Quote:
Expert Advice Only.
#DaPic
Is there ANY way to put a breakpoint OR tracer onto the cheat table instead? Because the assembly is holding WAY too much values.
Simply put, I am trying to find the actor_default_move_speed function in the s4 client. I can only do this if I put a tracer which points out where the RETN goes. but the function is just holding WAY too much values at LIGHTSPEED, nearly impossible to get the correct function.
I had this issue at my old game as well, I was never able to solve it.
- breakpoint the 'mov [edx],eax'.
- View -> Breakpoint list.
- Rightclick your breakpoint -> Set/Change Condition (Easy)-> 'EDX == TheAddress'.
it will only breakpoint if the func is writing to that specific address you want