War Rock Cheat Programming Discussion

04/27/2014 00:10 .XerXes#676
sure... why not ?
04/28/2014 18:01 Kazbah__#677
someone have the ready state address?

#edit nvm found it
04/30/2014 15:59 LabTec'#678
some public nomenu sources for learning purpose ?

edit: coded myself
04/30/2014 19:52 n4n033#679
Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE         0x40EE06
#define ADR_GAMETEXT           0x527601
#define ADR_DEVICEPOINTER      0xB16F74
#define OFS_DEVICEPOINTER      0x2B930
#define ADR_PLAYERPTR          0xB1D710
#define ADR_SERVERPTR          0xB17ED8
#define ADR_BASEPTR            0xB4FE68
#define ADR_VIEWANGELS         0xB16F70
#define ADR_GMALERTIP          0xB4AB1C
#define ADR_GMALERTNAMEBASE    0xB4A71C
#define ADR_GMALERTNAME        0xB4A72C
#define ADR_BACKINLOBBY        0x4E3C90
#define OFS_NOFALLDAMAGE       0x102E8
#define OFS_PREMIUM            0x3CC
#define OFS_PLAYERSTARE        0xC4CC
#define OFS_SLOTS              0x30124
#define OFS_SUPERJUMP          0x10308
#define OFS_ROOMMASTER         0x2D728
#define OFS_SUPERMASTER        0x2D688
#define ADR_GLASSWALLS         0xB1706C
#define ADR_NearFog            0xB24584
#define ADR_FarFog             0xB2458C
#define ADR_FogColor1          0xB1DC30
#define ADR_FogColor2          0xB1DC34
#define ADR_FogColor3          0xB1DC38
#define ADR_WaterTextureScale  0x9679CC
#define ADR_WaterShallowColor1 0x967F10
#define ADR_WaterShallowColor2 0x967F14
#define ADR_WaterShallowColor3 0x967F18
#define ADR_WaterDeepColor1    0x967F1C
#define ADR_WaterDeepColor2    0x967F20
#define ADR_WaterDeepColor3    0x967F24
#define ADR_NoSpread1          0xB21DFC
#define ADR_NoSpread2          0xB21E00
#define ADR_SPEED              0x8F8F70
#define ADR_SPEEDROLLING       0x8F8DA0
#define ADR_SCOPE              0x967A00
#define ADR_GETBASE            0x81FDC
#define ADR_NEWCBASE           0x81FD8
#define ADR_UNLOCKSWIM         0x4FB602
#define ADR_SWIM1              0xB1D754
#define ADR_SWIM2              0xB1D750
#define ADR_INVEHICLE          0xB1D754
#define ADR_NOWATER_1          0xB2456C
#define ADR_NOWATER_2          0xB24570
#define ADR_WEAPONBASE         0xB3BF30
#define ADR_PLAYERID           0xA40
#define ADR_DAMAGEAS           0x5152A0
#define ADR_UNLOXYGEN          0x50E7E9
#define ADR_PRONE              0x4FC8C7
#define ADR_NOSPREAD           0x513806
#define ADR_NORECOIL           0x505749
#define ADR_NORELOAD           0x52028E
#define ADR_BULLETS            0x51539C
#define ADR_BULLETSJMP         0x5153A9
#define ADR_STAMINA1           0x457F8C
#define ADR_STAMINA2           0x4019EA
#define ADR_STAMINA3           0x50CCE5
#define ADR_VEHNODAMAGE        0x401000
#define ADR_VEHINVISIBLE       0x42B13F
#define ADR_VEHSUPERFIRE1      0x4278B2
#define ADR_VEHSUPERFIRE2      0x4278DD
#define ADR_VEHSUPERFIRE3      0x42791D
#define ADR_UNLAMMO            0x517D69
#define ADR_WALKTHRU           0x7841C0
#define ADR_ANTIAFK            0x5A264E
#define ADR_QUICKSPAWN1        0x5F58B7
#define ADR_QUICKSPAWN2        0x5F58D1
#define ADR_FASTRELOAD1        0x52080E
#define ADR_FASTRELOAD2        0x5A879A
#define ADR_STAMINAUP1         0x4091B0
#define ADR_STAMINAUP2         0x4091B0
#define ADR_CLIPA              0x456EE9
#define ADR_CLIPS              0x456F02
#define ADR_SNIPERPX           0x456F10
#define ADR_COMPBANDAGE        0x456F6B
#define ADR_DEATHCAM           0x456F9D
#define ADR_ANTIFLASH          0x5B97A4
#define ADR_ANTIM14            0x5B96D0
#define ADR_MINEINFO1          0x4489DF
#define ADR_MINEINFO2          0x448BB8
#define ADR_MINEINFOFFA1       0x4489C6
#define ADR_MINEINFOFFA2       0x448A44
#define ADR_INVISIBLE          0x0
#define ADR_RADARGPS           0x5AC905
#define ADR_RADARFFA1          0x5AC923
#define ADR_RADARFFA2          0x5AE97F
#define ADR_NORESTRICTION      0x4FB840
#define ADR_AUTOSHOT           0x4FB835
#define ADR_QUICKPLANT         0x51715B
#define ADR_QUICKDEFUSE        0x513A8D
#define ADR_PLANTANYWHERE      0x58E2BE
#define ADR_BONESHOT           0x44ACAA
#define ADR_AUTOHEAL1          0x50C8DF
#define ADR_AUTOHEAL2          0x50CB4C
#define ADR_AUTOAMMO1          0x50C7D4
#define ADR_AUTOAMMO2          0x50C814
#define ADR_AUTOREPAIR1        0x427938
#define ADR_AUTOREPAIR2        0x427967
#define ADR_AUTOREPAIR3        0x4279E3
#define ADR_ANTIOVERHEART      0x739296
#define ADR_SHOTTHRU1          0x618A40
#define ADR_SHOTTHRU2          0x618A46
#define ADR_PREMCROSSCALL1     0x584C9A
#define ADR_PREMCROSSCALL2     0x412834
#define ADR_PREMCROSSCHANGE    0x584CD0
#define ADR_PREMIUMCROSS1      0x584E1D
#define ADR_PREMIUMCROSS2      0x584E25
#define ADR_UNLOCKCROSS        0x585049
#define ADR_OPK1               0x407F1C
#define ADR_OPK2               0x407F25
#define ADR_OPK3               0x407F31
#define ADR_ZERODELAY          0x52025F
#define ADR_SPAMBOT            0x523792
#define ADR_ChatHandler        0xB1D968
#define ADR_FAKEKICK           0x59E070
#define ADR_USERKILL           0x4171FA
#define ADR_ARTILLERY0         0x4FCE83
#define ADR_ARTILLERY1         0x4FD15B
#define ADR_ARTILLERY2         0x5A4BA5
#define ADR_ARTILLERY3         0x5A4C38
#define ADR_ARTILLERY4         0x5A4980
#define ADR_ARTILLERY5         0x58573D
#define ADR_ARTILLERY6         0x5A4B1F
#define ADR_ARTILLERY7         0x5A4CB5
#define ADR_VEHJUMP1           0x45EEFD
#define ADR_VEHJUMP2           0x45EF05
#define ADR_VEHJUMP3           0x8F8C1C
#define ADR_AUTOREADYSTART     0x5526DB
#define ADR_WEAPONGRAVITY      0x8F8BA8
#define ADR_USERNAME           0xB5049C
#define ADR_USERIP             0xB5035C
#define ADR_CHECKREADYSTART    0xB508A0
#define ADR_CLASSROOMPOINTER   0xB1D968
#define ADR_WEAPONGLOBAL1      0xB3BEF0
#define ADR_WEAPONGLOBAL2      0xB903D8
#define ADR_FASTAMMO           0xB21D5C
#define ADR_FASTMEDIC          0xB21D64
#define ADR_FASTFLAG           0xB21D74
#define ADR_NOBOUNDS1          0xBAFAC4
#define ADR_NOBOUNDS2          0xBAFAC8
#define ADR_NOBOUNDS3          0xBAFACC
#define WrCheck1               0x5215BB
#define WrCheck2               0x5EDB6D
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/
#Enjoy
05/01/2014 01:22 LabTec'#680
Quote:
Originally Posted by n4n033 View Post
Code:
#define ADR_NoSpread1          0xB21DFC
#define ADR_NoSpread2          0xB21E00

#define ADR_NOSPREAD           0x513806
whats the difference between this addies ?
05/01/2014 03:46 xDaNero#681
One its memory the other ASM
05/04/2014 19:37 xKahba#682
Quote:
Originally Posted by Peter File View Post
Invisible sollte man sowieso nicht so primitiv machen, das macht paar Sachen buggy.
like NEO.III old 1337 coder ;) ach wie schön sich sowas in nachhinein rausstellt.
05/05/2014 17:12 LabTec'#683
#define NoSpread 0x514715
#define NoRecoil 0x504B28

Code:
		*(float*)(dwPlayerPtr + NoRecoil) = 0;
		*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
05/05/2014 17:46 +Yazzn#684
Eher nich so...
05/05/2014 17:54 LabTec'#685
Quote:
Originally Posted by Peter File View Post
Eher nich so...
and how to richtig machen ?
05/05/2014 18:25 n4n033#686
Quote:
Originally Posted by LabTec' View Post
#define NoSpread 0x514715
#define NoRecoil 0x504B28

Code:
		*(float*)(dwPlayerPtr + NoRecoil) = 0;
		*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
OMG thos addresses are ASM not memory ...
05/05/2014 18:34 LabTec'#687
Quote:
Originally Posted by n4n033 View Post
OMG thos addresses are ASM not memory ...
:handsdown: Thanks do you have the mem adresses ?
05/05/2014 21:14 n4n033#688
Quote:
Originally Posted by LabTec' View Post
:handsdown: Thanks do you have the mem adresses ?
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448

No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
05/05/2014 21:47 LabTec'#689
Quote:
Originally Posted by n4n033 View Post
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448

No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
thanks u credits added :)
05/06/2014 12:29 Kazbah__#690
Quote:
NoRecoil 1 : 0xC444
u only need this