Quote:
Originally Posted by ŤøĐo
-The balance:
Chinese.
Added "Celestial Protection" to every Weapon(bicheon, heuksal, pacheon) skill masteries. ( Chinese pain quota )
Bicheon
Heaven Chain - added dull/stun probabilities 20%.
Shield protection increased block rate from 10% to 15%.
Heuksal
Windless Spear increased dull probability from 10% to 20%.
Soul Spear Emperor Increased stun probability from 15% to 25%.
Added Flying dragon Flash to Flying dragon series.
Pacheon
Autumn wind Red removed damage reduction.
Added Strong bow Will to strong bow series with Strong bow Craft lv9 power. /( When you max Strong bow Craft its lv8, so we made it one level higher)
Snow storm Multi shot increase mag.atk.pwr from 452~678 (300%) to 904~1456 (315%).
Ice Cloud Force lv13 537~806*(100%) to 658~1097 (100%).
Lightning
Thunder Dragon Force lv13 increased mag.atk.pwr 522~970(100%) to 658~1097 (100%).
Force Piercing force increased magical damage from 18% to 22%.
Crane's Thunderbolt mag.atk.pwr 989~1837 (300%) increased to 989~1837 (315%) * Only percentage.
Moving speed increased to 100% and cooldown is 15seconds. (Cooldown increased so you cant abuse bugs).
Fire.
Fire shield Emperor increased effects from 78 to 100.
Flame Body Trial increased phy. damage from 9% to 13%.
Flame Wave Hellfire reduced damage reduction from 15% to 5%.
Vision fire / Fire Combustion increase range to 20m on both skills.
European.
Warrior
Sprint Assaunt - Reduced stun duration from 5 too 3.
Shield Crush - Reduced knock back probability for 20% for each level.
Removed Ultimate Screen.
Pain Quota reduced damage disperse by 10% for each level.
Physical Fence reduced damage absorption by 10% for each level.
Magical fence reduced damage absorption by 10$ for each level.
Warlock
Dark Seed, Red Flower, Blood Aim – Added Int restrictions. (STR warlock builds prevention)
Bard
Guard / Mana tambour reduced absorption's for 11% for each level.
Dancing of Valor/Magic reduced damage increase by 10% for each level.
Dancing of Fight/Wizardry reduced damage increase by 10% for each level.
Booming Wave added 45% Knock-back probability.
Tuning Sound increased absolute dmg from 3405 to 5405.
Cleric
Reverse Oblation Removed.
Holy Spell / Holy word reduced from 100% to 60%.
Charity from 50% to 25%.
Bless Spell - Increased Cooldown to 8 minutes.
Innocent - increased cooldown to 30 seconds.
Integrity - increased cooldown to 30 seconds.
Group Healing Breath - increased cooldown to 20 seconds.
Healing Favor - increased cooldown 15 to seconds .
Group Healing - increased cooldown to 20 seconds.
Healing Division - increased cooldown cooldown to 15 seconds.
Holy Group Recovery - increased cooldown to 15 seconds.
Group Recovery - increased cooldown to 15 seconds.
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Can anyone tell me a single appropriated reason for CHIN being as REWARDING as EURO in gameplay? No, u can't?! Why so? Because there are NONE.
The essence of CHIN: Singleplayer gameplay.
The essence of EURO: Multiplayer gameplay (Teamplay).
The essence of Silkroad Online: Silkroad Online is a MMORPG -> Massive MULTIPLAYER Online Role Playing Game.
Which leads to: -> CHIN: The more PLAYERS, the stronger u are.
-> EURO: The better TEAMPLAY, the better u are.
THEREFORE CHIN/EURO are balanced very well alrdy, CHIN got a good chance vs EURO when it comes to 1vs1, if it comes to 2vs1+ EURO has to be OVERTAKING because they are the TEAMPLAYED RACE. And still CHIN got a appropriate chance to win BUT unregular good skill is needed.
All these "Balance Doctors" just GTFO.
LEAVE EURO SKILLS AS THEY WERE MEANT TO BE FOR FUCKING GOD SAKE!!! ADD A 10% DMG INCREASE PASSIVE TO CHIN STR CHARACTERS, THAT'S IT!!!
Ps:
Quote:
Originally Posted by ŤøĐo
-The balance:
Chinese.
Added "Celestial Protection" to every Weapon(bicheon, heuksal, pacheon) skill masteries. ( Chinese pain quota )
Bicheon
Heaven Chain - added dull/stun probabilities 20%.
Shield protection increased block rate from 10% to 15%.
Heuksal
Windless Spear increased dull probability from 10% to 20%.
Soul Spear Emperor Increased stun probability from 15% to 25%.
Added Flying dragon Flash to Flying dragon series.
Pacheon
Autumn wind Red removed damage reduction.
Added Strong bow Will to strong bow series with Strong bow Craft lv9 power. /( When you max Strong bow Craft its lv8, so we made it one level higher)
Snow storm Multi shot increase mag.atk.pwr from 452~678 (300%) to 904~1456 (315%).
Ice Cloud Force lv13 537~806*(100%) to 658~1097 (100%).
Lightning
Thunder Dragon Force lv13 increased mag.atk.pwr 522~970(100%) to 658~1097 (100%).
Force Piercing force increased magical damage from 18% to 22%.
Crane's Thunderbolt mag.atk.pwr 989~1837 (300%) increased to 989~1837 (315%) * Only percentage.
Moving speed increased to 100% and cooldown is 15seconds. (Cooldown increased so you cant abuse bugs).
Fire.
Fire shield Emperor increased effects from 78 to 100.
Flame Body Trial increased phy. damage from 9% to 13%.
Flame Wave Hellfire reduced damage reduction from 15% to 5%.
Vision fire / Fire Combustion increase range to 20m on both skills.
European.
Warrior
Sprint Assaunt - Reduced stun duration from 5 too 3.
Shield Crush - Reduced knock back probability for 20% for each level.
Removed Ultimate Screen.
Pain Quota reduced damage disperse by 10% for each level.
Physical Fence reduced damage absorption by 10% for each level.
Magical fence reduced damage absorption by 10$ for each level.
Warlock
Dark Seed, Red Flower, Blood Aim – Added Int restrictions. (STR warlock builds prevention)
Bard
Guard / Mana tambour reduced absorption's for 11% for each level.
Dancing of Valor/Magic reduced damage increase by 10% for each level.
Dancing of Fight/Wizardry reduced damage increase by 10% for each level.
Booming Wave added 45% Knock-back probability.
Tuning Sound increased absolute dmg from 3405 to 5405.
Cleric
Reverse Oblation Removed.
Holy Spell / Holy word reduced from 100% to 60%.
Charity from 50% to 25%.
Bless Spell - Increased Cooldown to 8 minutes.
Innocent - increased cooldown to 30 seconds.
Integrity - increased cooldown to 30 seconds.
Group Healing Breath - increased cooldown to 20 seconds.
Healing Favor - increased cooldown 15 to seconds .
Group Healing - increased cooldown to 20 seconds.
Healing Division - increased cooldown cooldown to 15 seconds.
Holy Group Recovery - increased cooldown to 15 seconds.
Group Recovery - increased cooldown to 15 seconds.
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Not a single nerf on wizard skilltree -> welcome to "Wizard Online".
FUCK every random noob telling to debuff/destroy euro builds cause he's used to play same CHIN race for ages & afraid of needing REAL SKILL to be able to compete vs EURO. GO SUCK A DICK YOU NOOB!!!