PHP Code:
quest mobkill begin
state start begin
when 20004.chat."Runde 1" begin
if pc.get_level >= 100 then
say_title("Informationen")
say("")
say("Hier gibt es ein Runden-System. Jede")
say("Runde spawne ich ein paar Monster und")
say("du musst sie töten. Am Ende spawne ich")
say(einen Zufalls-Boss. Das hier kann etwas")
say("Zeit in Anspruch nehmen, stelle deshalb")
say("sicher, dass du genug Zeit hast.")
wait()
say_title("Runde 1")
say("")
say("In Runde 1 erwarten dich:")
say("")
say_color("red", "2x Wasserschlangensoldat")
say_color("red", "5x Wasserschlangen Kommandant")
say_color("red", "3x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 2)
mob.spawn(2684, 127, 150, 5)
mob.spawn(2602, 121, 154, 3)
set_quest_state(runde2)
end
end
end
end
quest runde2 begin
state start begin
when 20004.chat."Runde 2" begin
if pc.get_level >= 100 then
say_title("Runde 2")
say("")
say("In Runde 2 erwarten dich:")
say("")
say_color("red", "4x Wasserschlangensoldat")
say_color("red", "10x Wasserschlangen Kommandant")
say_color("red", "6x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 4)
mob.spawn(2684, 127, 150, 10)
mob.spawn(2602, 121, 154, 6)
set_quest_state(runde3)
end
end
end
end
quest runde3 begin
state start begin
when 20004.chat."Runde 3" begin
if pc.get_level >= 100 then
say_title("Runde 3")
say("")
say("In Runde 3 erwarten dich:")
say("")
say_color("red", "10x Wasserschlangensoldat")
say_color("red", "10x Wasserschlangen Kommandant")
say_color("red", "10x Gnom Krieger")
say_color("red", "25x Zombie Bogenschütze")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 10)
mob.spawn(2684, 127, 150, 10)
mob.spawn(2602, 121, 154, 10)
mob.spawn(2506, 116, 150, 25)
set_quest_state(runde4)
end
end
end
end
quest runde4 begin
state start begin
when 20004.chat."Runde 4" begin
if pc.get_level >= 100 then
say_title("Informationen")
say_title("Runde 4")
say("")
say("In Runde 4 erwarten dich:")
say("")
say_color("red", "20x Wasserschlangensoldat")
say_color("red", "20x Wasserschlangen Kommandant")
say_color("red", "15x Gnom Krieger")
say_color("red", "12x Zombie Ork")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 20)
mob.spawn(2684, 127, 150, 20)
mob.spawn(2602, 121, 154, 15)
mob.spawn(2513, 124, 147, 12
set_quest_state(runde5)
end
end
end
end
quest runde5 begin
state start begin
when 20004.chat."Runde 5" begin
if pc.get_level >= 100 then
say_title("Runde 5")
say("")
say("In Runde 5 erwarten dich:")
say("")
say_color("red", "22x Wasserschlangensoldat")
say_color("red", "25x Wasserschlangen Kommandant")
say_color("red", "30x Gnom Krieger")
say_color("red", "60x Zombie Magier")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 22)
mob.spawn(2684, 127, 150, 25)
mob.spawn(2602, 121, 154, 30)
mob.spawn(2511, 124, 147, 60)
set_quest_state(runde6)
end
end
end
end
quest runde6 begin
state start begin
when 20004.chat."Runde 6" begin
if pc.get_level >= 100 then
say_title("Runde 6")
say("")
say("In Runde 6 erwarten dich:")
say("")
say_color("red", "10x Wasserschlangensoldat")
say_color("red", "40x Wasserschlangen Kommandant")
say_color("red", "12x Gnom Krieger")
say_color("red", "20x Metin Jeon-Un")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 10)
mob.spawn(2684, 127, 150, 40)
mob.spawn(2602, 121, 154, 12)
mob.spawn(8027, 119, 154, 20)
set_quest_state(runde7)
end
end
end
end
quest runde7 begin
state start begin
when 20004.chat."Runde 7" begin
if pc.get_level >= 100 then
say_title("Runde 7")
say("")
say("In Runde 7 erwarten dich:")
say("")
say_color("red", "44x Wasserschlangensoldat")
say_color("red", "44x Wasserschlangen Kommandant")
say_color("red", "85x Gnom Krieger")
say_color("red", "30x Metin Jeon-Un")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 4)
mob.spawn(2684, 127, 150, 10)
mob.spawn(2602, 121, 154, 6)
mob.spawn(8027, 119, 154, 30
set_quest_state(runde8)
end
end
end
end
quest runde8 begin
state start begin
when 20004.chat."Runde 8" begin
if pc.get_level >= 100 then
say_title("Runde 8")
say("")
say("In Runde 8 erwarten dich:")
say("")
say_color("red", "50x Wasserschlangensoldat")
say_color("red", "50x Wasserschlangen Kommandant")
say_color("red", "55x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 50)
mob.spawn(2684, 127, 150, 50)
mob.spawn(2602, 121, 154, 55)
set_quest_state(runde9)
end
end
end
end
quest runde9 begin
state start begin
when 20004.chat."Runde 9" begin
if pc.get_level >= 100 then
say_title("Runde 9")
say("")
say("In Runde 9 erwarten dich:")
say("")
say_color("red", "90x Wasserschlangensoldat")
say_color("red", "90x Wasserschlangen Kommandant")
say_color("red", "95x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 90)
mob.spawn(2684, 127, 150, 90)
mob.spawn(2602, 121, 154, 95)
set_quest_state(runde10)
end
end
end
end
quest runde10 begin
state start begin
when 20004.chat."Runde 10" begin
if pc.get_level >= 100 then
say_title("Runde 10")
say("")
say("In Runde 10 erwarten dich:")
say("")
say_color("red", "100x Wasserschlangensoldat")
say_color("red", "100x Wasserschlangen Kommandant")
say_color("red", "15x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 100)
mob.spawn(2684, 127, 150, 100)
mob.spawn(2602, 121, 154, 15)
set_quest_state(runde11)
end
end
end
end
quest runde 11 begin
state start begin
when 20004.chat."Runde 11" begin
if pc.get_level >= 100 then
say_title("Runde 11")
say("")
say("In Runde 11 erwarten dich:")
say("")
say_color("red", "22x Wasserschlangensoldat")
say_color("red", "22x Wasserschlangen Kommandant")
say_color("red", "22x Gnom Krieger")
say_color("red", "22x Gnom Kommandant")
say_color("red", "22x Gnom Magier")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 22)
mob.spawn(2684, 127, 150, 22)
mob.spawn(2602, 121, 154, 22)
mob.spawn(2605, 127, 151, 22)
mob.spawn(2603, 115, 150, 22)
set_quest_state(runde12)
end
end
end
end
quest runde12 begin
state start begin
when 20004.chat."Runde 12" begin
if pc.get_level >= 100 then
say_title("Runde 12")
say("")
say("In Runde 12 erwarten dich:")
say("")
say_color("red", "5x Wasserschlangensoldat")
say_color("red", "5x Wasserschlangen Kommandant")
say_color("red", "5x Gnom Krieger")
say_color("red", "5x Gnom Kommandant")
say_color("red", "80x Wasserschlangensoldat")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 5)
mob.spawn(2684, 127, 150, 5)
mob.spawn(2602, 121, 154, 5)
mob.spawn(2681, 115, 150, 80)
set_quest_state(runde13)
end
end
end
end
quest runde13 begin
state start begin
when 20004.chat."Runde 13" begin
if pc.get_level >= 100 then
say_title("Runde 13")
say("")
say("In Runde 13 erwarten dich:")
say("")
say_color("red", "44x Wasserschlangensoldat")
say_color("red", "40x Wasserschlangen Kommandant")
say_color("red", "90x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 44)
mob.spawn(2684, 127, 150, 40)
mob.spawn(2602, 121, 154, 90)
set_quest_state(runde14)
end
end
end
end
quest runde14 begin
state start begin
when 20004.chat."Runde 14" begin
if pc.get_level >= 100 then
say_title("Runde 14")
say("")
say("In Runde 14 erwarten dich:")
say("")
say_color("red", "75x Wasserschlangensoldat")
say_color("red", "75x Wasserschlangen Kommandant")
say_color("red", "65x Gnom Krieger")
say_color("red", "40x Trollkrieger")
say_color("red", "30x Trollmagier")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 75)
mob.spawn(2684, 127, 150, 75)
mob.spawn(2602, 121, 154, 65)
mob.spawn(2651, 115, 150, 40)
mob.spawn(2652, 127, 151, 30)
set_quest_state(runde15)
end
end
end
end
quest runde 15 begin
state start begin
when 20004.chat."Runde 15" begin
if pc.get_level >= 100 then
say_title("Runde 15")
say("")
say("In Runde 15 erwarten dich:")
say("")
say_color("red", "140x Wasserschlangensoldat")
say_color("red", "140x Wasserschlangen Kommandant")
say_color("red", "165x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 140)
mob.spawn(2684, 127, 150, 140)
mob.spawn(2602, 121, 154, 165)
set_quest_state(runde16)
end
end
end
end
quest runde16 begin
state start begin
when 20004.chat."Runde 16" begin
if pc.get_level >= 100 then
say_title("Runde 16")
say("")
say("In Runde 16 erwarten dich:")
say("")
say_color("red", "66x Wasserschlangensoldat")
say_color("red", "67x Wasserschlangen Kommandant")
say_color("red", "68x Gnom Krieger")
say_color("red", "69x Trollfettsack")
say_color("red", "70x Trollkommandant")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 66)
mob.spawn(2684, 127, 150, 67)
mob.spawn(2602, 121, 154, 68)
mob.spawn(2653, 127, 151, 69)
mob.spawn(2654, 115, 150, 70)
set_quest_state(runde17)
end
end
end
end
quest runde17 begin
state start begin
when 20004.chat."Runde 17" begin
if pc.get_level >= 100 then
say_title("Runde 17")
say("")
say("In Runde 17 erwarten dich:")
say("")
say_color("red", "1x Wasserschlangensoldat")
say_color("red", "1x Wasserschlangen Kommandant")
say_color("red", "1x Gnom Krieger")
say_color("red", "1x Zombie Gott")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 1)
mob.spawn(2684, 127, 150, 1)
mob.spawn(2602, 121, 154, 1)
mob.spawn(2597, 115, 150, 1)
set_quest_state(runde18)
end
end
end
end
quest runde 18 begin
state start begin
when 20004.chat."Runde 18" begin
if pc.get_level >= 100 then
say_title("Runde 18")
say("")
say("In Runde 18 erwarten dich:")
say("")
say_color("red", "200x Wasserschlangensoldat")
say_color("red", "200x Wasserschlangen Kommandant")
say_color("red", "170x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 200)
mob.spawn(2684, 127, 150, 200)
mob.spawn(2602, 121, 154, 170)
set_quest_state(runde19)
end
end
end
end
quest runde19 begin
state start begin
when 20004.chat."Runde 19" begin
if pc.get_level >= 100 then
say_title("Runde 19")
say("")
say("In Runde 19 erwarten dich:")
say("")
say_color("red", "250x Wasserschlangensoldat")
say_color("red", "250x Wasserschlangen Kommandant")
say_color("red", "250x Gnom Krieger")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 250)
mob.spawn(2684, 127, 150, 250)
mob.spawn(2602, 121, 154, 250)
set_quest_state(runde20)
end
end
end
end
quest runde20 begin
state start begin
when 20004.chat."Runde 20" begin
if pc.get_level >= 100 then
say_title("Runde 20")
say("")
say("In Runde 20 erwarten dich:")
say("")
say_color("red", "40x Wasserschlangensoldat")
say_color("red", "99x Wasserschlangen Kommandant")
say_color("red", "55x Gnom Krieger")
say_color("red", "25x Zombie Plagenmann")
say("Willst du fortfahren?")
local que = select("Ja", "Nein")
if que == 2 then
return
else
mob.spawn(2681, 115, 145, 40)
mob.spawn(2684, 127, 150, 99)
mob.spawn(2602, 121, 154, 55)
mob.spawn(2503, 115, 150, 25)
set_quest_state(ende)
end
end
end
end
quest ende begin
state start begin
when 20004.chat."Ruf mir jetzt den Boss!" begin
say_title("Du hast es geschafft!")
say("")
say("Ein zufälliger Boss wurde gespawnt.")
local zahl = number(1, 31)
if zahl == 1 then
mob.spawn(2597, 120, 133, 1)
end
elseif zahl == 2 then
mob.spawn(2291, 120, 133, 1)
end
elseif zahl == 3 then
mob.spawn(5163, 120, 133, 1)
end
elseif zahl == 4 then
mob.spawn(2492, 120, 133, 1)
end
elseif zahl == 5 then
mob.spawn(2307, 120, 133, 1)
end
elseif zahl == 6 then
mob.spawn(2206, 120, 133, 1)
end
elseif zahl == 7 then
mob.spawn(2207, 120, 133, 1)
end
elseif zahl == 8 then
mob.spawn(2191, 120, 133, 1)
end
elseif zahl == 9 then
mob.spawn(2192, 120, 133, 1)
end
elseif zahl == 10 then
mob.spawn(2091, 120, 133, 1)
end
elseif zahl == 11 then
mob.spawn(2092, 120, 133, 1)
end
elseif zahl == 12 then
mob.spawn(2093, 120, 133, 1)
end
elseif zahl == 13 then
mob.spawn(1192, 120, 133, 1)
end
elseif zahl == 14 then
mob.spawn(1901, 120, 133, 1)
end
elseif zahl == 15 then
mob.spawn(1902, 120, 133, 1)
end
elseif zahl == 16 then
mob.spawn(1903, 120, 133, 1)
end
elseif zahl == 17 then
mob.spawn(1191, 120, 133, 1)
end
elseif zahl == 18 then
mob.spawn(1095, 120, 133, 1)
end
elseif zahl == 19 then
mob.spawn(1094, 120, 133, 1)
end
elseif zahl == 20 then
mob.spawn(1093, 120, 133, 1)
end
elseif zahl == 21 then
mob.spawn(1092, 120, 133, 1)
end
elseif zahl == 22 then
mob.spawn(993, 120, 133, 1)
end
elseif zahl == 23 then
mob.spawn(795, 120, 133, 1)
end
elseif zahl == 24 then
mob.spawn(794, 120, 133, 1)
end
elseif zahl == 25 then
mob.spawn(793, 120, 133, 1)
end
elseif zahl == 26 then
mob.spawn(792, 120, 133, 1)
end
elseif zahl == 27 then
mob.spawn(791, 120, 133, 1)
end
elseif zahl == 28 then
mob.spawn(693, 120, 133, 1)
end
elseif zahl == 29 then
mob.spawn(692, 120, 133, 1)
end
elseif zahl == 30 then
mob.spawn(691, 120, 133, 1)
end
elseif zahl == 31 then
mob.spawn(591, 120, 133, 1)
end
end
end
end
also anders kann ichs mir nich erklären nur des funzt net auch keine fehlermeldung bei vpc... HILFEEE !! :D