Suche 5.Slot
Edit : Klappen nicht :SQuote:
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009D8AF0;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x0097E9E8;
unsigned long ADR_ScopeSize=0x00AFD410;
unsigned long ADR_ImDrunk=0x009D8A00;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B04E14;
unsigned long ADR_QuickSpawn2=0x00B04E18;
unsigned long ADR_QuickSpawn3=0x00B04E1C;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009DD3EC;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B7F0;
unsigned long OFS_GameMaster=0x000;
//Pointers #define PTR_PLAYERPOINTER 0x009D8AF0 #define PTR_SERVERPOINTER 0x009D8AF0 #define PTR_BASEPOINTER 0x00A2DD08 #define PTR_HEALTHPOINTER 0x0031FB8 #define PTR_USERPOINTER 0x009D8738 #define PTR_WEAPONPOINTER 0x0089E74C //Memorys #define ADR_Scope 0x0097E9E8 #define ADR_ScopeSize 0x00AFD410 #define ADR_ANGELVIEW 0x009D8740 #define ADR_QuickSpawn1 0x00B048F4 #define ADR_QuickSpawn2 0x00B048F8 #define ADR_QuickSpawn3 0x00B048FC #define ADR_ImDrunk 0x009D8A00 #define ADR_FastAmmo 0x00AFD40C #define ADR_FastRepair 0x00AFD410 #define ADR_FastHealth 0x00AFD414 #define ADR_FastFlag 0x00AFD418 #define ADR_NOWATER 0x00969208 #define ADR_WATERCOLOR1 0x00502464D8 #define ADR_WATERCOLOR2 0x00502464DC #define ADR_WATERCOLOR3 0x00502464E0 #define ADR_CQCProne 0x0089E800 //Offsets #define OFS_NOSPREAD 0x009D879C #define OFS_MaxPlayer 0x00FCD2C #define OFS_RoomMaster 0x0011B7F0 #define OFS_Premium1 0x001C34 #define OFS_Premium2 0x001C38 #define OFS_KillCam 0x0011B7F0 //Esp #define ADR_Esp_Name 0x009E08C8 #define ADR_Esp_Health 0x0031FB8 //PX #define ADR_SniperAmmo 0x009D86A4 #define ADR_ExtraAmmo1 0x009D86A2 #define ADR_ExtraAmmo2 0x009D86A3 #define ADR_AssultAmmo 0x009D86A6 #define ADR_Bandage 0x009D86A8 //Assembler #define ASM_Stamina5 0x0041D183 #define ASM_WTW 0x008BEED7 //Infos //Addys Logged: 39 //Failed to Log: 21
such sie dir selber kein mensch der ein bypass hat wird ihn posten außerdem nur mal so jeder bypass der vorm update war ist outdated + es gibt einen neuen check der ihn crashen lässt :)Quote:
Weil ein Pattern Update war? Fast kein AddyLogger loggt mehr Offsets,
Brauche immernoch WarRock Self CRC Addy!
#define PTR_PLAYERPOINTER 0x009D8AF0 #define PTR_SERVERPOINTER 0x009D8AF0
pattern sind da um Adressen zu loggen (Addys)Quote:
was ist pattern update? was sind pattern?