Great server, playing since 90 cap update
Completely play to win. It's impossible to buy gold or silk with $$$, you can only buy non-tradable cosmetics (avatars pets titles)
You don't really need to farm sp, you can get sp scrolls from missions or from jewelbox
CH balance isn't like other servers, most servers just buff overall dmg and defense, here skills are individually buffed/changed
Full balance changes:
Bicheon:
- Lighting Chain: Impotent Probability 25%, Division Probability 25%
- Blood/Soul/Demon Force: Knock-down 50% -> 40%
- Bicheon Force Series: Phy Def pwr. of shield 100% Reduce
- Bicheon Force Series: Additional 18% Phy/ 5% Mag dmg increase, Cooldown 180 -> 5 seconds
- Shield Protection (Passive): Additional 5% phy damage
- Chinese Pain: Same as Pain Quota with STR restriction
- Hidden Blade Series: Knock-down 35% -> 40%
- Summit & Depth Bicheon Force: Physical Damage 18 -> 20% increase, Magical Damage 5 -> 10% increase
Pacheon:
- Chinese Pain: Same as Pain Quota with STR restriction
- Anti Devil Bow - Annihilate: Required level 92->90, Bleed 9Level 25% chance probability
- Anti Devil Bow - Strike: Bleed 9Level 25% chance probability
- 5 Arrow Combo: 8 seconds delay
- Berserker/Demon Arrow: 250%->350%
- Devil Arrow: 350%->380%
- Mind Concentration Lv8 (Passive): 3% additional phy
- Mind Concentration (Passive): Additional HP amount same as Heuksal's
- Mind Concentration Lv9 (Passive): 4% Physical Damage, 2300 HP
- Chinese Pain: Same as Pain Quota with STR restriction
Cold:
- Imbue duration time: 20 Seconds
- Cold Wave Series: Now it is AoE (5/8/11/15 Targets)
- Snow Shield: Requires 200 Int
- Snow Storm - Ice Shot: Similar damage same as Wolf's Thunderbolt
- Snow Storm - Ice Shot: Added Penetration Range: 3 (Damage Reduction -35%)
- Snow Storm - Ice rain: Similar damage same as Tiger's Thunderbolt
- Snow Storm - Double Shot: Similar damage same as Horse's Thunderbolt
- Snow Storm - Double Shot: Cooldown 10 -> 3 seconds, Added Penetration Range: 3 (Damage Reduction -35%)
- Snow Storm - Multishot: Increased dmg to similar as Lighting 90Lvl nuke
- Cold Armor Lv8 (Passive): Additional 2% Phy/Mag Absorption
- Cold Armor Lv9 (Passive): 4% Phy/Mag Absorption
Lightning:
- Imbue duration time: 20 Seconds
- Force - Piercing Force Lv2: Magical damage 17%->19%
- Force - Piercing Force Lv3: Magical damage 18%->22%
- Grass Walk - Speed Lv12: Moving Speed 81% -> 125%
- Lightning - Thunderbolt Force Series: Damage reduce -35% -> -25%, Transfers 3 -> 5
Fire:
- Imbue duration time: 20 Seconds
- Flame Wave - Burning: Damage Reduction -35% -> -5%
- Flame Body - Trial: Physical damage 9 -> 12% increase
- Flame Wave - Hellfire: Damage reduce -15% -> 0%
Force:
- Force Cure: Cooldown -> 30 Seconds
- Cure Therapy: Cooldown -> 30 Seconds
- Natural Therapy Series (Force): Additional phy/mag defense and attack in circle.
- Whole Therapy Lv6: Additional 10% Phy/Mag Damage and Absorption inside
- Source Therapy Lv1: 12% Physical/Magical damage Increase and Absorption
- Source Therapy Lv2: 15% Physical/Magical damage Increase and Absorption
- Force Increasing (Passive): Additional Attack Rate (values from Pacheon's Passive)
- Force Increasing (Passive): Berserker Regeneration +20/30/40/60/80/100/150/200/500% Increase
- Vital Spot - Body: Probability 80%->60%
- Vital Spot - Mind: Probability 80%->60%
- Vital Spot - Zero: Probability 80%->45%
- Vital Spot - Brain (Division): Probality 80->60%
Warrior:
- Howling Shout: Requires a target
- Sprint Assault: Stun probability reduced.
- Physical Screen, Morale Screen, Vital Screen: Reduced by 50%.
- Physical Fence, Magical Fence: Reduced by 20%.
- Pain Quota: Starts from 20%, Increasing by 5% per level.
- Iron Skin, Mana Skin: Duration reduced to 15 seconds.
- Vital Increase: HP increase increased by 25%. Damage reduction has been lowered by 10%.
- One Hand Attack Skills: +15% damage
- Shield Trash, Shield Crush: Knock-black probability reduced to 40%
- Shield Trash, Shield Crush: Dull probability reduced to 20%.
- Axe Attack Skills: +10% damage
- Double twist, Sudden twist: Bleed probability reduced to 13%
- Double twist, Sudden twist: Stun probability reduced to 11%.
- Physical Fence (Level 11): 15% Physical Damage Absorption, Available on activities
- Magical Fence (Level 9): 15% Magical Damage Absorption, Available on activities
Rogue:
- Power shot, Intense shot: Damage increased by 15%.
- Blast shot, Hurricane shot: Damage increased by 15%, knock-down probability reduced from 50 to 40%.
- Long shot, distance shot: Damage reduced by 10%.
- Prick: Damage reduced by 20%.
- Wounds, Mortal wounds: Damage reduced by 15%
- Wounds, Mortal wounds: Bleed probability reduced from 20 to 13%
- Spinning : damage increased by 15%.
- Butterfly blow, Combo blow: Damage increased by 10%.
- Screw: Damage increased by 10%.
Wizzard:
- Life control, Life turnover: HP reduction reduced from 50 to 40%
- Life control, Life turnover: Damage increase reduced from 25 to 20%.
- Removed Invisible/Crystal Invisible
- Lightning Bolt: Transfers 2 -> 4, Damage 217 -> 325%
- Chain Lightning: Transfers 3 -> 4, Damage 217 -> 325%
Warlock:
- Physical raze, Magical raze, Combat raze, Courage raze: Condition probability reduced from 80% to 60%
- Physical raze, Magical raze, Combat raze, Courage raze: Cooldown is now 8 seconds, MP consume increased by 2.5 times
- Physical ravage, Magical ravage, Combat ravage, Courage ravage: Available from 20 Level, Simultaneous attack is 10
- Physical ravage, Magical ravage, Combat ravage, Courage ravage: Condition probability changed to 35%. Cooldown is now 10 seconds.
- Advanced Reflect: Physical and Magical damage return ratio reduced from 90% to 45%.
- Daze, Wrath daze : Stun probability reduced from 80% to 50%.
- Wheel bind, Recovery bind : Panic probability reduced from 80% to 40%.
- Removed Slumber, Deep Slumber
- Blood Flower: Transfers 1 -> 3, Damage 215 -> 315%
- Death Flower: Transfers 3 -> 5, Damage 215 -> 315%
Bard:
- Weird Chord, Horror Chord: 184% -> 300% damage
- Horror Chord: Available from Level 4
- Resistance has been multiplied by 50000.
- Dancing Concert series: Available to cast solo
- Booming Chord, Booming Wave: Requires a target
- Dancing of Magic (Level 3): 15% Magical damage Increase, Available on activities
- Guard Tambour (Level 9): 15% Physical Damage Absorption, Available on activities
- Mana Tambour (Level 7): 15% Magical Damage Absorption, Available on activities
Cleric:
- Bless spell: Defense increase reduced by 20%.
- Innocent, Integrity: Cooldown is 15 seconds.
- Group Healing, Group Healing Breath: Reduced by 20%.
- Healing Division, Healing Favor: Reduced by 20%.
- Healing Cycle, Healing Orbit: Reduced by 20%.
- Recovery, Group Recovery: Reduced by 20%.
- Body Blessing, Body Deity: Reduced by 30%.
- Soul Blessing, Soul Deity: Reduced by 30%.
- Force Blessing, Force deity Increased by 40%, Number of Connections is now 7.
- Mental Blessing, Mental deity: Increased by 40%, Number of Connections is now 7.
- Over healing, Glut healing Damage reduced by 20%, Added INT 200 requirement.
- Removed: Offering, Reverse Oblation Skills
- Holy word/Holy Spell/Charity: Condition probability has been removed