Well I found out exactly how to use the autoit script to botjail me and sure enough it worked lol
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Ok. gorgone. I am on the same page. I need to get some detailed information about the packet. For me, more on Monster packet. I would like to know what type of monster it is. I can work off name. However, I would like to avoid string comparison if possible. If there is monster type id, I would like to use that. I decrypted monster.dat and tried to find mapping of id but didn't really make sense out of it. Any kind of hint will be appreciated.
Thanks.
i suppose u wrong somthing in loadConquer parameters but is soooo low detail picture that i don t have idea :))Quote:
can anyone help me? I've done all the instructions and this is what happen.
Maybe you use an Old patch .. Remember the CoLoader is start the Client w/out check for patch .. ( bypass it )Quote:
sometimes when i open my char i find it naked and the console says " Client is using old data"
Ho ho, you took game theory or graph theory? I am trying to come up with good path finding as well. :)Quote:
i suppose u wrong somthing in loadConquer parameters but is soooo low detail picture that i don t have idea :))
i started to sniff and study the packets ^^ fortunly P4N made a very good function UseSKill ehehehe
god Bless u mate ! ;)
i m working on Algoritm of Dijkstra for rapid way move noob in all conquer world... finaly i finish interface WPF (i subst all form with window in WPF)
:D it ll be so good when i finish i hope in next century !
Nope, but if you want ill move over there to farm some ninjas there.Quote:
in italy i m programer so i love programing but i work often on graph interface all store managers or sales managers not like this proxy and net ... but so fun that i m developping in both way on WPF interface and on Packets about new skill of Monk.
just to talk in meters event with my noobs in ETERNAL i taked aroud 3000 mets (then :( is was banned but first it gave to my main char hihihihi )
is some1 in ETERANL ?
Keep in mind that the shift packets are FAR faster than jumping. A* + shifting can get you around INCREDIBLY fast (it's what cofarmer uses iirc). If you ever finish it up with A* I definitely wouldn't mind taking a look at it. I'd looked into doing some A* stuff with the proxy back then but never had the time or desire to bother doing it.Quote:
Nope, but if you want ill move over there to farm some ninjas there.
(Just give port, if so)
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My A* is beginning to raise, i've made it check for open tiles, and close them if he added it to an path. I've tried jumping it, but it doesn't fully calculate it yet. Wish me luck :)
I got the basics ready, but what it is doing now, it isnt making a path from x,y to x2,y2. This is because the shift. But ill look over it tomorrow, it's late again..Quote:
Keep in mind that the shift packets are FAR faster than jumping. A* + shifting can get you around INCREDIBLY fast (it's what cofarmer uses iirc). If you ever finish it up with A* I definitely wouldn't mind taking a look at it. I'd looked into doing some A* stuff with the proxy back then but never had the time or desire to bother doing it.