sure... why not ?
/*________________________________________________*/ /*________________________________________________*/ /*_____________________N4n033_____________________*/ /*________________________________________________*/ /*________________________________________________*/ #define ADR_GAMENOTICE 0x40EE06 #define ADR_GAMETEXT 0x527601 #define ADR_DEVICEPOINTER 0xB16F74 #define OFS_DEVICEPOINTER 0x2B930 #define ADR_PLAYERPTR 0xB1D710 #define ADR_SERVERPTR 0xB17ED8 #define ADR_BASEPTR 0xB4FE68 #define ADR_VIEWANGELS 0xB16F70 #define ADR_GMALERTIP 0xB4AB1C #define ADR_GMALERTNAMEBASE 0xB4A71C #define ADR_GMALERTNAME 0xB4A72C #define ADR_BACKINLOBBY 0x4E3C90 #define OFS_NOFALLDAMAGE 0x102E8 #define OFS_PREMIUM 0x3CC #define OFS_PLAYERSTARE 0xC4CC #define OFS_SLOTS 0x30124 #define OFS_SUPERJUMP 0x10308 #define OFS_ROOMMASTER 0x2D728 #define OFS_SUPERMASTER 0x2D688 #define ADR_GLASSWALLS 0xB1706C #define ADR_NearFog 0xB24584 #define ADR_FarFog 0xB2458C #define ADR_FogColor1 0xB1DC30 #define ADR_FogColor2 0xB1DC34 #define ADR_FogColor3 0xB1DC38 #define ADR_WaterTextureScale 0x9679CC #define ADR_WaterShallowColor1 0x967F10 #define ADR_WaterShallowColor2 0x967F14 #define ADR_WaterShallowColor3 0x967F18 #define ADR_WaterDeepColor1 0x967F1C #define ADR_WaterDeepColor2 0x967F20 #define ADR_WaterDeepColor3 0x967F24 #define ADR_NoSpread1 0xB21DFC #define ADR_NoSpread2 0xB21E00 #define ADR_SPEED 0x8F8F70 #define ADR_SPEEDROLLING 0x8F8DA0 #define ADR_SCOPE 0x967A00 #define ADR_GETBASE 0x81FDC #define ADR_NEWCBASE 0x81FD8 #define ADR_UNLOCKSWIM 0x4FB602 #define ADR_SWIM1 0xB1D754 #define ADR_SWIM2 0xB1D750 #define ADR_INVEHICLE 0xB1D754 #define ADR_NOWATER_1 0xB2456C #define ADR_NOWATER_2 0xB24570 #define ADR_WEAPONBASE 0xB3BF30 #define ADR_PLAYERID 0xA40 #define ADR_DAMAGEAS 0x5152A0 #define ADR_UNLOXYGEN 0x50E7E9 #define ADR_PRONE 0x4FC8C7 #define ADR_NOSPREAD 0x513806 #define ADR_NORECOIL 0x505749 #define ADR_NORELOAD 0x52028E #define ADR_BULLETS 0x51539C #define ADR_BULLETSJMP 0x5153A9 #define ADR_STAMINA1 0x457F8C #define ADR_STAMINA2 0x4019EA #define ADR_STAMINA3 0x50CCE5 #define ADR_VEHNODAMAGE 0x401000 #define ADR_VEHINVISIBLE 0x42B13F #define ADR_VEHSUPERFIRE1 0x4278B2 #define ADR_VEHSUPERFIRE2 0x4278DD #define ADR_VEHSUPERFIRE3 0x42791D #define ADR_UNLAMMO 0x517D69 #define ADR_WALKTHRU 0x7841C0 #define ADR_ANTIAFK 0x5A264E #define ADR_QUICKSPAWN1 0x5F58B7 #define ADR_QUICKSPAWN2 0x5F58D1 #define ADR_FASTRELOAD1 0x52080E #define ADR_FASTRELOAD2 0x5A879A #define ADR_STAMINAUP1 0x4091B0 #define ADR_STAMINAUP2 0x4091B0 #define ADR_CLIPA 0x456EE9 #define ADR_CLIPS 0x456F02 #define ADR_SNIPERPX 0x456F10 #define ADR_COMPBANDAGE 0x456F6B #define ADR_DEATHCAM 0x456F9D #define ADR_ANTIFLASH 0x5B97A4 #define ADR_ANTIM14 0x5B96D0 #define ADR_MINEINFO1 0x4489DF #define ADR_MINEINFO2 0x448BB8 #define ADR_MINEINFOFFA1 0x4489C6 #define ADR_MINEINFOFFA2 0x448A44 #define ADR_INVISIBLE 0x0 #define ADR_RADARGPS 0x5AC905 #define ADR_RADARFFA1 0x5AC923 #define ADR_RADARFFA2 0x5AE97F #define ADR_NORESTRICTION 0x4FB840 #define ADR_AUTOSHOT 0x4FB835 #define ADR_QUICKPLANT 0x51715B #define ADR_QUICKDEFUSE 0x513A8D #define ADR_PLANTANYWHERE 0x58E2BE #define ADR_BONESHOT 0x44ACAA #define ADR_AUTOHEAL1 0x50C8DF #define ADR_AUTOHEAL2 0x50CB4C #define ADR_AUTOAMMO1 0x50C7D4 #define ADR_AUTOAMMO2 0x50C814 #define ADR_AUTOREPAIR1 0x427938 #define ADR_AUTOREPAIR2 0x427967 #define ADR_AUTOREPAIR3 0x4279E3 #define ADR_ANTIOVERHEART 0x739296 #define ADR_SHOTTHRU1 0x618A40 #define ADR_SHOTTHRU2 0x618A46 #define ADR_PREMCROSSCALL1 0x584C9A #define ADR_PREMCROSSCALL2 0x412834 #define ADR_PREMCROSSCHANGE 0x584CD0 #define ADR_PREMIUMCROSS1 0x584E1D #define ADR_PREMIUMCROSS2 0x584E25 #define ADR_UNLOCKCROSS 0x585049 #define ADR_OPK1 0x407F1C #define ADR_OPK2 0x407F25 #define ADR_OPK3 0x407F31 #define ADR_ZERODELAY 0x52025F #define ADR_SPAMBOT 0x523792 #define ADR_ChatHandler 0xB1D968 #define ADR_FAKEKICK 0x59E070 #define ADR_USERKILL 0x4171FA #define ADR_ARTILLERY0 0x4FCE83 #define ADR_ARTILLERY1 0x4FD15B #define ADR_ARTILLERY2 0x5A4BA5 #define ADR_ARTILLERY3 0x5A4C38 #define ADR_ARTILLERY4 0x5A4980 #define ADR_ARTILLERY5 0x58573D #define ADR_ARTILLERY6 0x5A4B1F #define ADR_ARTILLERY7 0x5A4CB5 #define ADR_VEHJUMP1 0x45EEFD #define ADR_VEHJUMP2 0x45EF05 #define ADR_VEHJUMP3 0x8F8C1C #define ADR_AUTOREADYSTART 0x5526DB #define ADR_WEAPONGRAVITY 0x8F8BA8 #define ADR_USERNAME 0xB5049C #define ADR_USERIP 0xB5035C #define ADR_CHECKREADYSTART 0xB508A0 #define ADR_CLASSROOMPOINTER 0xB1D968 #define ADR_WEAPONGLOBAL1 0xB3BEF0 #define ADR_WEAPONGLOBAL2 0xB903D8 #define ADR_FASTAMMO 0xB21D5C #define ADR_FASTMEDIC 0xB21D64 #define ADR_FASTFLAG 0xB21D74 #define ADR_NOBOUNDS1 0xBAFAC4 #define ADR_NOBOUNDS2 0xBAFAC8 #define ADR_NOBOUNDS3 0xBAFACC #define WrCheck1 0x5215BB #define WrCheck2 0x5EDB6D /*________________________________________________*/ /*________________________________________________*/ /*_____________________Thanks_____________________*/ /*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/ /*________________________________________________*/
*(float*)(dwPlayerPtr + NoRecoil) = 0; *(float*)(dwPlayerPtr + NoSpread) = 0;
u only need thisQuote:
NoRecoil 1 : 0xC444