Quote:
Originally posted by giacometti+Apr 7 2007, 07:36--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (giacometti @ Apr 7 2007, 07:36)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Matt.dk@Apr 5 2007, 22:58
Seems to work fine for me... Just a question though, does the Red Name option also count for enemy guilds? If it does, thats a big plus. If not then I guess I'll just have to bot and dc when anyone comes around. If the redname does not count for enemy guilds, then thats definately something to consider adding.
Nice work.
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ty Matt, unfortunately I could not understand how guild names are organized on conquer memory, so i couldnt add that feature you requested.
@windstorm: just copy and paste the list... and you just need to save one time. Well, if you are not satisfied, just make a copy of coplus2.exe to another directory and use it for another char.
@lov2u2: you just need to type the exactly name of the mob on notify list. Look how DM did that in page 1 or 2 of this threat. [/b][/quote]
I remember finding some text and float values that related to Guild colors (ally/enemy) and name (text). That was a few months back, so a few versions back of CO. I did it all in artmoney, mainly with comparitive memory searching.
I'm sure I could find those old values again, if you'd like some help finding the guild values I'll be happy to lend a hand.