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Originally Posted by devillangel
2.23 ( Mtrue ) - Generic speedhack doesn't work ( speed doesn't change )
Smart loot - Doesn't loot lucky loot
Disabled graphics - Doesn't search for fights
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Generic speedhack meaning speed hack always on? without battles? ya i fixed that in version 2.24.
Smart Loot I had this problem since forever, I set it to loot for 3 rounds, maybe I need to increase it to 6 rounds, the problem is probably 3 rounds isn't enough to pick the auto loot, also if you turn on Smart Loot with Loot Spam.. it will probably pick 80-95% of all lucky loot's.
Disabled graphics does search for fights I believe with Fast Search Monster 100%, But the old Slower Search Monster will not work as it can't find the monsters on the screen being black.. just Check "Fast Search Monster" and you could use Disable Graphics now.
This newest version v2.24 probably has very little if 0 bugs left in it that are serious other then game crashing and missing lucky loot's. I fixed the Mana and healing bug which happens randomly after hours of playing.. it sets your Life % Progress bar over 100% because your Max HP/Mana is lower then your Current HP/Mana I still can't figure out why it does this.. but I added a check if it ever gets over 100% to start doing heals.
Anyways guys here is the new updates
Bot Version: v2.24
Quote:
~ Cleaner logs (removed useless extra line break).
~ Health / Mana healing functions has been a little reworked, added for a extremely rare case which happens every 200 battles or so where healing is done but the health/mana bars on the bot never update correctly.
~ Adding a new Exception handling, to detect crashes with pin-point accuracy, this will dump all registers/stack trace/memory where the crash occurred so I can investiage why the game crashed and fix it.
~ Fixed Generic Speed hack to work outside of battles again (with Start Bot mode turned off).
~ Fixed some minor crashes, still cant find the main crash that closes the game when you login,I fixed one that's not obvious but they may happen when reading text of the game without checking with functions IsBadStringPtrW or IsBadStringPtrA.
~ Testing new experimental 10 monster queue system for Smart Monster Search. If it can't get into a battle because someone is battling the monster it will try up to 10 new monsters around that one never clicking the same monster again, and after 10 tries and no luck (all 10 monsters in area are in battle for example..) then it will reset the queue and try again with 10 closest monsters which might be the same ones that didn't work but atleast it will not get stuck with 2 monsters that are attacked.. I may increase the queue from 10 to a higher value if it's not good enough or decrease the monster queue if the bot starts walking way too far away, maybe i'll make it a togglable text value in the bot somewhere in the GUI.
~ Fixed game lagging out, when using 0.0s to 0.0s delays.. it would flood the server.. causing you to get lag and possibly even lagging everyone else on the server.
~ Shaved off another 100-150ms more milliseconds from searching for fights there was a bug where it attacked npc's which were not real npc's and this caused the search for fights to be wait until it finds the next npc.
~ Fixed another bottleneck with the search for next monster to attack, which is Act: 6.. it would get stuck on this act way longer then it needs too, now I made it automatically reset to Act: 0 (Window closing/Healing/Mana potting/reviving dead mercs etc) instantly when it detects you are in a battle.
~ Fixed death counter again it would keep counting new deaths non-stop while you are still in the process of reviving from a death in limbo.
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