------------------------------------
04/23/2011 21:22 SubZerom™#74
Quote:
Originally Posted by iL0vezgamer View Post
------------_iL0vezgamerzZz!_VIP Addylogger------------
----------------------------------------------------------
--------------------|Start Logging..|-------------------

----------------------|Pointers|----------------------
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C

----------------------|Adresses|----------------------
#define ADR_ANGELVIEW 0x00B01BFC
#define ADR_QuickPlant 0x00528093
#define ADR_QuickDefuse 0x00527499
#define ADR_AntiAfk 0x00B02AE0
#define ADR_FORCEKICK 0x00F99B8
#define ADR_SuperNoSpread 0x0098FE28
#define ADR_VIRTUALJUMP 0x0098C808
#define ADR_FASTAMMO 0x000
#define ADR_FASTREPAIR 0x004
#define ADR_FASTHEALTH 0x008
#define ADR_FASTFLAG 0x00C
#define ADR_NoBounds 1 0x000
#define ADR_NoBounds 2 0x004
#define ADR_NoBounds 3 0x008
#define ADR_NOSPAWN 1 0x00B35FD8
#define ADR_NOSPAWN 2 0x00B35FDC
#define ADR_NOSPAWN 3 0x00B35FE0
#define ADR_NOWATER 0x00AF4D70
#define ADR_WUW 0x000
#define ADR_NOSPREAD 0x009B2A50
#define ADR_SPEED 0x0099D4F4
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FullBright1 0x00B08968
#define ADR_FullBright2 0x00B0896C
#define ADR_FullBright3 0x00B08970
#define ADR_NearFog 0x000
#define ADR_FarFog 0x004
#define ADR_GlassWalls 0x00FFFFFF00
#define ADR_CQC Prone 0x00C9CFCC
#define ADR_CQC Spawn 0x00A26170

----------------------|Offsets|----------------------
#define OFS_MaxPlayer 0x002B94C
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00130
#define OFS_Y 0x00138
#define OFS_Z 0x00134
#define OFS_NFD 0x00| €: Haha die bekommt ihr nicht
#define OFS_Gravity X 0x00144
#define OFS_Gravity Y 0x0014C
#define OFS_Gravity Z 0x00148
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Room_Master 0x00FD148
#define OFS_Premium 1 0x000057C
#define OFS_Premium 2 0x0000580

----------------------|D3D ESP Addys|----------------------
#define ADR_Esp_Name 0x00BB71BC
#define ADR_Esp_Branche 0x00BB8398
#define ADR_Esp_Health 0x00BB838C

----------------------|PX Item Addys|----------------------
#define ADR_SniperAmmo 0x00B02AAE
#define ADR_ExtraAmmo1 0x00B02AAC
#define ADR_ExtraAmmo2 0x00B02AAD
#define ADR_AssultAmmo 0x00B02AB0
#define ADR_Bandage 0x00B02AB2

----------------------|Special Addys|----------------------
#define OFS_ColorShot1 0x00B08968
#define OFS_ColorShot2 0x00B0896C
#define OFS_ColorShot3 0x00B08970

----------------------|ASM Addys|----------------------
#define ASM_WTW 0x007FB2E7
#define ASM_Stamina5 0x0043B983

----------------------------------------------------------
----------------------|End Logging..|----------------------
----------------------------------------------------------
OFS_X,Y,Z and lot others are fail.

My New Logger:
Code:
[font="Palatino Linotype"]

|*******~SubZerom Addy Logger~*******|
|***********~Logger Started~*********|
|**********~Creditz to: Huib~********|
|**************~NoName~**************|
|*******~SubZerom Addy Logger~*******|

|***************POINTER**************|

#define ADR_PTR_PLAYERPOINTER 0x00C81820
#define ADR_PTR_SERVERPOINTER 0x00B7C198

|***************MEMORYS**************|

#define ADR_GLASSWALLS       0x00B08904
#define ADR_FullBright1      0x00B08968
#define ADR_FullBright2      0x00B0896C
#define ADR_FullBright3      0x00B08970

#define ADR_MEM_SNS          0x0098FE28
#define ADR_MEM_NOSPREAD     0x009B2A50
#define ADR_MEM_SPEED        0x0099D4F4
#define ADR_UNLAMMO          0x00B3A620
#define ADR_FastLockOn       0x00B02ACC
#define ADR_MEM_VJUMP        0x0098CCC4
#define ADR_MEM_WATER        0x00AF4D70

#define ADR_MEM_NOBOUNDS1    0x00B2D340
#define ADR_MEM_NOBOUNDS2    0x00B2D344
#define ADR_MEM_NOBOUNDS3    0x00B2D348
#define ADR_MEM_QUICKSPAWN1  0x00B35FD8
#define ADR_MEM_QUICKSPAWN2  0x00B35FDC
#define ADR_MEM_QUICKSPAWN3  0x00B35FE0
#define ADR_MEM_FASTAMMO     0x00B05F7C
#define ADR_MEM_FASTHEALTH   0x00B05F80
#define ADR_MEM_FASTREPAIR   0x00B05F84
#define ADR_MEM_FASTFLAG     0x00B05F88

|***************OFFSETS**************|

#define ADR_OFS_X            0x00102E4
#define ADR_OFS_Y            0x00102E8
#define ADR_OFS_Z            0x00102EC
#defien ADR_OFS_NFD          0x00102CC
#define ADR_OFS_NORECOILX    0x00C43C
#define ADR_OFS_NORECOILY    0x00C444
#define ADR_OFS_NORECOILZ    0x00C440
#define ADR_OFS_5Slot        0x001021A4
#define ADR_OFS_6Slot        0x001021A5
#define ADR_OFS_7Slot        0x001021A6
#define ADR_OFS_8Slot        0x001021A7

|***************STAMINA**************|

#define ADR_STAMINA1         0x0098D9C4
#define ADR_STAMINA2         0x0098D9C8
#define ADR_STAMINA3         0x0098D9CC
#define ADR_STAMINA4         0x0098D9D0
#define ADR_STAMINA5         0x0098D9D4

|*******~SubZerom Addy Logger~*******|
|***********~Logger finished~********|
|**********~Creditz to: Huib~********|
|**************~NoName~**************|
|*******~SubZerom Addy Logger~*******|


[/font]
04/24/2011 18:40 xMicroX#75
/=======MicroX Private AddyLogger=======\
/==============v1.3==============\
/=============START============\
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_DEVICEPOINTER 0x009B7108
#define ADR_WEAPONPOINTER 0x00A26378
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C
#define ADR_WEAPONBASE 0x00A2637C
#define ADR_VIEWANGELS 0x00B01BFC
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_MAPCOLOR1 0x00B089A0
#define ADR_MAPCOLOR2 0x00B0899C
#define ADR_MAPCOLOR3 0x00B08998
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970
#define ADR_SUPERNOSPREAD 0x0098FE28
#define ADR_WEAPONGRAVITY 0x0098FD60
#define ADR_VIRTUALJUMP 0x0098CCC4
#define ADR_GMWARNING 0x00BB84CC
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_GLASSWALL 0x00B08908
#define ADR_SCOPE 0x00A26180
#define ADR_SCOPESIZE 0x00A26188
#define ADR_FARFOG 0x00B08A20
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define ADR_FASTAMMO 0x00FFF4E8E8
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_FASTFLAG 0x00B05F80
#define ADR_FASTHEALTH 0x00D900B05F
#define ADR_FASTLOCKON 0x00B08910
#define ADR_CQCPRONE 0x00A26170
/============D3D============\
#define D3D_NAME 0x00BB71BC
#define D3D_HEALTH 0x00BB838C
#define D3D_BRANCHE 0x00BB8398
/============OFFSETS============\
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
/============PX============\
#define PX_SNIPERAMMO 0x00B02AAE
#define PX_EXTRAAMMO1 0x00B02AAC
#define PX_EXTRAAMMO1 0x00B02AAD
#define PX_ASSAULTAMMO 0x00B02AB0
#define PX_BANDAGE 0x00B02AB2
/============ASM============\
#define ASM_WTW 0x007FB2E7
#define ASM_STW 0x00611570
#define ASM_ESCALATOR 0x007FC137
#define ASM_VEHICLESJUMP1 0x0079964B
#define ASM_VEHICLESJUMP2 0x007BEA9C
#define ASM_VEHICLESJUMP3 0x00799676
/============END============\