Quote:
Originally Posted by Desynchronised
Well if you have some .net knowledge, then decompile it and do it on your own i guess. From what i know, berkay has his own tools for that, so idk if its really needed. :confused:
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Or one could open the game files in a hex editor, dig for scraps left on modding sites, and learn the file from a binary level, then write a BMS scr...
If someone really wants to do it, they'll eventually learn how the files are stored.
**cough**
Quote:
Originally Posted by marek17
Have someone contact to NFSu360 author?
I wrote him an e-mail but did not respond.
For program NFS-Vlt-ed v1.1 and supports commerce.bin of NFS World.
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I emailed him a few weeks ago (politely) asking for a file documentation for NFS:U1 to compare against. No response from him.
So, I'm manually documenting random files that I'm interested in. (There's a Mini logo in the client files though, lol)