Redux v2 - Official 5065 Classic Source

01/05/2014 06:28 pro4never#721
I might suggest adding a HairStyle accessor much like there is already a HairColor accessor.

public byte HairStyle
{
get{return (byte)(Hair % 100);}
set {Hair = (ushort)(value + Hair / 100);}
}

Something like that would simplify and clean up the code so it's all standardized.
01/05/2014 08:02 LordGragen.#722
3.0 will be the final one right?
01/05/2014 08:36 mujake#723
An basic UnknownMan(not perfect itself or calculations for exp) it rewards exp depending on your level.


And i am aware of using the upgrading code twice, but i wanted to make it do more checks and not fill it with too much variables.(I am aware also that there might have been an easy way but this is what i had in mind now.)
The checks for already using one DB per day are hashed because i couldn't get it to save the use and after relog you would have been able to use it again.It was updating the DBuse from 0 to 1 but didn't store it in database.



Celestine NPC
01/05/2014 17:06 pro4never#724
Always perform checks before adding/removing any items.

In your example I could just send linkback to 10 server and claim unlimited free celestial stones.
01/05/2014 17:14 mujake#725
Quote:
Originally Posted by pro4never View Post
Always perform checks before adding/removing any items.

In your example I could just send linkback to 10 server and claim unlimited free celestial stones.
So you mean to add the check that is made at case 9 to case 10 in order to prevent hacks and exploits?i will for the future.thanks.
01/05/2014 20:08 Gerculy#726
Firstly, this source it's simply awesome :)

Secondly, after rebuild I can't run the source anymore.
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I have no idea why is this because I changed only one single line in source ( Archer skill lvl requirement from 27 to 15 ) and it has nothing to do with it.
01/05/2014 20:12 Aceking#727
Quote:
Originally Posted by Gerculy View Post
Firstly, this source it's simply awesome :)

Secondly, after rebuild I can't run the source anymore.
[Only registered and activated users can see links. Click Here To Register...]

I have no idea why is this because I changed only one single line in source ( Archer skill lvl requirement from 27 to 15 ) and it has nothing to do with it.
You compiled the source while one was already running.
You need to replace the contents of the bin folder with the originals as you have lost some important files.
01/05/2014 20:13 turk55#728
Quote:
Originally Posted by Gerculy View Post
Firstly, this source it's simply awesome :)

Secondly, after rebuild I can't run the source anymore.
[Only registered and activated users can see links. Click Here To Register...]

I have no idea why is this because I changed only one single line in source ( Archer skill lvl requirement from 27 to 15 ) and it has nothing to do with it.
Did you read the console? It says exactly what is wrong.
01/05/2014 20:14 Gerculy#729
Soo true. Thank you.
01/06/2014 21:42 LordGragen.#730
i am going to do another quick check today in 1-2 hours and report if i found any bug which i think i wont since

@Aceking is fixing everything lol.
btw Aceking thank you so much for putting your time and fixing all this bugs, and thanks to all the members who work on this source.

As some of you know my project is build in this source and will be launched in 1 month or so, and for the advertisment i am going to do a video
And i will make sure to give all of does people credit who work on this source.

the main credit will go to

Pro4Never - base
Aceking - Fixed almost every bug and been very wonderful member of epvp.
and the others.

Also i made new protection systems for cps and money i will like to show you guys but i will later on.


Again if anyone is going to be on in the source around 3-4pm (PST) let me know we can do some testing together before 2.9 comes out.
01/07/2014 03:11 Aceking#731
Quote:
Originally Posted by LordGragen. View Post
i am going to do another quick check today in 1-2 hours and report if i found any bug which i think i wont since

@Aceking is fixing everything lol.
btw Aceking thank you so much for putting your time and fixing all this bugs, and thanks to all the members who work on this source.

As some of you know my project is build in this source and will be launched in 1 month or so, and for the advertisment i am going to do a video
And i will make sure to give all of does people credit who work on this source.

the main credit will go to

Pro4Never - base
Aceking - Fixed almost every bug and been very wonderful member of epvp.
and the others.

Also i made new protection systems for cps and money i will like to show you guys but i will later on.


Again if anyone is going to be on in the source around 3-4pm (PST) let me know we can do some testing together before 2.9 comes out.
Not trying to say the source is flawed in any means, but I am sure there are still bugs. Fact is it is never going to be 100%. Anyone who wishes to use this source is going to have to take the source and develop/tweak it further to their own desires, I know I certainly will be.

The source is merely a base to build upon. If anyone plans on just taking the released source and turning it into a server to make some cash will find they will not get very far. Yes, the source is one of the better ones available, but you will still need to put in your own effort to get anywhere.

This post isn't specifically targeted at you Gragen, merely a statement to anyone who wishes to read.
I quoted you because of my first sentence about their being more bugs :)

Regardless, thank you.
01/07/2014 04:49 LordGragen.#732
yah i understand i been working on Rise Of Cronus project very long time and my goal is to show people my idea of the game, something new.
01/08/2014 11:19 mujake#733
Regarding reborn paths for second reborn, I have that database backup from you regarding paths and I am a bit confuse, for first reborn paths are from 11 to 154, right?
So the result of :
Code:
 var path = (uint)_client.ProfessionType % 10 * 10 + (uint)_linkback % 10;
must be from 211 to 554 at RebornPath in database, right?
In order to remove or add skills depending on the reborn combinations.
Also I am having an hard time trying to crack the algorithm behind RebornPaths.
For _linkbacks i guess from 11 to 15 or 21 to 25.
as for that "*10" maybe about 100 or somewhere around that number.
01/09/2014 00:33 pro4never#734
Each digit in a reborn path ID represents the job type for a specific reborn count.

11 = trojan->trojan
111 = trojan->trojan->trojan
121 = trojan->warrior->trojan

your client already knows about its current job and its previous jobs so linkbacks only need to contain the NEXT job.


Second reborn would be...

var rebornPath = FirstJobID * 100 + SecondJobID * 10 + Linkback % 10

Where linkback ends with the newest job ID and each job ID must be simplified so that it fits the labling of each job type in the db.
01/09/2014 05:47 Epic-Chaos#735
Has any one solved this issue when loging into the server.