That would be a good idea for the server, Mana Enchants. Maybe trojans/warriors could enchant their items and learn thunder or something to make it easier (especially for warriors) in pvp. IMO that would be a good idea.
ForQuote:
private void CalcMaxHP()
{
m_MaxHP = 24 * m_Vitality + 3 * m_Mana + m_Dexterity * 3 + m_Strength * 3;
switch (m_Class)
{
case ClassType.Trojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.05f);
break;
case ClassType.VeteranTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.08f);
break;
case ClassType.TigerTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.10f);
break;
case ClassType.DragonTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.12f);
break;
case ClassType.TrojanMaster:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.15f);
break;
}
m_MaxHP += m_MiscHPBonus;
}
This goes to add Mana for Class Trojan (Trojan,VeteranTrojan,TigerTrojan,DragonTrojan and TrojanMaster)Quote:
private void CalcMaxHP()
{
m_MaxHP = 24 * m_Vitality + 3 * m_Mana + 5* m_Dexterity * 3 + m_Strength * 3;
switch (m_Class)
{
case ClassType.Trojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.05f);
m_Mana = Convert.ToInt32(m_Mana * 1.05f);
break;
case ClassType.VeteranTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.08f);
break;
case ClassType.TigerTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.10f);
break;
case ClassType.DragonTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.12f);
break;
case ClassType.TrojanMaster:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.15f);
m_Mana = Convert.ToInt32(m_Mana * 1.15f);
break;
}
m_MaxHP += m_MiscHPBonus;
}
is only for Trojan and TrojanMasterQuote:
private void CalcMaxHP()
{
m_MaxHP = 24 * m_Vitality + 3 * m_Mana + 5* m_Dexterity * 3 + m_Strength * 3;
switch (m_Class)
{
case ClassType.Trojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.05f);
m_Mana = Convert.ToInt32(m_Mana * 1.05f);
break;
case ClassType.VeteranTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.08f);
break;
case ClassType.TigerTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.10f);
break;
case ClassType.DragonTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.12f);
break;
case ClassType.TrojanMaster:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.15f);
m_Mana = Convert.ToInt32(m_Mana * 1.15f);
break;
}
m_MaxHP += m_MiscHPBonus;
}
its are correct for all trojan jobQuote:
private void CalcMaxHP()
{
m_MaxHP = 24 * m_Vitality + 3 * m_Mana + 5* m_Dexterity * 3 + m_Strength * 3;
switch (m_Class)
{
case ClassType.Trojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.05f);
m_Mana = Convert.ToInt32(m_Mana * 1.05f);
break;
case ClassType.VeteranTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.08f);
m_Mana = Convert.ToInt32(m_Mana * 1.08f);
break;
case ClassType.TigerTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.10f);
m_Mana = Convert.ToInt32(m_Mana * 1.10f);
break;
case ClassType.DragonTrojan:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.12f);
m_Mana = Convert.ToInt32(m_Mana * 1.12f);
break;
case ClassType.TrojanMaster:
m_MaxHP = Convert.ToInt32(m_MaxHP * 1.15f);
m_Mana = Convert.ToInt32(m_Mana * 1.15f);
break;
}
m_MaxHP += m_MiscHPBonus;
}