[Help Thread] Please post your questions here.

07/26/2018 06:26 squall14000#7186
Quote:
Originally Posted by squall14000 View Post
Hello guys

I am creating new skills and I need to change the icons by new ones.

Problem is: I don't know how to implement new icons which don't exist in the current game.


Thanks for helping me and have a good day :)
Any help ?
07/27/2018 16:36 AziaMafia#7187
Quote:
Originally Posted by squall14000 View Post
Hello guys

I am creating new skills and I need to change the icons by new ones.

Problem is: I don't know how to implement new icons which don't exist in the current game.


Thanks for helping me and have a good day :)
yo !

found 03_skill.spr in dump client resource

add line like this (edit with notepad ++ )

skill_undead_act_darkfield_condition
1
skill_undead_act_darkfield_condition.jpg
0,0
0

with ur new icon name u set in data (don't forget set size icon and make resource again with Hash requier Hash spr , rdb , jpg (icon format ) )

work same for item with 02_item.spr

if u don't know how to dump client / download link for spr "from 9.5 client"
u can use it for all client version i think
07/27/2018 19:26 Xijezu#7188
Quote:
Originally Posted by AziaMafia View Post
if u don't know how to dump client / download link for spr "from 9.5 client"
u can use it for all client version i think
Yes, you can. The structure never changed, but some of those entries got changed.
Preferably use a .spr from the same epic, or at least take one from a higher epic, else you'll be missing a shit ton of icons.
08/02/2018 04:36 waahaha#7189
help,how to set config that can call multi creture? and proved the pet exp rate?? thanks...
08/13/2018 16:02 SAPONETTA#7190
hi all someone know how to set up the iis site for using the revolution GMtool? (maybe a photo or a tutorial please):handsdown:
08/14/2018 16:25 waahaha#7191
auth server tips:
2018-08-14 22:21:18 Duplicated game session detected. [Account: test

account cant login...how fixed it...online waiting....
08/21/2018 03:46 codepilot#7192
How do I go about pushing changes from JobResource and LevelResource to the client?

Wanted to add more Job levels for the different stages, and alter the level up experience requirements.
08/21/2018 13:30 InkDevil#7193
Quote:
Originally Posted by codepilot View Post
How do I go about pushing changes from JobResource and LevelResource to the client?

Wanted to add more Job levels for the different stages, and alter the level up experience requirements.
Export db_exp.rdb and db_job.rdb via any rdb-Tool.
But - just as information - you won't get additional stats by custom-joblv.
08/22/2018 05:09 codepilot#7194
I feel rather dumb, overlooked the scripts because the names didn't match lol... they are indeed included in Glandu's release.

On a side note I am also trying to adapt the script i used to change taming rates of standard monsters to do the same for soul monsters. Problem is I am having trouble linking it up how the normal monsters do.

Script below, ive commented out most of it as I was testing with just 1 set of the monsters or trying to anyways lol. Trying to avoid just changing them all to 100%.
08/29/2018 03:37 waahaha#7195
help!,how to set booth enable at safty zone of city..? thanks
08/29/2018 03:52 ThunderNikk#7196
World location types and dbo.WorldLocation

You will want to set the cities to the same WL type as flea
08/29/2018 05:33 Dark Blaze#7197
Quote:
Originally Posted by waahaha View Post
help!,how to set booth enable at safty zone of city..? thanks
The location type code of flea market is 10, you should update the location type for the city you want to edit.
08/29/2018 11:15 waahaha#7198
thanks a lot.....
08/29/2018 21:02 johnnyphraze#7199
I set up sql server with no problem .I m new to this and is my first time .If anyone can help with this error please reply.Thank you .
08/29/2018 22:06 ThunderNikk#7200
Thumbnails are so small and hard for me to read even with glasses but if herlock stops loading check the arcadia database name compared to what you have in the gameserver.opt file

They need to match.