Quote:
Originally Posted by cyberside0
I've been getting some runtime overflow errors when running ver. 2.0 Other than that its still running good.
|
Thanks for helping me test co2m8 version 2, cyberside0; most appreciated :)
Heres the latest V2 beta, the new framework is mostly done, just needs some indepth testing.
HERES WHATS HAPPENED IN V2 SO FAR
1) I finished rewriting the whole timing and update system, all timing is now set on a character basis in the S menu, gone are the old raw numbers.
Now you can just set 5 levels from VeryFast(HP potting) to VerySlow(TG) for each character depending on what you use them for.
2) All the character state detection mechanisms have been streamlined, so everything runs smoother.
3) The memory interrogation systems have been consolidated into a much tighter package that also is 8byte number compatible.
4) Heaps of other internal rewrites, it still looks mostly the same on the outside but its all new under the hood.
EDIT:File Removed, some bugs found so beta 2.06 will be out soon.