[help] where is the itemshop script for rappelz9.4?
my mean:when i buy a itme on webmall how to send to character?
thanks ...
my mean:when i buy a itme on webmall how to send to character?
thanks ...
Here : [Only registered and activated users can see links. Click Here To Register...]Quote:
[help] where is the itemshop script for rappelz9.4?
my mean:when i buy a itme on webmall how to send to character?
thanks ...
Quote:
Nothing new about Ursa though...and what files are you working with that don't have ursa?
Is the boss bear at the end a big PINK bear?
If so it is Ursa and you access it with the selection under the menu button next to death match.
That's 9.5 Dungeon Devildome.Quote:
here is this dungeon (cave) files which I am asking you have :DD
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Quote:
here is this dungeon (cave) files which I am asking you have :DD
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Quote:
That's 9.5 Dungeon Devildome.
Don't know if anyone wants to share that yet.
but anyway: If you want to have that dungeon, ask for Devildome or 9.5 Dungeon xD :D
Okay, that's correct, but if he wants the complete dungeon-script/system/etc, he won't find it there ;)Quote:
As far i know somebody extract this and release map files for it :D
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there has been a lot of codes to do that i personally use this oneQuote:
hey guys
I wanna make an event in my server so I create a new item(box) but I just wanna know how can i make it drop from any Monster the player kill
function drob_the_box( monster_level , monster_type )
local player_level = gv("lv")
if player_level >= monster_level - 15 and player_level <= monster_level + 15 then
local persentage = math.random(1,100)
local needed_persentage
if monster_type == 1 then
needed_persentage = 60
elseif monster_type == 2 then
needed_persentage = 70
elseif monster_type == 3 then
needed_persentage = 70
elseif monster_type == 4 then
needed_persentage = 80
elseif monster_type == 5 then
needed_persentage = 70
elseif monster_type == 6 then
needed_persentage = 75
elseif monster_type == 7 then
needed_persentage = 70
elseif monster_type == 8 then
needed_persentage = 75
elseif monster_type == 9 then
needed_persentage = 78
elseif monster_type == 10 then
needed_persentage = 70
elseif monster_type == 11 then
needed_persentage = 65
elseif monster_type == 12 then
needed_persentage = 60
elseif monster_type == 13 then
needed_persentage = 70
elseif monster_type == 14 then
needed_persentage = 70
elseif monster_type == 15 then
needed_persentage = 75
end
if persentage >= needed_persentage then
--add the id instead of the xxx--
drop_item(math.random(gv("x")-25,gv("x")+25), math.random(gv("y")-25,gv("y")+25), gv("layer"), xxx, 1)
end
end
end