[Help Thread] Please post your questions here.

12/28/2017 16:08 ThunderNikk#6781
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Your NPCs local flag is 0...make it 1 if you want to see them.

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I am not sure how the command works myself I would have to do some testing but I am sure it needs parameters attached perhaps the quest ID and maybe a caller directive.

I will let you know if I figure it out, but perhaps someone will beat me to the punch with the answer.

/run end_quest(quest_id, reward_id,"Character_Name")

Only works if the quest is listed as completed in your quest list. You need the quest ID and the reward ID if there is no reword ID you still need to enter a 0 in for reward ID.

I am looking at set_quest_status now to see if you can set one as completed and then use the end_quest command.

/run set_quest_status(quest_id, status_id(int column number 1 in most cases), Value(1 or 0 for bit status if collection quest number of items to collect),"Character_name")

A few more parameters to keep straight but this one will set a quest to completed status.

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12/28/2017 16:55 brad777#6782
Quote:
Originally Posted by ThunderNikk View Post
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Your NPCs local flag is 0...make it 1 if you want to see them.

@[Only registered and activated users can see links. Click Here To Register...]

I am not sure how the command works myself I would have to do some testing but I am sure it needs parameters attached perhaps the quest ID and maybe a caller directive.

I will let you know if I figure it out, but perhaps someone will beat me to the punch with the answer.

/run end_quest(quest_id, reward_id,"Character_Name")

Only works if the quest is listed as completed in your quest list. You need the quest ID and the reward ID if there is no reword ID you still need to enter a 0 in for reward ID.

I am looking at set_quest_status now to see if you can set one as completed and then use the end_quest command.

@[Only registered and activated users can see links. Click Here To Register...]

Please do not yell at people who post here. This forum and this thread is here for them. If you need more clarification on what this thread is here for please go back and read the opening post.

If you don't want to answer them then don't answer them. It is that simple to promote an environment that d oesn't have hostility in it to make the choice of just not replying.
thanks bro :')
maybe there is no command for this
12/28/2017 17:11 ThunderNikk#6783
Take a second look at my post brad777 I made edits for set_quest_status and between the two of them you can do what you want.
12/28/2017 17:18 rasung#6784
Quote:
Originally Posted by ThunderNikk View Post
@[Only registered and activated users can see links. Click Here To Register...]

Your NPCs local flag is 0...make it 1 if you want to see them.

@[Only registered and activated users can see links. Click Here To Register...]

I am not sure how the command works myself I would have to do some testing but I am sure it needs parameters attached perhaps the quest ID and maybe a caller directive.

I will let you know if I figure it out, but perhaps someone will beat me to the punch with the answer.

/run end_quest(quest_id, reward_id,"Character_Name")

Only works if the quest is listed as completed in your quest list. You need the quest ID and the reward ID if there is no reword ID you still need to enter a 0 in for reward ID.

I am looking at set_quest_status now to see if you can set one as completed and then use the end_quest command.

/run set_quest_status(quest_id, status_id(int column number 1 in most cases), Value(1 or 0 for bit status if collection quest number of items to collect),"Character_name")

A few more parameters to keep straight but this one will set a quest to completed status.

@[Only registered and activated users can see links. Click Here To Register...]

Please do not yell at people who post here. This forum and this thread is here for them. If you need more clarification on what this thread is here for please go back and read the opening post.

If you don't want to answer them then don't answer them. It is that simple to promote an environment that doesn't have hostility in it to make the choice of just not replying.
Hello! I changed the local flag to 1 in the DB, NPS.Resourcebut still do not see the NPC which has created.
12/28/2017 17:22 ThunderNikk#6785
Have you made a db_npcresource.rdb for the client resources yet? db_npcresource(ascii).rdb if you launch with ascii arguments.
12/28/2017 17:34 PetTrainer#6786
Pls i need help with my problem
12/28/2017 17:38 rasung#6787
Quote:
Originally Posted by ThunderNikk View Post
Have you made a db_npcresource.rdb for the client resources yet? db_npcresource(ascii).rdb if you launch with ascii arguments.
To add your Shop seller have to add it to the Client to resources?

Quote:
Originally Posted by rasung View Post
To add your Shop seller have to add it to the Client to resources?
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ThunderNikk Thank you I will remake the NPC

NPS no open the next menu! What need to fix? please write! And sorry bad English.

I was a dummy I forgot to remove the open market on the functions of the tabs!
12/29/2017 15:54 lordsimo13#6788
hey I have done my own local server and I start it normally ...
but after I try use TP-Tool I got a problem when I try to sign in
I got this
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Rappelz auth server
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CaptainHerlockServer
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I use this in auth server
start service
set game.open_external 1
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thx
12/29/2017 16:49 ThunderNikk#6789
I don't see your client acceptor initialize in auth.

You ran the commands after herlock was started.

what is your io port in your gameserver.opt and what port is in your .bat?

EDIT: The command is start_service
12/29/2017 23:42 risslove#6790
hello,
I want to new npc.
It's all sold in one click for my inventory in non ethereal 7rank items(gear)

help me ;)
12/30/2017 07:13 rasung#6791
Quote:
Originally Posted by risslove View Post
hello,
I want to new npc.
It's all sold in one click for my inventory in non ethereal 7rank items(gear)

help me ;)
You want to say that you have NPS and want to make more tabs?

Edit for themselves. This is Lua.
12/30/2017 15:17 lordsimo13#6792
Quote:
Originally Posted by ThunderNikk View Post
I don't see your client acceptor initialize in auth.

You ran the commands after herlock was started.

what is your io port in your gameserver.opt and what port is in your .bat?

EDIT: The command is start_service
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I run commands in auth server and then I open herlock
I don't see your client acceptor initialize in auth. I don't understand
this is my .bat

this is my gameserver.opt
12/30/2017 16:14 ThunderNikk#6793
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Your client acceptor did not come up in your auth window because you typed the command wrong.

It is...

start_service with an underscore in it.
12/30/2017 17:24 lordsimo13#6794
thx ..
but now I get this error after I restart my pc
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12/30/2017 17:41 rasung#6795
Quote:
Originally Posted by lordsimo13 View Post
thx ..
but now I get this error after I restart my pc
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After CaptainHerlockServer need to write in PrincessAuroraServer turns start_service and set game.open_external 1

Before typing the commands
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insert start_service and set game.open_external 1

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