fridaykw@
it shouldnt be, but of course u are haveing the problem now
the only explanation i can think of, might be is the path points are too closely located
because when arrive at the path point range, there is a buffer that allow the program to run for few seconds before moving on (unless nothing in screen)
what u can try is find a place, no monsters at all (like market upper part)
set paths as usual and run the program, see if it actually stop or moves on
if it actually stop, there might be a problem with color hex
but then u mention the 3 paths setting works, so not sure about that
probably its related to path points too closely together (suggest at least 1-2 screens apart)