[Sammelthread] Addys

08/05/2011 23:53 AzzLacK68#586
Suche 5.Slot
08/06/2011 00:48 Fl3Va#587
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009D8AF0;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x0097E9E8;
unsigned long ADR_ScopeSize=0x00AFD410;
unsigned long ADR_ImDrunk=0x009D8A00;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B04E14;
unsigned long ADR_QuickSpawn2=0x00B04E18;
unsigned long ADR_QuickSpawn3=0x00B04E1C;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009DD3EC;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B7F0;
unsigned long OFS_GameMaster=0x000;
08/06/2011 00:48 AzzLacK68#588
Kein 5.Slot -.-
08/06/2011 00:49 <[.P!xel.]>#589
Quote:
Originally Posted by Fl3Va View Post
******/ Pointer /******
unsigned long ADR_PlayerPointer=0x009D8AF0;
unsigned long ADR_ServerPointer=0x000;
unsigned long ADR_BasePointer=0x000;
******/ Memory /******
unsigned long ADR_SuperNoSpread=0x000;
unsigned long ADR_Speed=0x000;
unsigned long ADR_Scope=0x0097E9E8;
unsigned long ADR_ScopeSize=0x00AFD410;
unsigned long ADR_ImDrunk=0x009D8A00;
unsigned long ADR_NearFog=0x000;
unsigned long ADR_FarFog=0x002;
unsigned long ADR_QuickSpawn1=0x00B04E14;
unsigned long ADR_QuickSpawn2=0x00B04E18;
unsigned long ADR_QuickSpawn3=0x00B04E1C;
unsigned long ADR_NoBounds1=0x000;
unsigned long ADR_NoBounds2=0x004;
unsigned long ADR_NoBounds3=0x008;
unsigned long ADR_FastAmmo=0x000;
unsigned long ADR_FastMedic=0x008;
unsigned long ADR_FastFlag=0x009DD3EC;
******/ D3D Rel. /******
unsigned long ADR_D3D_UserName=0x000;
unsigned long ADR_D3D_IP=0x00FFFFFD10;
******/ Offsets /******
unsigned long OFS_PlayerSize=0x000;
unsigned long OFS_NFD=0x000;
unsigned long OFS_NoRecoil1=0x000;
unsigned long OFS_NoRecoil2=0x004;
unsigned long OFS_NoRecoil3=0x008;
unsigned long OFS_X=0x000;
unsigned long OFS_Y=0x004;
unsigned long OFS_Z=0x008;
unsigned long OFS_Premium1=0x001C34;
unsigned long OFS_Premium2=0x001C38;
unsigned long OFS_GameMode=0x000;
unsigned long OFS_EnableDeathCam=0x0011B7F0;
unsigned long OFS_GameMaster=0x000;
Edit : Klappen nicht :S
08/06/2011 00:51 Fl3Va#590
ja grade aber iwie ist da auch scheiis glaub ich must testen :D
08/06/2011 01:09 <[.P!xel.]>#591
Quote:
Originally Posted by Fl3Va View Post
ja grade aber iwie ist da auch scheiis glaub ich must testen :D
:D Playerpointer is aufjeden fail kann ja nich genau das gleiche wie Serverpointer sein nää ?! XD aber danke für die mühe
08/06/2011 09:47 _TradEmArk_:)#592
Code:
//Pointers
#define PTR_PLAYERPOINTER 0x009D8AF0
#define PTR_SERVERPOINTER     0x009D8AF0
#define PTR_BASEPOINTER         0x00A2DD08
#define PTR_HEALTHPOINTER     0x0031FB8
#define PTR_USERPOINTER        0x009D8738
#define PTR_WEAPONPOINTER      0x0089E74C
//Memorys
#define ADR_Scope 0x0097E9E8
#define ADR_ScopeSize 0x00AFD410
#define ADR_ANGELVIEW          0x009D8740
#define ADR_QuickSpawn1        0x00B048F4
#define ADR_QuickSpawn2        0x00B048F8
#define ADR_QuickSpawn3        0x00B048FC
#define ADR_ImDrunk 0x009D8A00
#define ADR_FastAmmo        0x00AFD40C
#define ADR_FastRepair       0x00AFD410
#define ADR_FastHealth      0x00AFD414
#define ADR_FastFlag          0x00AFD418
#define ADR_NOWATER           0x00969208
#define ADR_WATERCOLOR1   0x00502464D8
#define ADR_WATERCOLOR2   0x00502464DC
#define ADR_WATERCOLOR3   0x00502464E0
#define ADR_CQCProne          0x0089E800
//Offsets
#define OFS_NOSPREAD          0x009D879C
#define OFS_MaxPlayer        0x00FCD2C
#define OFS_RoomMaster  0x0011B7F0
#define OFS_Premium1 0x001C34
#define OFS_Premium2 0x001C38
#define OFS_KillCam 0x0011B7F0
//Esp
#define ADR_Esp_Name          0x009E08C8
#define ADR_Esp_Health         0x0031FB8
//PX
#define ADR_SniperAmmo        0x009D86A4
#define ADR_ExtraAmmo1        0x009D86A2
#define ADR_ExtraAmmo2        0x009D86A3
#define ADR_AssultAmmo        0x009D86A6
#define ADR_Bandage             0x009D86A8
//Assembler
#define ASM_Stamina5          0x0041D183
#define ASM_WTW               0x008BEED7
//Infos
//Addys Logged: 39
//Failed to Log: 21
Suche WarRock Self CRC Addy! (Bypass) Bitte per PN!
08/06/2011 09:52 head12344#593
hat jmd die addys der slots?
BTW: Warum machen die Addylogger nach dem update so probleme?
08/06/2011 10:00 _TradEmArk_:)#594
Quote:
Originally Posted by head12344 View Post
hat jmd die addys der slots?
BTW: Warum machen die Addylogger nach dem update so probleme?
Weil ein Pattern Update war? Fast kein AddyLogger loggt mehr Offsets,
Brauche immernoch WarRock Self CRC Addy!
08/06/2011 10:35 Angel-Piece#595
Quote:
Originally Posted by _TradEmArk_:) View Post
Weil ein Pattern Update war? Fast kein AddyLogger loggt mehr Offsets,
Brauche immernoch WarRock Self CRC Addy!
such sie dir selber kein mensch der ein bypass hat wird ihn posten außerdem nur mal so jeder bypass der vorm update war ist outdated + es gibt einen neuen check der ihn crashen lässt :)

und falsch addy logger loggen nicht mehr weil ihr nicht king7 heißt nur bei ihm worked immer alles direkt :D
08/06/2011 10:50 M@łpa#596
@Trademar Is this Addys are good?
08/06/2011 12:04 ->HackSh[!]eldx3#597
@TradEmArk_:)
Code:
#define PTR_PLAYERPOINTER 0x009D8AF0
#define PTR_SERVERPOINTER     0x009D8AF0
Das erklärt alles..
08/06/2011 12:26 head12344#598
was ist pattern update? was sind pattern?
08/06/2011 12:50 Neqqa™#599
Quote:
was ist pattern update? was sind pattern?
pattern sind da um Adressen zu loggen (Addys)

Pattern braucht man um einen Addylogger zu erstellen.
08/06/2011 13:26 _TradEmArk_:)#600
Suche folgedne Addys:

Stamina1
Stamina2
Stamina3
Stamina4
NoRecoil1
NoRecoil2
NoRecoil3
Z
BoneShot
SuperNoSpread
NFD
Scope
5Slot
6Slot
7Slot
8Slot

Wäre nett wenn mir manche von euch die Addys geben es kann auch nur 1 Sein zB NFD

Danke :)