Ich hab mal ne Frage. Also es geht um die NPC Village ich hab mir in Minecraft ein Haus gebaut das dann mit MCEdit in ne Shematic datei gespeichertund anschließend mit dem converter zu ner java datei gemacht. Danach hab ich id eJava datei in den minecraft src Ordner vom MCP getan. wenn ich jetzt nach dem haus suche finde ich es einfach nicht der code ist in dem spoiler
/*
*** MADE BY MITHION'S .SCHEMATIC TO JAVA CONVERTING TOOL v1.6 ***
*/
package net.minecraft.src;
import java.util.Random;
public class ModHaus extends WorldGenerator
{
protected int[] GetValidSpawnBlocks() {
return new int[] {
Block.grass.blockID
};
}
public boolean LocationIsValidSpawn(World world, int i, int j, int k){
int distanceToAir = 0;
int checkID = world.getBlockId(i, j, k);
while (checkID != 0){
distanceToAir++;
checkID = world.getBlockId(i, j + distanceToAir, k);
}
if (distanceToAir > 3){
return false;
}
j += distanceToAir - 1;
int blockID = world.getBlockId(i, j, k);
int blockIDAbove = world.getBlockId(i, j+1, k);
int blockIDBelow = world.getBlockId(i, j-1, k);
for (int x : GetValidSpawnBlocks()){
if (blockIDAbove != 0){
return false;
}
if (blockID == x){
return true;
}else if (blockID == Block.snow.blockID && blockIDBelow == x){
return true;
}
}
return false;
}
public ModHaus() { }
public boolean generate(World world, Random rand, int i, int j, int k) {
//check that each corner is one of the valid spawn blocks
if(!LocationIsValidSpawn(world, i, j, k) || !LocationIsValidSpawn(world, i + 10, j, k) || !LocationIsValidSpawn(world, i + 10, j, k + 10) || !LocationIsValidSpawn(world, i, j, k + 10))
{
return false;
}
world.setBlock(i + 0, j + 0, k + 0, Block.grass.blockID);
world.setBlock(i + 0, j + 0, k + 1, Block.grass.blockID);
world.setBlock(i + 0, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 0, j + 0, k + 9, Block.grass.blockID);
world.setBlock(i + 0, j + 0, k + 10, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 2, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 3, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 4, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 5, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 6, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 7, Block.grass.blockID);
world.setBlock(i + 0, j + 1, k + 8, Block.grass.blockID);
world.setBlock(i + 1, j + 0, k + 0, Block.grass.blockID);
world.setBlock(i + 1, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 1, j + 0, k + 10, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 1, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 2, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 3, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 4, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 5, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 6, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 7, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 8, Block.grass.blockID);
world.setBlock(i + 1, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 1, j + 2, k + 1, Block.fence.blockID);
world.setBlock(i + 1, j + 2, k + 9, Block.fence.blockID);
world.setBlock(i + 1, j + 3, k + 1, Block.fence.blockID);
world.setBlock(i + 1, j + 3, k + 9, Block.fence.blockID);
world.setBlockAndMetadata(i + 1, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 2, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 4, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 5, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 6, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 8, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 1, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 2, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 2, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 2, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 2, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 2, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 1, k + 3, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 1, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 1, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 1, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 1, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 2, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 2, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 2, j + 2, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 2, k + 3, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 2, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 2, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 2, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 2, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 3, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 3, k + 3, Block.planks.blockID, 3);
world.setBlock(i + 2, j + 3, k + 4, Block.thinGlass.blockID);
world.setBlock(i + 2, j + 3, k + 5, Block.thinGlass.blockID);
world.setBlockAndMetadata(i + 2, j + 3, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 3, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 3, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 2, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 3, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 3, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 3, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 3, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 3, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 1, k + 3, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 1, k + 4, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 1, k + 5, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 1, k + 6, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 1, k + 7, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 3, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 3, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 3, j + 2, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 2, k + 3, -122, 3);
world.setBlock(i + 3, j + 2, k + 4, Block.fence.blockID);
world.setBlockAndMetadata(i + 3, j + 2, k + 5, -122, 2);
world.setBlockAndMetadata(i + 3, j + 2, k + 7, Block.chest.blockID, 2);
world.setBlockAndMetadata(i + 3, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 3, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 5, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 5, k + 4, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 5, k + 5, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 5, k + 6, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 3, j + 5, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 4, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 4, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 4, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 4, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 4, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 1, k + 3, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 1, k + 4, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 1, k + 5, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 1, k + 6, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 1, k + 7, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 4, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 4, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 4, j + 2, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 3, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 5, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 5, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 5, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 5, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 4, j + 5, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 5, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 5, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 5, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 5, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 5, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 1, k + 3, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 1, k + 4, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 1, k + 5, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 1, k + 6, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 1, k + 7, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 5, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 5, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 5, j + 2, k + 7, Block.jukebox.blockID, 1);
world.setBlockAndMetadata(i + 5, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 5, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 5, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 5, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 5, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 5, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 5, j + 6, k + 5, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 6, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 6, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 6, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 6, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 6, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 1, k + 3, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 1, k + 4, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 1, k + 5, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 1, k + 6, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 1, k + 7, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 6, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 6, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 6, j + 2, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 2, k + 7, Block.stoneOvenIdle.blockID, 2);
world.setBlockAndMetadata(i + 6, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 3, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 5, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 5, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 5, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 5, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 6, j + 5, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 7, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 7, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 7, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 7, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 7, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 1, k + 3, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 1, k + 4, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 1, k + 5, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 1, k + 6, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 1, k + 7, Block.cloth.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 7, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 7, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 7, j + 2, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 2, k + 3, Block.bed.blockID, 10);
world.setBlockAndMetadata(i + 7, j + 2, k + 4, Block.bed.blockID, 2);
world.setBlock(i + 7, j + 2, k + 7, Block.workbench.blockID);
world.setBlockAndMetadata(i + 7, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 3, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 5, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 5, k + 4, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 5, k + 5, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 5, k + 6, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 7, j + 5, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 8, j + 0, k + 0, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 8, j + 0, k + 10, Block.dirt.blockID);
world.setBlock(i + 8, j + 1, k + 0, Block.grass.blockID);
world.setBlock(i + 8, j + 1, k + 1, Block.grass.blockID);
world.setBlockAndMetadata(i + 8, j + 1, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 1, k + 3, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 1, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 1, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 1, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 1, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 1, k + 8, Block.planks.blockID, 3);
world.setBlock(i + 8, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 8, j + 1, k + 10, Block.grass.blockID);
world.setBlockAndMetadata(i + 8, j + 2, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 2, k + 3, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 2, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 2, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 2, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 2, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 2, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 3, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 3, k + 3, Block.planks.blockID, 3);
world.setBlock(i + 8, j + 3, k + 4, Block.thinGlass.blockID);
world.setBlock(i + 8, j + 3, k + 5, Block.thinGlass.blockID);
world.setBlockAndMetadata(i + 8, j + 3, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 3, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 3, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 2, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 3, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 4, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 5, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 6, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 7, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 8, Block.planks.blockID, 3);
world.setBlockAndMetadata(i + 8, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 9, j + 0, k + 0, Block.grass.blockID);
world.setBlock(i + 9, j + 0, k + 1, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 9, Block.dirt.blockID);
world.setBlock(i + 9, j + 0, k + 10, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 1, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 2, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 3, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 4, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 5, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 6, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 7, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 8, Block.grass.blockID);
world.setBlock(i + 9, j + 1, k + 9, Block.grass.blockID);
world.setBlock(i + 9, j + 2, k + 1, Block.fence.blockID);
world.setBlock(i + 9, j + 2, k + 9, Block.fence.blockID);
world.setBlock(i + 9, j + 3, k + 1, Block.fence.blockID);
world.setBlock(i + 9, j + 3, k + 9, Block.fence.blockID);
world.setBlockAndMetadata(i + 9, j + 4, k + 1, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 2, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 3, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 4, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 5, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 6, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 7, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 8, Block.woodSingleSlab.blockID, 3);
world.setBlockAndMetadata(i + 9, j + 4, k + 9, Block.woodSingleSlab.blockID, 3);
world.setBlock(i + 10, j + 0, k + 0, Block.grass.blockID);
world.setBlock(i + 10, j + 0, k + 1, Block.grass.blockID);
world.setBlock(i + 10, j + 0, k + 2, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 3, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 4, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 5, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 6, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 7, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 8, Block.dirt.blockID);
world.setBlock(i + 10, j + 0, k + 9, Block.grass.blockID);
world.setBlock(i + 10, j + 0, k + 10, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 2, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 3, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 4, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 5, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 6, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 7, Block.grass.blockID);
world.setBlock(i + 10, j + 1, k + 8, Block.grass.blockID);
world.setBlockWithNotify(i + 3, j + 3, k + 4, Block.pressurePlatePlanks.blockID);
world.setBlockAndMetadataWithNotify(i + 3, j + 3, k + 7, Block.torchWood.blockID, 1);
world.setBlockAndMetadataWithNotify(i + 4, j + 3, k + 3, Block.torchWood.blockID, 3);
world.setBlockAndMetadataWithNotify(i + 5, j + 2, k + 2, Block.doorWood.blockID, 1);
world.setBlockAndMetadataWithNotify(i + 5, j + 3, k + 2, Block.doorWood.blockID, 8);
world.setBlockAndMetadataWithNotify(i + 6, j + 3, k + 3, Block.torchWood.blockID, 3);
world.setBlockAndMetadataWithNotify(i + 7, j + 3, k + 7, Block.torchWood.blockID, 2);
return true;
}
}
PS: ich hab dafür nen komplett neuen MCP Ordener genommen hoffe mir kann jmd. helfen