[D2NT] GVEtalBot

07/19/2013 09:54 enell21#586
hallo leute.

habe mir eben etal bot herruntergeladen habe auch alles eingestellt etc...

nur das problem ist er bleibt bei "ConfigCheck" stehen also ... er geht nicht
zur quest hinüber ... o.o?
jemand eine idee?
07/20/2013 09:56 enell21#587
so habe ein problem mit leecher x,x

er schreibt nur 1x in chat /f l ...
und zwar gleich da ist noch mein leader in lobby und ab da schreibt er es nichtmehr rein x,x`?

habe schon einige sachen versucht aber nix klappt .... jemand eine idee?
07/20/2013 12:36 TomekkXo#588
Meine leechfighter stehen wenn sie ins hot tp gehen immer 3-4 sek einfach nur doof rum bevor sie anfangen zu precasten , weiss jemand wie ich das wo ändern kann?
07/21/2013 13:09 data29#589
Quote:
Originally Posted by enell21 View Post
so habe ein problem mit leecher x,x

er schreibt nur 1x in chat /f l ...
und zwar gleich da ist noch mein leader in lobby und ab da schreibt er es nichtmehr rein x,x`?

habe schon einige sachen versucht aber nix klappt .... jemand eine idee?
schau mal hier, einfach abändern und gut is
Code:
var useFL = true;  				// set true if you wish your leecher to use /f l to join games.  useFL MUST be set to 0 for this to work
var useFLCount = 1;				// this is seperate from the above setting allows you to use /f l to join, but will only spam /f l the set number of times.  set to 0 to disable
var delayFL = 3000;				// milliseconds before the bot will use the /f l command in loby
08/05/2013 15:19 Cos-X#590
Hey Leute ich hab da mal ein Problem...
Ich hab meine Chars heute configuriert zum BaalLeechFight.
Das BaalLeechFighten funktioniert einwandtfrei.
Wollte jetzt solange der leader zum Thron telt, mit meinem Pala Nihla machen...
Und jetzt:
Der Pala nimmt den Wp, kommt auch an, precastet, öffnet ein Portal und geht in die Stadt zurück... Das wars dann mit dem Nihla. Danach geht er seinen gewohnten BaalLeechFight gang.

Hier meine NTConfig vom Paly:
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	//-----------------------------------------------------------------------------------------------------
	// If you have trouble configuring your bot, follow the links below:
	//		Wiki:	http://www.ProjectEtal.com/wiki
	//		Forums:	http://www.ProjectEtal.com
	//			This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
	//
	// -----------------------------------------------------------------------------------------------------

	//NTConfig_Script.push("ConfigCheck.ntj"); 			// This must be commented out & serves to prevent unconfigured characters from running.

	//------------------------------------------------------------------------------>>
	// Etal Clone Hunter Options.
	//------------------------------------------------------------------------------>>

	//NTConfig_Script.push("NTCloneHunter.ntj");
		NTConfig_HotIP	= [32]; 						// Add IP's last octet seperated by commas.
		NTConfig_SaySomethingNoob = "Hot IP Found";		// Anti DC message during game.
		NTConfig_JustAHunter = true; 					// Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
		NTConfig_AvoidRD = 180;							// Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).

	//------------------------------------------------------------------------------
	// Aura Stacking
	//		Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
	//		(Gear WILL be dropped.)
	//------------------------------------------------------------------------------
	//NTConfig_Script.push("NTAuraStacking.ntj"); 		// THIS IS NOT SAFE, WE ARE NOT RESPONSIBLE FOR LOST GEAR!!!!
		NTConfig_ArmorStack 	= 0;					// Stacks armor aura the # of times, 0 to disable
		NTConfig_HelmStack 		= 0;					// Stacks helm aura the # of times, 0 to disable
		NTConfig_WeaponStack 	= 0;					// Stacks weapon aura the # of times, 0 to disable

	//-------------------------------------------------------------------------------
	// 		Level announcer
	//-------------------------------------------------------------------------------
	NTConfig_Announcer = false;								// Run the level announcer
	NTConfig_LevelMin = 50;									// Lowest level to announce a level up
	NTConfig_Output = "Congrats on level";		// What to say on level up
	NTConfig_LogIt = true;									// log every level up

	//------------------------------------------------------------------------------
	// Leech, Leech Fighter & Team Botting Settings
	//------------------------------------------------------------------------------

	NTConfig_Leader = "xxx";						// Leaders name. (Don't set to yourself.)
	NTConfig_PartyOnlyLeader = true;					// Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
	NTConfig_PartyMaxTime = 20;							// Time in seconds the leecher has to party with leader before exiting game
	NTConfig_LeechBo = false; 							// Set false to disable BO & BC cast by leecher.
	NTConfig_LeechExitDelay = 500;						// Delay before leecher exits game after leader in milliseconds.  Use this to stagger leechers exit times to avoid crashes.

	//NTConfig_Script.push("NTLeechCows.ntj");			// Leech fighter cow script.  Must run leader with NTCow.ntj
		NTConfig_WaitForCowPortal = 240;					// time in seconds to wait for the leader to make cow portal before aborting the script

	//NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
	//NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it

	//NTConfig_Script.push("NTDiabloLeechFight.ntj");	// (NTConfig_Leader must be configured above).
		NTConfig_LeechFrom = "S"; 						// (E)ntrance | (S)tar  (Must match leader's setting).
		NTConfig_TakeTpDiablo = "config me";			// Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
		NTConfig_UseChatCommandPortal = true;			// Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)

	//NTConfig_Script.push("NTTravLeader.ntj");			// Trav Leader
		LeechTrav_TakeTp =  "config me";				// Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
	//NTConfig_Script.push("NTTravLeech.ntj");			// Trav Leecher (NTConfig_Leader must be configured above).
		NTConfig_TakeTpTravincal = "config me";			// This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.

		
	NTConfig_Script.push("NTNihlathaksTemple.ntj");
		NTConfig_UseTemplePortal = false; 				// Use red portal in act 5? (Set false for waypoint.)
		NTConfig_KillPindleskin = false; 				// Set true to kill Pindleskin, false if not
		NTConfig_KillNihlathak = true;					// Set true to kill Nihlathak, false if not
		NTConfig_OpenEvilUrnOrChests = -1;				// 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
		NTConfig_ClearHalls = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_CheckVipers = false; 					// End script if Tomb Vipers are found around Nihlathak?

		
	NTConfig_Script.push("NTUniversalBaalLeech.ntj");
		NTConfig_LeechBaal = 1; 						// 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
		NTConfig_TakeTpBaal = "";						// Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
		NTConfig_LeechPrecast = true; 					// Do you want your leecher to precast?
		NTConfig_TeleEachWaveHelper = false;            // Teleport bot before each wave to keep merc close (not position based yet)?
		leechpos = [15118, 5003];						// X,Y coord for leechers to stand (passive leecher only).
		NTConfig_LeechHydra = 0; 						// 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
		NTConfig_FollowtoWorldStone = true;				// Go down to Baal in WS Chamber after waves?

		NTConfig_GrabShrine = "config me";				// Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
		_FindXPArea = [];								// Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
		NTConfig_ClearAroundShrine = false;				// Clear around shrine before going back to town?

		NTConfig_UsePaliAura = 0; 						// Set to the skill # of the aura you want to use.
		NTConfig_LeechHolyBoltBaal = false;				// Use Holy bolt attack sequence?
		NTConfig_LeechWalkAround = false;				// Will cause you char to move slightly if Holy Bolt is being blocked.

	//------------------------------------------------------------------------------
	// Boss Configuration
	//------------------------------------------------------------------------------

	//------------------------------------------------------------------------------
	// Act 1 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTBloodMoor.ntj");
		NTConfig_ClearBloodMoor = true; 				// Clears Blood Moor
		NTConfig_DenOfEvil = true;						// Clears Den of Evil
		NTConfig_ClearDenTwice = false;					// Clears Den twice, good for getting quest
	//NTConfig_Script.push("NTColdPlains.ntj");
		NTConfig_ClearColdPlains = -1; 					// 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearCPCaves = -1;						// 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_CPSpecialChest = true; 				// Set to true to grab Cave level 2 chest, false if not
	//NTConfig_Script.push("NTBurialGrounds.ntj");
		NTConfig_ClearBurialGrounds = -1;				// 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearMausoleum = 0; 		 			// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearCrypt = -1;						// 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTStonyField.ntj");
		NTConfig_ClearStony = -1;			 			// 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearTristram = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
	//NTConfig_Script.push("NTUndergroundPassage.ntj");
		NTConfig_ClearPassageLevel1 = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearPassageLevel2 = false;		 	// Set true to clear Underground Passage Level 2, false if not.
	//NTConfig_Script.push("NTDarkWood.ntj");
		NTConfig_ClearDarkWood = -1; 					// 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTBlackMarsh.ntj");
		NTConfig_ClearBlackMarsh = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearForgotten = -1;					// 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearTheHole = -1;						// 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTTamoeHighland.ntj");
		NTConfig_ClearTamoe = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearTamoePit = -1; 					// 0 : Chest Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTOuterCloister.ntj");
		NTConfig_ClearOCloister = 0; 					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTBarracks.ntj");
		NTConfig_ClearBarracks = 0;						// 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTJail.ntj");    			// Will only clear Jail Level 1 due to pathing issues
		NTConfig_ClearJail = 0;							// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTInnerCloister.ntj");
		NTConfig_ClearInnerCloister = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearCathedral = -1;					// 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTCatacombs.ntj");
		NTConfig_ClearAllCatacombs = 0;					// 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearAndarielThrone = false;			// Set to true to clear the throne room after Andy, false if not

	//NTConfig_Script.push("NTMooMooFarm.ntj");			// There are currently NO options for this script, still working on it
		NTConfig_CowKingChicken = 95;  				// percentage of king's hp if below this the bot will close d2.  Set to 0 to dissable.  Note that this has a limited range will NOT help in pubs

	//------------------------------------------------------------------------------
	// Act 2 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTSewersRad.ntj");
		NTConfig_RadSewerStairs = false; 				// Set to true to start from town stairs, false to start from the WayPoint
		NTConfig_ClearRadSewers = -1;					// 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTRockyWaste.ntj");
		NTConfig_WalkFromGohlein = true;				// Set to true to walk from town, false uses WP
		NTConfig_ClearRockyWaste = 1;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearStonyTomb = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTDryHills.ntj");
		NTConfig_ClearDryHills = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearHallsofDead = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTFarOasis.ntj");
		NTConfig_ClearFarOasis = -1;  					// 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearMaggotLair = 0; 					// 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTLostCity.ntj");
		NTConfig_ClearLostCity = -1; 					// 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearAncientTunnels = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTClawViperTemple.ntj");
		NTConfig_ClearViperTemple = 0;					// 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTHaremToCellar.ntj");
		NTConfig_ClearHarem2 = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearPalaceCellar = -1; 				// 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTArcaneSanctuary.ntj");
		NTConfig_ClearArcaneSanc = -1;					// 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_OpenSummonerChests = false; 			// Set true to open the chests on the 3 Non-Summoner corners
	//NTConfig_Script.push("NTCanyonOfMagi.ntj");
		NTConfig_ClearMagiCanyon = 1; 					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_RaidTombs = -1; 						// 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable

	//------------------------------------------------------------------------------
	// Act 3 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTSpiderForest.ntj");
		NTConfig_ClearArachnidLair = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearSpiderForest = 0;         		// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearSpiderCavern = -1; 				// 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTGreatMarsh.ntj");
		NTConfig_ClearGreatMarsh = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTFlayerJungle.ntj");
		NTConfig_ClearFlayerJungle = -1; 				// 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearFlayerDungeons = -1;				// 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearSwampyPit = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTLowerKurast.ntj");
		NTConfig_ClearLower = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_LowerChests = false;					// Set to true to grab chests, false if not
	//NTConfig_Script.push("NTKurastBazaar.ntj");
		NTConfig_ClearBazaar = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_BazaarChests = false;					// Set to true to grab chests, false if not
		NTConfig_ClearRuinedTemple = -1; 				// 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearDisusedFane = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearSewersAct3 = -1;					// 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTUpperKurast.ntj");
		NTConfig_ClearForgottenTemple = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearForgottenReliquary = 0;			// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearUpper = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_UpperChests = false;					// Set to true to grab chests, false if not
	//NTConfig_Script.push("NTTravincal.ntj");
		NTConfig_ClearRuinedFane = 1;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearDisusedReliquary = 1;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearTravincal = 0;					// 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTDuranceOfHate.ntj");
		NTConfig_ClearDury = 0;							// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_KillDuryCouncil = false;				// Set to true to kill Council, false if not
		NTConfig_KillMeph = false;						// Set to true to kill Mephisto, false if not
		NTConfig_RedPortal = false;						// Set to true to use Red Portal, false if not

	//------------------------------------------------------------------------------
	// Act 4 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTOutterSteppes.ntj");
		NTConfig_ClearOutterSteppes = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTPlainsOfDespair.ntj");
		NTConfig_ClearPlains = -1; 						// 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTCityOfDamned.ntj");
		NTConfig_ClearCityOfTheDamned = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTRiverOfFlame.ntj");
		NTConfig_ClearRiverOfFlame = -1; 				// 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTChaosSanctuary.ntj");
		NTConfig_Dodge = false;	 						//
		NTConfig_FastChaos = false;	 					// Set true to clear seal area/bosses, false for full
		NTConfig_EvenFasterChaos = false;				// Set to true to clear ONLY the seal bosses at each seal.
		NTConfig_Entrance = false;	 					// Set true to start from Entrance, false for Star
		NTConfig_LeechSupport = false;	 				// Set true to support leechers, false if not

	//--------------------------//
	// "Public Diablo Settings" //
	//--------------------------//

	NTConfig_CS_EntranceTP 		= "Entrance TP up.";		// Message for the Entrance TP
	NTConfig_CS_StarTP 			= "Star TP up.";			// Message for the Star TP
	NTConfig_CS_NextGame		= "New Game Is ";			// Message after Diablo is dead
	NTConfig_CS_LeechSupTP		= "Leech TP up.";			// Message for LeechSupport
	NTConfig_CS_SealBasher		= "Don't hit the seals.";	// Message if people hit seals (Seal bashers, lol)

	//-----------------------------------------------------------------------------------
	// Act 5 Scripts
	//------------------------------------------------------------------------------------

	//NTConfig_Script.push("NTBloodyFoothills.ntj");
		NTConfig_ClearBloodyFoothills = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_BloodyFoothillsBoss = -1;				// 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
	//NTConfig_Script.push("NTFrigidHighlands.ntj");
		NTConfig_ClearFrigidHighlands = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_KillEldritch = false;					// Set true to kill Eldritch, false if not
		NTConfig_KillSharptooth = false;			 	// Set true to kill Sharptooth Slayer, false if not
		NTConfig_KillEyeBack = false;				 	// Set true to kill Eyeback The Unleashed, false if not
		NTConfig_ClearAbaddon = 0;						// 0 : Chest Only, 1 : Clear Path 2 : Clear All
	//NTConfig_Script.push("NTArreatPlateau.ntj");
		NTConfig_ClearArreatPlateau = 0;				// 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ArreatEvilUrn = false;					// Set true to open Evil Urn, false if not
		NTConfig_ClearPitOfAcheron = 0;					// 0 : Chest Only, 1 : Clear Path 2 : Clear All
	//NTConfig_Script.push("NTCrystallinePassage.ntj");
		NTConfig_ClearCrystalline = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearFrozenRiver = 0;					// 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTNihlathaksTemple.ntj");
		NTConfig_UseTemplePortal = false; 				// Use red portal in act 5? (Set false for waypoint.)
		NTConfig_KillPindleskin = false; 				// Set true to kill Pindleskin, false if not
		NTConfig_KillNihlathak = false;					// Set true to kill Nihlathak, false if not
		NTConfig_OpenEvilUrnOrChests = -1;				// 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
		NTConfig_ClearHalls = 0;						// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_CheckVipers = false; 					// End script if Tomb Vipers are found around Nihlathak?
	//NTConfig_Script.push("NTGlacialTrail.ntj");
		NTConfig_ClearGlacialTrail = 0;					// 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
		NTConfig_ClearDrifterCavern = 0;				// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTFrozenTundra.ntj");
		NTConfig_ClearFrozenTundra = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearInfernalPit = 0;					// 0 : Chest Only, 1 : Clear Path 2 : Clear All
	//NTConfig_Script.push("NTAncientsWay.ntj");
		NTConfig_ClearAncientWay = 0;					// 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearIcyCellar = 0;					// 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
	//NTConfig_Script.push("NTWorldstoneKeep.ntj");
		NTConfig_ClearWorldStoneKeep = 0;				// 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
		NTConfig_MakeWSK3TP = false; 					// Make WS3 TP for help clearing the Throne
		NTConfig_CheckSoulKillers = false; 				// End script if Stygian Dolls are found in Throne
		NTConfig_MakeHotTP = true; 						// Make a hot TP before clearing Throne
		NTConfig_PreWaveTele = false; 					// Teleport before wave to keep merc close
		NTConfig_HolyBoltBaal = false;		 			// Use Holy Bolt on wave 2 magic immunes
		NTConfig_WalkAround = false;					// Move if HB isn't hitting monster
		NTConfig_Wave2PSNCheck = false; 				// Heal after wave 2 if poisoned
		NTConfig_Wave3Move = 0; 						// 0 : Don't Move, 1 : Right Side, 2 : Left Side
		NTConfig_TownBeforeBaal = false; 				// Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
		NTConfig_KillBaal = true; 						// Set true to kill Baal, false if not

	//------------------------\\
	// "Public Baal Settings" \\
	//------------------------\\

	NTThrone_Announce = true; 											// Announce mobs in the Throne room pre-tp?
	Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne";		// Message for portal in WS lvl 3. (Clears throne faster with help.)
	Baal_HotTp = "TP up.";												// Hot TP message. (NTConfig_MakeHotTP must be set true.)
	Baal_SafeTp = "TP safe.";											// What to say when bot opens the safe TP.
	Baal_KillBaalMessage = "Let's kill Baal!";							// What to say after last wave, before entering chamber.
	Baal_NextGameMessage = "Etal Bot - ProjectEtal.com";						// What to say after killing Baal. (We appriciate those who leave the shameless plug.)
	Baal_FreeSpaceMessage = "Towning to clear space";  					// Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
	Baal_BSayNextGame = "Next game will be ";							// Message before announcing next game.  "Next game will be chaos" for example. (Leave empty to disable.)

	//------------------------------------------------------------------------------
	// NTWPGrabber Instructions
	//------------------------------------------------------------------------------
	// NTWPGrabber iterates through areas grabbing relevant waypoints.
	//		* NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
	//
	// Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
	// 		* If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
	//
	// It's HIGHLY recommended to disable all normal pickits while running the quest module.
	// 		* Quest nip is required while running the quest module.
	// 		* Make sure you have space in your stash (& a clear cube) for the quest items
	//
	// Your character WILL die if you cannot handle the quest.
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTWPGrabber.ntj");

		NTConfig_DoQuests =
		[
		//"Den Of Evil",
		//"The Search For Cain",
		//"Radament's Lair",
		//"Horadric cube",
		//"Lam Esen's Tome",
		//"Golden Bird",  								// After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
		//"Golden Bird Travincal", 						// Will attempt to drop the Bird from Council. (Doesn't always drop.)
		//"Fallen Angel",
		//"Siege on Harrogath",
		//"Prison Of Ice",
		//"Rite Of Passage",
		];

	//NTConfig_NIPFilePath.push("Quest.nip"); 			// Uncomment this to pick quest items.

	//------------------------------------------------------------------------------
	// Misc. Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("WpGiver.ntj");			// Gives waypoints to another character via in-game chat commands.
	//NTConfig_Script.push("mulelogger.ntj");			// Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
	//NTConfig_Script.push("TLNipCheck.ntj");  			// Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
	//NTConfig_Script.push("TLInventory.ntj"); 			// Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
		NTConfig_TLInventory_SkipEquipped   = true;     // Skip logging what you have equipped (useful for logging mules).

	NTConfig_HostileHandler = true;					// true to use the new hostile handler
		RunFromHostiles = true;						// true to leave game when hostiled
		KillHostiler = true;						// true to kill the hostile player
		TauntHostile = true;						// true to taunt the hostiler, false if not

	//------------------------------------------------------------------------------
	// Speed Settings
	//------------------------------------------------------------------------------
	me.maxgametime = 1200; 								// Maximum game length in seconds (0 is infinite).
	NTConfig_StartDelay = 0;							// Delay time in milliseconds to wait at start.
	NTConfig_AreaDelay = 500;							// Delay time in milliseconds to wait on each area change.
	NTConfig_SnagDelay = 0;							// Delay time in milliseconds (added to ping delay) to wait before each pickit call.

	//------------------------------------------------------------------------------
	// Chicken settings
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;							// If you are over this percentage of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;							// If you are over this percentage of mana, you won't go to a healer.

	NTConfig_LifeThresh = 85;							// Drink a health potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 55;						// Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
	NTConfig_ManaThresh = 30;							// Drink a mana potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 0;						// Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)

	NTConfig_LifeChicken = 0;							// This is your D2NT chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;							// This is your D2NT chicken mana percent. If you go below this mana total, exit game.

	// These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
	// The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
	// To disable, use 0
	NTConfig_EtalLifeChicken = 30;						// This is your Etal chicken life percent. If you go below this life total, exit D2.
	NTConfig_EtalManaChicken = 0;						// This is your Etal chicken mana percent. If you go below this mana total, exit D2.

	NTConfig_TPChicken = 0; 							// Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
	NTConfig_MercTPChicken = 0;						  	// Under this % of Merc health will attempt to tp to town and heal. (Set to 0 to disable.)

	NTConfig_MercLifeThresh = 50;						// Give merc a health potion if under this percent of life.
	NTConfig_MercRejuvThresh = 30;						// Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
	NTConfig_MercChicken = 0;							// This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)

	//------------------------------------------------------------------------------
	// Inventory settings
	//------------------------------------------------------------------------------
	NTConfig_FreeSpaceBeforeBoss = 9;					// If # of free columns is less than this, will town before killing bosses.
	NTConfig_FreeSpace = 9;								// Number of free columns. If bot has less than this amount after id'ing, it will go to stash.

	// These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
	NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

	NTConfig_MinGoldToStash = 600000;					// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Belt Settings
	// 	 	Type of potion used in each belt column
	// 		Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// 		Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// 		Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// 		Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// 		To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "rv";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//-----------------------------------------------------------------------------------
	// Pickit (SnagIt) Configuration
	// 		* Select one group only (normal / advance / extreme / Master)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");
	//NTConfig_NIPFilePath.push("normal/craft.nip");
	//NTConfig_NIPFilePath.push("normal/key.nip");

	//NTConfig_NIPFilePath.push("advance/normal.nip");
	//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	//NTConfig_NIPFilePath.push("advance/set.nip");
	//NTConfig_NIPFilePath.push("advance/unique.nip");
	//NTConfig_NIPFilePath.push("advance/craft.nip");
	//NTConfig_NIPFilePath.push("advance/key.nip");

	//NTConfig_NIPFilePath.push("extreme/normal.nip");
	//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
	//NTConfig_NIPFilePath.push("extreme/set.nip");
	//NTConfig_NIPFilePath.push("extreme/unique.nip");
	//NTConfig_NIPFilePath.push("extreme/craft.nip");
	//NTConfig_NIPFilePath.push("extreme/key.nip");

	//NTConfig_NIPFilePath.push("Master/Charms.nip");
	//NTConfig_NIPFilePath.push("Master/Crafted.nip");
	//NTConfig_NIPFilePath.push("Master/Cubed.nip");
	//NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
	//NTConfig_NIPFilePath.push("Master/FAST.nip");
	//NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
	//NTConfig_NIPFilePath.push("Master/Magic.nip");
	//NTConfig_NIPFilePath.push("Master/Rare.nip");
	//NTConfig_NIPFilePath.push("Master/Set.nip");
	//NTConfig_NIPFilePath.push("Master/Unid.nip");
	//NTConfig_NIPFilePath.push("Master/Unique.nip");
	//NTConfig_NIPFilePath.push("Master/White.nip");
	//NTConfig_NIPFilePath.push("Master/Runeword.nip");

	NTConfig_NIPFilePath.push("Cospick/Cos.nip");

	NTConfig_SnagRange = 40;							// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Runeword configuration
	//
	// 		* Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
	//		* Use NTItemAlias.ntl to find classids
	// 		* YOU MUST USE THE EXACT ORDER OF RUNES
	// 		* Base item needs to be in the pickit, rest is picked auto.
	// 		* To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
	//------------------------------------------------------------------------------

	NTConfig_MakeRunewords = false;

	//NTConfig_Runeword.push([498, 616, 619, 618, 620]); 					// Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
		NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");

	//NTConfig_Runeword.push([447, 616, 619, 618, 620]); 					// Monarch, Tal, Thul, Ort, Amn SPIRIT
		NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");

	//NTConfig_Runeword.push([29, 616, 619, 618, 620]); 					// Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
		NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");

	//NTConfig_Runeword.push([254, 617, 612, 616, 621]); 					// Colossus Voulge, Ral, Tir, Tal, Sol
		NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");

	//NTConfig_Runeword.push([255, 617, 612, 616, 621]); 					// Thresher, Ral, Tir, Tal, Sol
		NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");

	//NTConfig_Runeword.push([256, 617, 612, 616, 621]); 					// Cryptic Axe, Ral, Tir, Tal, Sol
		NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");

	//NTConfig_Runeword.push([21, 627, 635, 630, 619]); 					// Flail, Ko, Vex, Pul, Thul
		NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");

	//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); 				// Flail, Amn, Ral, Mal, Ist, Ohm
		NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");

	//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); 				// Crystal Sword, Amn, Ral, Mal, Ist, Ohm
		NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;										// Enable Cubing?

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);					// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);					// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);					// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);					// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);					// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);					// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);					// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);					// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);					// Magic Diadem
	//NTConfig_CubingItem.push([NTCU_MAGIC, 285]);  				// Maiden Javelin - ilvl 71
	//NTConfig_CubingItem.push([NTCU_MAGIC, 295]);  				// Ceremonial Javelin - ilvl 77
	//NTConfig_CubingItem.push([NTCU_MAGIC, 305]);  				// Matriarchal Javelin - ilvl 80

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);			// Magic Small Charm
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);			// Magic Grand Charm

	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Blood Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Blood Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);		// Craft Blood Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);		// Craft Blood Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);		// Craft Blood Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);		// Craft Blood Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Blood Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Blood Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);		// Craft Blood Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Blood Ring

	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Caster Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);		// Craft Caster Demonhide Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);		// Craft Caster Wyrmhide Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);		// Craft Caster Vampirefang Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);		// Craft Caster Sharkskin Belt

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****

	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);				// Socket Great Hauberk
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);				// Socket Boneweave
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);				// Socket Archon Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);				// Socket Hellforge Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);				// Socket Kraken Shell
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);				// Socket Sacred Armor

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);					// Socket Colossus Voulge
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);					// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);					// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);					// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);					// Socket Giant Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);					// Socket Crystal Sword

	//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);					// Socket Monarch

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);		// HONE SUNDAN : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);		// RIBCRACKER : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);		// SUICIDE BRANCH : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);		// TITANS'S REVENGE : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);			// BLOODFIST : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);			// BLOODFIST or GRAVEPALM: Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);			// MAGEFIST : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);			// MAGEFIST or LAVA GOUT : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);			// HOTSPUR: Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);			// HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]);			// WATERWALK : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);			// GORE RIDER : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);			// SKIN OF THE VIPERMAGI : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);			// SHAFTSTOP : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);			// KIRA'S GUARDIAN : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);			// ARREAT'S FACE : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);			// HOMUNCULUS : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);			// HERALD OF ZAKARUM : Exceptional -> Elite

	//------------------------------------------------------------------------------
	// Gamble Configuration
	// 		* To specify what items to gamble, adjust the array with the desired item codes.
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;							// Enable gambling?
	NTConfig_GambleStartGold = 2500000;					// Gold amount to start the gambling.
	NTConfig_GambleStopGold = 200000;					// Gold amount to stop the gambling.

	NTConfig_GC = false;								// Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
	NTConfig_GCAmuGold = 300000;						// Gold amount to stop gambling for amulet to craft.

	NTConfig_GambleItem.push(520);						// Amulets
	NTConfig_GambleItem.push(522);						// Rings
	NTConfig_GambleItem.push(418);						// Circlets
	NTConfig_GambleItem.push(419);						// Coronets
	//NTConfig_GambleItem.push(334);					// Leather Gloves
	//NTConfig_GambleItem.push(335);					// Heavy Gloves
	//NTConfig_GambleItem.push(336);					// Chain Gloves
	//NTConfig_GambleItem.push(337);					// Light Gauntlets
	//NTConfig_GambleItem.push(338);					// Gauntlets
	NTConfig_GambleItem.push(331);						// Kite Shield

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;							// Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
	NTConfig_CheckCloneDiablo = false;					// Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
	NTConfig_SoJWaitTime = 5;							// Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
	NTConfig_FastPickit = false;							// This is a new option that causes far less crashes(maybe none).  Is independent of snag delay
	NTConfig_UseMerc = true;							// Set true if you will use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetEnigma = true;  						// Set true to reset enigma when tele bug exists. (Safe.)
	NTConfig_QuitOnPing = 900;							// Ping threshold. (0 to disable.)
	NTConfig_PingInterval = 10;							// If ping is greater than threshold for x seconds, exit game. (0 = Disabled,  x = Time Interval In Seconds.)
	NTConfig_ClearPosition = false;						// Set true if you want to clear area after killing boss.
	NTConfig_PrioritizeWeakerFoes = false;				// Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
	NTConfig_PrioritizeWeakerFoesAreaDisable = [];		// Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
	NTConfig_SwitchTele = false; 						// Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
	NTConfig_PreBuffFade = false; 						// Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
	NTConfig_StopIfStashInventoryFull = false;    		// Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
	NTConfig_FreeRowsQuit = 2;							// If after stashing less than this number of inventory columns are free, bot will pause.
	NTConfig_SkipRegularMonsters = false;				// If true will only kill Champions, Uniques and Bosses.
	NTConfig_DropExtraRejuvs = false;					// When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
	NTConfig_TeleGrab = 1; 								// 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
	NTConfig_CheckPassword = true; 						// Check for game password, quit if none.
	NTConfig_GoWestFromLut = false;		 				// Use Warriv to go to A1 for town functions if starting in A2
	NTConfig_MinPots = 1;								// If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
	NTConfig_CheckPotsTown = 0;							// If less then this many (Health or Mana) potions, will shop them in normal town functions.  Set 0 to always shop them
	NTConfig_AutoMule = false; 							// Set to true to enable muling. Requires NTMule entry point.
	NTConfig_FinishRun = true; 							// true will finish current game. Good for if running the leecher entry or if running main as leader.
	NTConfig_MuleStash = 8; 								// Set this to the free block limit in your Stash. If less than this mule.
	NTConfig_MuleInv = 2; 								// Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
 	NTConfig_UseKeysForPlaceHolder = false;				// Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
	NTConfig_PropsForEtal = 1; 							// Advertising etal at the end of public games.  set to 0 to disable.  Set to 1 or greater for the number of phrases spoken before exiting public games.  See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
	NTConfig_MercStats = false;							// Prints Merc stats to Common Log with Char stats if true
	NTConfig_VoyageToMissingWps = true; 					// when missing a wp setting this to true will have the bot path to and grab the missing wp

	NTConfig_ChatRecording = false;		// Logs all in game chat to a .txt file in D2NT/scripts/logs/ChatR folder
	NTConfig_WhisperToManager = false;		// Logs whispers from in-game to your manager
	NTConfig_WhisperToTab = "common";		// Choose which tab whispers go to, either "common" or "item"
	
	//-------------------------------------------------------------------------------
	// Advanced XML Item Logging
	//-------------------------------------------------------------------------------
	NTConfig_UseXMLItemlog = false; 					// Log kept, sold and ignored items in an XML log file?
	NTConfig_IndependantLog = true;						// Create a seperate file for each character. Item Logfile is found in logs/Item Log/
	NTConfig_LogSoldItems = false;  					// Logs items sold to item logfile?
	NTConfig_LogIgnoredItems = false;					// Log ignored items to item logfile?
	NTConfig_LogCraftedItems = false;					// Log crafted items to item logfile?
	NTConfig_LogItemQuality = 5;						// Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).

	//-------------------------------------------------------------------------------
	// General Log File Options
	//-------------------------------------------------------------------------------
	NTConfig_LogShrines = false;  						// Log shrines found by NTConfig_Shrines array?
	NTConfig_LogCraftingString = false;					// Log the string of ingredients that goes into cube?

	//------------------------------------------------------------------------------
	// Manager Log Options
	//------------------------------------------------------------------------------
	NTConfig_LogSoldItemQuality = 7;					// Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
	NTConfig_CubeProcessToManager = 2;					// Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).

	//-------------------------------------------------------------------------------
	// Immunity Skipping
	//-------------------------------------------------------------------------------
	NTConfig_AreasToNotSkipImmunes = [131, 108];		// Add area ID's into the array seperated by "," for to disable immunity skipping within said area.

	NTConfig_SkipSingle[0] = false;						//Skips all physical immunes.
	NTConfig_SkipSingle[1] = false;						//Skips all magic immunes.
	NTConfig_SkipSingle[2] = false;						//Skips all fire immunes.
	NTConfig_SkipSingle[3] = false;						//Skips all lightning immunes.
	NTConfig_SkipSingle[4] = false;						//Skips all cold immunes.
	NTConfig_SkipSingle[5] = false;						//Skips all poison immunes.

	NTConfig_SkipDual[0] = false;						//Skips all dual physical + magic immunes.
	NTConfig_SkipDual[1] = false;						//Skips all dual physical + fire immunes.
	NTConfig_SkipDual[2] = false;						//Skips all dual physical + lightning immunes.
	NTConfig_SkipDual[3] = false;						//Skips all dual physical + cold immunes.
	NTConfig_SkipDual[4] = false;						//Skips all dual physical + poison immunes.
	NTConfig_SkipDual[5] = false;						//Skips all dual magic + fire immunes.
	NTConfig_SkipDual[6] = false;						//Skips all dual magic + lightning immunes.
	NTConfig_SkipDual[7] = false;						//Skips all dual magic + cold immunes.
	NTConfig_SkipDual[8] = false;						//Skips all dual magic + poison immunes.
	NTConfig_SkipDual[9] = false;						//Skips all dual fire + lightning immunes.
	NTConfig_SkipDual[10] = false;						//Skips all dual fire + cold immunes.
	NTConfig_SkipDual[11] = false;						//Skips all dual fire + poison immunes.
	NTConfig_SkipDual[12] = false;						//Skips all dual lightning + cold immunes.
	NTConfig_SkipDual[13] = false;						//Skips all dual lightning + poison immunes.
	NTConfig_SkipDual[14] = false;						//Skips all dual cold + poison immunes.

	//------------------------------------------------------------------------------
	// ID Options & Other Town Configs
	//------------------------------------------------------------------------------
	NTConfig_IdInField = false;						// set to true to have bot id items in field.  MUST have a tome of id in inventory
	NTConfig_FreeSpaceXY = [2, 4];					// free block if less bot will id.  Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
	NTConfig_AnnounceDroppedItems = false;			// anounce items that are being dropped.  NOTE does not work with items sold to vendor
	NTConfig_dropMessages = [						// randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
								"up for grabs ",
								"dropping ",
								"tossing ",
								"free item on ground ",
							];

	NTConfig_IdentAtCain = false;						// Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
	NTConfig_PocketChange = 500000;						// Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
	NTConfig_DontCainAct = [];							// List any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts.
	NTConfig_Repair = "60";								// Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
	NTConfig_AlwaysUseCain = false;						// Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
	NTConfig_DropCainItems = false;						// set to true to drop items/false sells them to vendor

	//------------------------------------------------------------------------------
	// DPS Meter Config
	//------------------------------------------------------------------------------
	DPSMeter = false;									// This toggles the DPS Meter on / off.
		miniDPSDisplay = false;							// Set true if you run a resolution below 800*600. (Formatting removed.)
		DPSScanSpeed = 50; 								// Delay between each scan (in ms).
		DPSDisplayRate = 1000; 							// Interval DPS is recalculated and displayed (in ms). (Default 1000.)
		DPSScanHist = 2; 								// Scan history (in seconds) to average. (Default 2.)

	//----------------------------------------------------------------------------------
	//Open chest configs configs.
	//		* Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
	//----------------------------------------------------------------------------------
	NTConfig_OpenChest = false;							// Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
	NTConfig_CheckChestid = false;						// Print chest ID's to screen as they're opened?
	NTConfig_OpenChestsInAreaClearing = false;			// Open chests while using clear functions? (Uses NTConfig_Chestids.)

	// Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
	//		* Current area ID can be displayed ingame by pressing Num Pad "*".
	//		* Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
	// 		* A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt.  NOTE some of these are wrong.

	NTConfig_AreasToOpenChestClearing  = [];			// Enter areas for chests to be cleared within. (Areas seperated by commas.)

	NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
						240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
	 					391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
						580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];

	//------------------------------------------------------------------------------
	// Shrine Grabber Settings
	//------------------------------------------------------------------------------

	NTConfig_ShareExpShrine = false;					// Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
	NTConfig_Shrines = [0, 0, 0, 0, 0];					// Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)

	//------------------------------------------------------------------------------
	// Attack Configuration
	// 		* Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
	// 		* As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = -1;	// First skill. Set to -1 if you won't
	NTConfig_AttackSkill[1] = 112;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 113;	// Primary aura to boss. Set to -1 if you won't
	NTConfig_AttackSkill[3] = 112;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 113;	// Primary aura to others. Set to -1 if you won't
	NTConfig_AttackSkill[5] = -1;	// Secondary skill in case monster is immune to primary skill. Set to -1 if you won't
	NTConfig_AttackSkill[6] = -1;	// Secondary aura. Set to -1 if you won't
	NTConfig_AttackSkill[7] = -1;	// Tertiary skill in case monster is immune to primary skill. Set to -1 if you won't
	NTConfig_AttackSkill[8] = -1;	// Tertiary aura. Set to -1 if you won't

	prewavespot = [15092, 5028];						// Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)

	NTconfig_HighMaxAttack = false;						// Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
	NTConfig_HighMaxAttackAreas = [131];				// If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)

	NTConfig_HighMaxAttacks = 300;						// Maximum number of attacks (HIGH) before skipping.
	NTConfig_LowMaxAttacks = 20;						// Maximum number of attacks (LOW) before skipping.

	MonstersToAttackFirst = 							// Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
	[58,59,60,61,62,101,102,103,104,190,191,
	192,193,194,206,207,208,209,228,239,240,
	241,278,279,280,281,282,283,303,312,480,
	481,482,483,484,485,486,529];

	NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes

	//------------------------------------------------------------------------------
	// Check Safe Settings
	//------------------------------------------------------------------------------
	// Check Self Safe. Set to []; for none.
	// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
	// Use this format: ['01','02'] etc. Add as many or as few as you want.

	NTConfig_CheckSelfSafe = ['01'];

	// Check Merc's Safe. Set to []; for none.
	// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
	// Use this format: ['01','02'] etc. Add as many or as few as you want.

	NTConfig_CheckMercSafe = ['01'];

	//------------------------------------------------------------------------------
	// Class Specific Settings
	//------------------------------------------------------------------------------

	NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.

	NTConfig_UseRedemptionHP = 80;						// Use Redemption if under this % health. (Set 0 to disable.)
	NTConfig_UseRedemptionMP = 60;						// Use Redemption if under this % mana. (Set 0 to disable.)

}
08/07/2013 14:35 easy_kd#591
Hey Guys, ich habe folgende Fragen und hoffe ihr könnt mir helfen.!
Ich benutze eine Bowie die überwiegend Dia farmen soll, bzw das komplette SC.
Sobald sie allerdings sich in eine Masse reinteleportiert, wars das auch schon mit ihr.
Folgende Frage: Kann man beim d2nt Etal einstellen, dass der Char vom Wp aus losläuft.?
In der Datei kommt nur [E] für Entrance und [S] für Star vor und am besten soll die Gute das telen ganz lassen und durch den Sc laufen.

Greetz easy_kd
08/10/2013 03:59 MrHeschi#592
Hat einer ein Amazone - Java skript welche Skills muss oder soll meine Java Ama bei Cow runes nutzen ?ch bekomms nach 4std einstellen nicht hin und wie läuft das alles mit dem Cowlevel ab? nach 2-3min bekommt meine Ama ein chicken weil meine Ama keine attacken macht und kaputt gekloppt wird :/


90er Ama Java, Torch,anni,paar life skiller, Zuflucht Monarch,Titans waffe, CoH rüstung, Ravefrost ring, Donnergot.. Gürtel, Draculs Handschuhe, Treck Schuhe, 1xNagelring, Mara amu...

kann mir vieleicht einer tipps geben ? ist meine erste Ama für Cow-Runs
08/25/2013 16:49 Chrisi321#593
Der Download Link vom bot gibt es nicht mehr.
könnte jemand ihn neu hochladen?
08/28/2013 22:39 Chrisi321#594
Ich habe nun den bot von einen freund bekommen.
jetzt hab ich ein neues problem.
Ich habe meinen bot eingestellt wollte ihn starten
und es kommt

config check loaded by default this displays when your character config hasn't been edited


Ich habe Damals schon D2nt benutzt aber das hier ist mir echt neu!
ich hoffe es kann mir jemand bei diesem problem helfen!
09/14/2013 10:21 Wezye#595
Warum bot wirft meine Sachen? Wie kündige ich es?
09/21/2013 22:58 oli3010#596
Hmm funzt nicht,neuen link bitte falls den einer hat!

Danke

gl and hf
09/22/2013 12:45 Bobbobaer#597
Hallo Zusammen,

ich habe den Etal 3.165 installiert und die Charconfig angepasst. Sowohl bei meiner Sorc als auch meinem Pala erstellt der Bot ein Spiel und sobald die Map aktiviert wird, beendet sich das Spiel.
Konfiguration:
Win 7 - 64 bit - ultimate
ntj-Dateien mit Notepad++ angerührt
Standard-Sorc-Script kopiert und mein Charnamen dran gehangen -> selbes prob
Kompatibilitätsmodus ein und ausgeschaltet
Ja, Dia 2 ist in Englisch ...

was kann ich tun ?

Gruß,
Stephan
10/08/2013 07:58 W32.Diablo.bot#598
Ich hab kleines Prob,mein Hammadin Lv94 ist die letzten beiden nächste zwei mal gestorben und das auch noch im Thronsaal,was ich jetzt merkwürdig finde,die ganze zeit war nichts und es ist ein Perfekter Hammadin.

In den Logs finde ich aber nichts oder ich schaue die falschen Loga an.
10/08/2013 20:00 mirkoregge#599
24-Stunden-Disconnect vom Router? Dann steht dein Char ingame noch rum und wird angegriffen, aber D2 hängt sich auf; dann wirst du nach ~20ec gekickt; reicht aus um zu sterben; auch mit perf equip
10/09/2013 08:13 W32.Diablo.bot#600
Der ist aber auf 7-8Uhr eingestellt wen ich aufstehe,er ist aber zwei mal um 5:00 uhr gestorben,heute war aber wider alles normal.

merkwürdig