S4 League Hacking - Support

11/20/2014 07:46 PsychoXReaper#601
Quote:
Originally Posted by [P2933]Step29 View Post
Expert Advice Only.

#DaPic

Is there ANY way to put a breakpoint OR tracer onto the cheat table instead? Because the assembly is holding WAY too much values.

Simply put, I am trying to find the actor_default_move_speed function in the s4 client. I can only do this if I put a tracer which points out where the RETN goes. but the function is just holding WAY too much values at LIGHTSPEED, nearly impossible to get the correct function.


I had this issue at my old game as well, I was never able to solve it.
  1. breakpoint the 'mov [edx],eax'.
  2. View -> Breakpoint list.
  3. Rightclick your breakpoint -> Set/Change Condition (Easy)-> 'EDX == TheAddress'.

it will only breakpoint if the func is writing to that specific address you want
11/20/2014 12:42 link1994#602
Quote:
Originally Posted by DavidBlaine View Post
In the same mission.x7:

Code:
<achieve_mission_reward_list>
		<achieve_mission_reward_info  reward_id="1" gift_type="item" item_key="1020059" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1102303007" select_prob="10" item_string_key="N1020059"/>
		<achieve_mission_reward_info  reward_id="2" gift_type="item" item_key="1020058" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1102303007" select_prob="20" item_string_key="N1020058"/>
		<achieve_mission_reward_info  reward_id="3" gift_type="item" item_key="1030057" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1103302008" select_prob="30" item_string_key="N1030057"/>
		<achieve_mission_reward_info  reward_id="4" gift_type="item" item_key="1030056" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1103302008" select_prob="30" item_string_key="N1030056"/>
		<achieve_mission_reward_info  reward_id="5" gift_type="item" item_key="1040053" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1104300007" select_prob="30" item_string_key="N1040053"/>
		<achieve_mission_reward_info  reward_id="6" gift_type="item" item_key="1040052" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1104300007" select_prob="30" item_string_key="N1040052"/>
		<achieve_mission_reward_info  reward_id="7" gift_type="item" item_key="1050052" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1105300007" select_prob="30" item_string_key="N1050052"/>
		<achieve_mission_reward_info  reward_id="8" gift_type="item" item_key="1050051" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1105300007" select_prob="30" item_string_key="N1050051"/>
		<achieve_mission_reward_info  reward_id="9" gift_type="item" item_key="1060064" shop_id="4" period_type="NONE" period="0" color="0" effect_id="1106301007" select_prob="30" item_string_key="N1060064"/>
		<achieve_mission_reward_info  reward_id="10" gift_type="item" item_key="1000028" shop_id="4" period_type="NONE" period="0" color="0" effect_id="10016" select_prob="30" item_string_key="N1000028"/>
		<achieve_mission_reward_info  reward_id="11" gift_type="item" item_key="1020059" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1102303007" select_prob="10" item_string_key="N1020059"/>
		<achieve_mission_reward_info  reward_id="12" gift_type="item" item_key="1020058" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1102303007" select_prob="20" item_string_key="N1020058"/>
		<achieve_mission_reward_info  reward_id="13" gift_type="item" item_key="1030057" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1103302008" select_prob="30" item_string_key="N1030057"/>
		<achieve_mission_reward_info  reward_id="14" gift_type="item" item_key="1030056" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1103302008" select_prob="30" item_string_key="N1030056"/>
		<achieve_mission_reward_info  reward_id="15" gift_type="item" item_key="1040053" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1104300007" select_prob="30" item_string_key="N1040053"/>
		<achieve_mission_reward_info  reward_id="16" gift_type="item" item_key="1040052" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1104300007" select_prob="30" item_string_key="N1040052"/>
		<achieve_mission_reward_info  reward_id="17" gift_type="item" item_key="1050052" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1105300007" select_prob="30" item_string_key="N1050052"/>
		<achieve_mission_reward_info  reward_id="18" gift_type="item" item_key="1050051" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1105300007" select_prob="30" item_string_key="N1050051"/>
		<achieve_mission_reward_info  reward_id="19" gift_type="item" item_key="1060064" shop_id="4" period_type="NONE" period="0" color="1" effect_id="1106301007" select_prob="30" item_string_key="N1060064"/>
		<achieve_mission_reward_info  reward_id="20" gift_type="item" item_key="1000028" shop_id="4" period_type="NONE" period="0" color="1" effect_id="10016" select_prob="30" item_string_key="N1000028"/>
	</achieve_mission_reward_list>
Change values for change your item.
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Don't work for me... I changed the guardian top to backstreet-top (i've changed item_key and item_string_key) but it gives me still the guradian top.
11/20/2014 17:11 [P2933]Step29#603
Quote:
Originally Posted by PsychoXReaper View Post
  1. breakpoint the 'mov [edx],eax'.
  2. View -> Breakpoint list.
  3. Rightclick your breakpoint -> Set/Change Condition (Easy)-> 'EDX == TheAddress'.

it will only breakpoint if the func is writing to that specific address you want
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It seems to be already set but the client doesn't seem to be freezing or breakpointing everytime I run in the game, which is when the float starts to get being used.

If I put in a breakpoint onto the address, it would automaticly freeze the client but give me the wrong value
11/20/2014 19:28 PsychoXReaper#604
Quote:
Originally Posted by [P2933]Step29 View Post
#DaPic

It seems to be already set but the client doesn't seem to be freezing or breakpointing everytime I run in the game, which is when the float starts to get being used.
If I put in a breakpoint onto the address, it would automaticly freeze the client but give me the wrong value
  • read the text between "()" xD you forgot "0x"
  • could be that the default move speed is used inmatch and not client loading?
11/20/2014 20:27 [P2933]Step29#605
Quote:
Originally Posted by PsychoXReaper View Post
  • read the text between "()" xD you forgot "0x"
  • could be that the default move speed is used inmatch and not client loading?
Oh DURR.
But holy shit, it fucking works now. Yess!!
Thank you so much for this *~* you have no idea how happy this makes me.
11/21/2014 13:56 xReBornx3#606
Weiß einer zufällig wie man die Fumbi/Caps animation wegbekommt mit CE?
11/22/2014 15:10 Kadeux#607
Well i just want to write a .dll which change a hex code and i just dont have a clue how to write one so if anyone could help me p.m me pls would be very nice
11/22/2014 22:14 ιllυѕιve#608
nom nom nom

Does anyone have the "treasure hunter fumbi 2013" thingys ID's ?
-ofc there is someone who has it-

nom nom nom
11/23/2014 18:52 tibec#609
Hi,
Someone can provide me an untouched weapon_spydagger.lua, weapon_bat.lua, weapon_countersword.lua ??

Thanks :)
11/23/2014 19:50 102#610
Anyone know if its possible to auto clear tutorials? Or would that be client sided?
11/23/2014 20:28 Neyil#611
Client sided. It's near training 1 time.
11/24/2014 07:46 [P2933]Step29#612
Can someone investigate this...?
This is the most trippest shit I have ever seen.

00FB506E
NOP it.

Also if you MOV AL,1 inside CALL EAX more trippy shit happens but you get a error box spam

What exactly did I found?
11/24/2014 14:24 Shinzuya#613
Quote:
Originally Posted by [P2933]Step29 View Post
Can someone investigate this...?
This is the most trippest shit I have ever seen.

00FB506E
NOP it.

Also if you MOV AL,1 inside CALL EAX more trippy shit happens but you get a error box spam

What exactly did I found?
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11/24/2014 15:17 PsychoXReaper#614
Quote:
Originally Posted by [P2933]Step29 View Post
Can someone investigate this...?
This is the most trippest shit I have ever seen.

00FB506E
NOP it.

Also if you MOV AL,1 inside CALL EAX more trippy shit happens but you get a error box spam

What exactly did I found?
from donut's pic i would say you found RenderFlags and you just forced it to apply every flag (look at dagger + alpha + "drug mode" + etc)
11/24/2014 16:59 [P2933]Step29#615
Quote:
Originally Posted by PsychoXReaper View Post
from donut's pic i would say you found RenderFlags and you just forced it to apply every flag (look at dagger + alpha + "drug mode" + etc)
Interesting, I wonder if the "drug mode" was actually used at one point of the game itself, or if its unused