[Release] Heroes of Newerth LAN Edition by Sordi

05/21/2010 09:36 Sordi#616
Quote:
Originally Posted by .GL. View Post
It's quite the opposite actually :p
When I log out, I see "new topic" button, but when I press it, I get to enter login info screen and go to index page right after. And after I login, there's no button anymore.
Did you try to reload the page? Just created a testaccount. And I can create topics.
05/21/2010 10:02 .GL.#617
Quote:
Originally Posted by Sordi View Post
Did you try to reload the page? Just created a testaccount. And I can create topics.
Sure I tried refreshing. And I tried going "undo" til I reach this post a new thread window where I created my bugreport but when I alter the post and press submit, it sends me to login page and I go familiar path of "go to index page" - "no button now" again.

I created 2 threads, but soon after I made my 2nd topic (that 1 in bugreport section I lost my ability to post/edit/reply)


edit Seems like it's fixed now %)
05/21/2010 10:36 okami0010#618
Greetings

Notice there is some trouble on HoN forum, so forgive my posting this here. For Maliken's first ability, might it not be possible to have it work as a channeling spell for the moment? As in you can't attack or whatever till you either tp to your sword, or you move and cancel the attack and the ability reverts back to the initial sword through. Alternatively, can one not "kill" the projectile after it exists for a few seconds, and then revert back to the initial ability? This should at least remove the perpetual tp option and make him a fair option in a game.

Not sure if these are implementable, but just thoughts to play with :)
Thank you for 1.2 Sordi! :D

Edit: I also noticed that Maliken's ability one has cooldown applied after the sword throw, and not after the tp. So you throws the sword, wait 13 secs to tp and immediately throw again.
05/21/2010 10:56 Sordi#619
Quote:
Originally Posted by okami0010 View Post
Greetings

Notice there is some trouble on HoN forum, so forgive my posting this here. For Maliken's first ability, might it not be possible to have it work as a channeling spell for the moment? As in you can't attack or whatever till you either tp to your sword, or you move and cancel the attack and the ability reverts back to the initial sword through. Alternatively, can one not "kill" the projectile after it exists for a few seconds, and then revert back to the initial ability? This should at least remove the perpetual tp option and make him a fair option in a game.

Not sure if these are implementable, but just thoughts to play with :)
Thank you for 1.2 Sordi! :D
Yes I will try something like that. But atm I change the heroes to the new skills from release.
05/21/2010 11:45 ragingkamote#620
correction of mediafire link2
[Only registered and activated users can see links. Click Here To Register...]
05/21/2010 12:22 Koivisto#621
I dont know where i shall put this bug on your website so i post it here.

We were 4 guys who join hamachi network "HoN Game #1" it worked fine until we try to buy items.
The problem is we can buy items from "recipes" but not from "items".
Then we created a new one, 1v1 game and then it worked to buy items. a bit strange hope you can fix it
05/21/2010 12:58 Sordi#622
Quote:
Originally Posted by Koivisto View Post
I dont know where i shall put this bug on your website so i post it here.

We were 4 guys who join hamachi network "HoN Game #1" it worked fine until we try to buy items.
The problem is we can buy items from "recipes" but not from "items".
Then we created a new one, 1v1 game and then it worked to buy items. a bit strange hope you can fix it
So its not really a bug ingame. More a bug cause by Hamachi. And sorry but I will not support the Hamchi-Bugs and stuff like that, because there is so much more to do in the LAN-Version. But I will create a subforum in the "Find Players"-Forum to post bugs in hamachi and stuff like that.
05/21/2010 14:24 Koivisto#623
That's bad beacuse hamachi is a big thing in this lan version;p

If we cant get hamachi work we will not get much people who use it;/

But i will try to figure it out and try some things=)

Best Regards Jeremia
05/21/2010 15:54 pureevil29#624
Quote:
Originally Posted by CaitSith View Post
Imo:

1) It's seems like Mortred's dagger :D. Imo, you can just make a %(I suggest 5/15/20/25%) of chance to slow more over time(10 to 40% slow over time),but no damage, like the old Hack, and makes it for a passive ability.^^

2) Seems like Murloc Nightcrawler' ulti xD. good job.

3) Like Akasha/Wretched Hag crying^^ but I suggest you add it buff like decreased damage and AS for a short duration^^. That's fine.

4) The best for the End :D. I suggest to makes a % of chance to success the spell(suggest 50/60/70% with a +20%' SOTM effect). If he miss, he has a ridiculous morph(:D), and he's success it, he becomes a Imba demon xD.

What do you think?
I like your ideas alot.

This is what I've done so far:

1st. Skill: Adds poison to his melee attack, the poison has a chance of infecting one or more very close enemies, if they get the poison they will start to become slower and slower over 10 sec. They also take damage for the duration.
Mortred does a one time damage, slows right away for 40% and is ranged.

2nd Skill: Same thing but renamed to: Ring of Power

3rd Skill: Too many skills reduce Move Speed and attack speed, this will instead do damage and reduce Str. Agi. and Int. for a few secs.

4th Skill: It is cool but I don't know if it fits the theme... maybe I will change it to Death Pact, kills a creep for life and mana. Have to test more.
05/21/2010 17:10 CaitSith#625
Quote:
Originally Posted by pureevil29 View Post
I like your ideas alot.

This is what I've done so far:

1st. Skill: Adds poison to his melee attack, the poison has a chance of infecting one or more very close enemies, if they get the poison they will start to become slower and slower over 10 sec. They also take damage for the duration.
Mortred does a one time damage, slows right away for 40% and is ranged.

2nd Skill: Same thing but renamed to: Ring of Power

3rd Skill: Too many skills reduce Move Speed and attack speed, this will instead do damage and reduce Str. Agi. and Int. for a few secs.

4th Skill: It is cool but I don't know if it fits the theme... maybe I will change it to Death Pact, kills a creep for life and mana. Have to test more.
1) Gj :D
-One little note: Mortred dagger reduces to 50% MS.

2) and 3): :D:D goods ideas.

4) Bone's ulti, even if he kills for health only. But I never see a Nazgul eats a unit for recover^^.

If he's that thing,I suggest to make high damage over a little time,or few damages for a long time, and the damages the target receives heals the caster.
05/21/2010 17:24 jplavareda#626
Hi all! I´d like to thank sordi et al for releasing Hon lan version! Thank you very much!
I´m having problems to connect to [Only registered and activated users can see links. Click Here To Register...]. Everytime i try to enter this page i receive the messege "page not found" or "time limit expired". Can anyone help me?

Thank you all!
05/21/2010 18:19 Noober_Uber#627
is it possible to upload it like patch 1.21 cuz it's kind of dificult to download the whole game again?
05/21/2010 20:11 Sordi#628
Quote:
Originally Posted by Noober_Uber View Post
is it possible to upload it like patch 1.21 cuz it's kind of dificult to download the whole game again?
Sry but its not possible, because too much has changed.
05/21/2010 20:28 quadrotech#629
plated greavers didn't work in patch 1.2.1. It didn't use -> didnt give armor.
I fix it.
Link: [Only registered and activated users can see links. Click Here To Register...]







Sry for my BAD english
05/21/2010 21:20 CaitSith#630
Found a way to fix Rifshards.


copy the following text, after "compenent", into the old rifshards and erase the old text:

(components)


"maxlevel="4"

actiontype="passive"

damage="45,55,65,75"
criticalchance="0.10,0.13,0.16,0.20"
criticalmultiplier="1.8,2,2.2,2.4"



don't forget to change the cost of recipe==> 500 to 950.