Quote:
Originally Posted by Rappler007
Thanks a lot for all the answers, I might ask stupid questions but it seems like I don't understand it yet :\
I have to C&P the rows of any R7 weapon in the EnhanceFX (Server) and in the enhancefx.rdb (client) -change IDs of course, then change wt_texture_ID and leave everything else as it is- then I need to add all the files (176 = the nx3-Files) in the textureresource (server and client) and give them IDs, right? (the client needs these files in the data.00x or resource folder too)
Sounds like a bit too much only for R7 EQ - and what happens to R1-6 EQ - these need the new effects too, or do they get them if I change the wt_texture_ID for ALL weapons (different for Daggers, Bows, etc)?
Am I right so far? Or is this totally nonsense?
And what do the .dds-files do? They look like the spec-Versions of the new E9.4-Lvl170-weapons. (This has nothing to do with the attack-animations I'm trying to fix - right?)
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Reading that looks a bit too much to-do xD
You need:
1. an own entry for your weapon in your itemresource
-> copy&paste an existing one, change id, name_id, tooltip_id,icon_filename and enhance_id!
2. an own entry for your weapon in your EnhanceEffectResource
-> copy&paste entries of your weapon you've copied in your itemresource, change the id then! id must fit to enhance_id in itemresource!
3. an own entry for your weapon in your EnhanceFX
-> as Raskim and me wrote, insert new entries with fitting id! (NO NEED TO CHANGE wt_texture_ID value!)
4. an own entry for the name_id and tooltip_id in your stringresource
5. an own entry for your weapon-icon in your 02_item.spr
-> easy thing
Code:
icon_name
1
icon_name.jpg
34,34
0
For each of them you can copy+edit+paste an existing entry/existing entries of an existing one (prefering an R7 weapon, to be able to give him enhance-entries/effects to +25), just change what I wrote.
If you haven't changed the nx3-files' name of the weapons, it should work.
Edit: Added 5 Screens in my
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