Working CE Hack (Vac hack, No aggro hack, Zoom hack)

11/08/2010 12:22 Fusinator#46
Mobs run wild back and forth and cant target them properly , how can i fix this?
11/16/2010 19:46 hackpro18#47
hmm thanks first....
when i attack 1 mob some mobs follow me when i stop they running away
i cant collect alotttttttt of monsters at same time? or i should run and run and run
and each time to attack monster?
11/16/2010 19:58 Skeptiks#48
Quote:
Originally Posted by hackpro18 View Post
hmm thanks first....
when i attack 1 mob some mobs follow me when i stop they running away
i cant collect alotttttttt of monsters at same time? or i should run and run and run
and each time to attack monster?
I know there is some problems with it so i am sorry :S
11/16/2010 20:14 hackpro18#49
hmm u know where i can get good one?
=]
...... that i can stay and all the mobs will run to me.. tnx.
11/16/2010 20:32 Skeptiks#50
Quote:
Originally Posted by hackpro18 View Post
hmm u know where i can get good one?
=]
...... that i can stay and all the mobs will run to me.. tnx.
I don't know sorry btw I don't think there are any that is so much better
11/19/2010 14:27 hackpro18#51
ok ty
11/19/2010 15:07 lofbeck01#52
range hack is working ? in elite dekaron ?
11/19/2010 20:21 Skeptiks#53
Quote:
Originally Posted by lofbeck01 View Post
range hack is working ? in elite dekaron ?
Yes it does.
11/20/2010 22:45 unv2#54
what use version CE ??? can i use version CE 5.5??
11/20/2010 23:04 Skeptiks#55
Quote:
Originally Posted by unv2 View Post
what use version CE ??? can i use version CE 5.5??
Use newest
11/21/2010 00:39 jeff00#56
how to get the box haackk
11/21/2010 01:25 Skeptiks#57
Quote:
Originally Posted by jeff00 View Post
how to get the box haackk
Box hack...?
11/22/2010 04:17 gomz#58
i cat used it..because Im always DISCONECTED everyday I use this HACK...why? help me please...
11/22/2010 16:26 Skeptiks#59
Quote:
Originally Posted by gomz View Post
i cat used it..because Im always DISCONECTED everyday I use this HACK...why? help me please...
Depends on what hacks you use, speed hack DC you very often. And also vac hack can do that for some reason don't know why, sorry. I can't fix it because I have quit playing Dekaron
11/22/2010 18:01 Drako_x#60
The Vac that I use is better than this one, is actually a mass spwn script with the boss freeze. I was testing it out and I figure out it worked as a vac hack, but way better. It has more range for monsters to follow you...hope it works:

[ENABLE]
alloc(checkmobs, 1024)
alloc(MonsterProperties, 2048)
alloc(vacmobs, 2048)
alloc(vacfreezeboss, 2048)
label(returnhere)
label(originalcode)
label(PropertyBace)
label(ReturnMonsterProperties)
registersymbol(PropertyBace)


00450CAE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:

00450BCD: //8B 50 1C 89 51 20
jmp checkmobs
nop
returnhere:

checkmobs: // check for boss or normal mob
CMP [EAX+64],00000000
JNE vacfreezeboss
JE vacmobs
jmp returnhere

vacfreezeboss: // found boss freeze it
mov [ecx+04],00000000 //DwExploreRange
mov [ecx+08],00000000 //DwSight
mov [ecx+0C],00000000 //DwPersuitRange
//DwAvoidRange eax+0C
mov [eax+10],00000000//DwExploreStandDelay eax+10
mov [eax+14],00000000//DwExploreMoveDelay eax+14
mov [eax+18],00000000//DwStandDelay eax+18
mov [eax+1C],00000000//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
mov [ecx+40],000000FA //dwFollowTarget
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
jmp originalcode

vacmobs: // normal mobs found vac them
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],00000001 //DwMoveDelay
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
mov [ecx+40],000000FA
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
jmp originalcode

originalcode: // original code vac
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,100 // number spawn
//mov [eax+8c],edx
//mov edx,01 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
jmp returnhere

MonsterProperties: // mass spawn
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
mov [ecx+90],000000FA //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00



[DISABLE]
dealloc(checkmobs)
dealloc(MonsterProperties)
dealloc(vacmobs)
dealloc(vacfreezeboss)
unregistersymbol(PropertyBace)
00450BCD: //8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx

00450CAE:
mov eax,[eax+00000098]

Give it a try and tell me if it worked....have fun.