thank you for the quick answer :)
Quote:
Originally Posted by Utharnl
1. Will add it to the todo list.
|
thanx. this would be an importing one for me.
Quote:
Originally Posted by Utharnl
2. Nope, not possible.
|
mh. the browser-tab is always out dated after some minutes, queues are not updated, ressources are not right, when bot did build something. i dont know any solution.
Quote:
Originally Posted by Utharnl
3. Probably not.
|
yes, i thought this is a big one to prog, and maybe it is not very imorting indeed.
Quote:
Originally Posted by Utharnl
4. This option is already in the bot.
|
ARGH! :rtfm: didnt see that sorry ^^
Quote:
Originally Posted by Utharnl
5. Not everyone wants transport ships, but on the new interface you can see if you have enough transport ships.
|
yes, not everybody wants that, but this would be only an option: ´auto-build big transporters´/´auto-build small transporters´/´do not auto-build transporters´ for each town.
Quote:
Originally Posted by Utharnl
6. Good idea, will add it to the todo list
|
thank you, this will help with planning the towns.
Quote:
Originally Posted by Utharnl
7. Building names are already included, move you mouse above the "+"
|
i am a little blind. didnt see, but now i have found. thank you!
Quote:
Originally Posted by Utharnl
8. Already on the todo list but doesn't have a high priority at the moment.
|
i think so. is a nice-to-have, but really not a must-have.
Quote:
Originally Posted by Utharnl
9. Need to think of a nice solution for this, otherwise the bot crashes again when you have too many towns (Like the current building queue does)
|
maybe it would help when it is not an ´real-time´ statistics, but some infos the bot ´found´ last time when walking through the towns. lets talk about wood. 1st town 300, 2nd 5000, 3rd 400. the bot ´walks through´ towns, builing stuff, training stuff, farming and so on, and then collecting new data: 1st, ´ah, there are 300 wood´. all-together-stats: 300. then the 2nd town: doing building/training/farming stuff and then: ´ah! there are 5000 wood´. new all-together-stats: (old+actuel city) 5300. third town... and so on. after all, you have not a real-time, but a good ´maybe actual´ - stats.
Quote:
Originally Posted by Utharnl
10. Not possible, the bot does not know what comes next. (Only a few seconds before it adds the building to the queue.)
|
well, if its not possible, its not important *g*
Quote:
Originally Posted by Utharnl
11. Already on the todo list.
12. Will add it to the todo list.
13. Will add it to the todo list.
14. Will add it to the todo list.
|
11... really? WOW! this is great. 12...14 thank you!!
Quote:
Originally Posted by Utharnl
Yes buffs are casted automatic. I added a few checks for that, I believe:
-Population higher then 0
-Enough favor
-Queue not full
-Unit target not yet reached
-Buff not active yet
|
i would change ´unit target not yet reached´ to ´difference to target bigger than _x_´ so it is not important to cast buff when only 20 units needed.
also i would include something like ´train units even without buff when next buff is far away (favor) or warehouse is full´
insche