[Howto]Mob_proto endpacken und packen

07/14/2010 12:10 diore#46
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07/14/2010 13:08 WoJjTeK#47
Tool from GFO Works, but ... Only for Wild Dogs. ( In my polish mob_proto) Wolfs are ... black ( bad sign in mob_color ? ) ... It should be corrected.
07/14/2010 13:23 diore#48
Quote:
Originally Posted by WoJjTeK View Post
Tool from GFO Works, but ... Only for Wild Dogs. ( In my polish mob_proto) Wolfs are ... black ( bad sign in mob_color ? ) ... It should be corrected.
The mob have the name in game?
07/14/2010 16:53 DarkSane#49
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07/14/2010 16:59 Priince_D#50
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Originally Posted by DarkSane View Post
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Und die anderen Monster, haben die auch Namen?..
07/14/2010 17:02 DarkSane#51
Quote:
Originally Posted by xSuperherox3 View Post
Und die anderen Monster, haben die auch Namen?..
Nein :D
07/14/2010 18:36 2good4you111#52
So leute macht mir ne Mob Proto mit ALLEN mobs :D
bin grad zu faul
07/14/2010 19:41 αddι#53
Quote:
Originally Posted by 2good4you111 View Post
So leute macht mir ne Mob Proto mit ALLEN mobs :D
bin grad zu faul
Lesen BEVOR du postest.. :facepalm:
07/15/2010 12:43 Fritz3#54
Bei mir funktioniert es nicht...
weder das entpacken noch das packen...
Bekomme immer Fehlermeldungen
08/08/2010 03:27 VeN.#55
Total failed
Is aber eh bald die "perfektion" drausen xD
08/08/2010 03:37 syslen#56
Cool, der is ja endlich Pub!

*THX-Given*
08/08/2010 08:29 PangerLenis#57
Quote:
Originally Posted by IgorGlock View Post
schon getestet?
Virusfrei? Habe angst diese m2.exe zu entpacken :D

^ Screen.

///EDiT: Nicht zufällig aus Metin2 UG? aaaaaaa.....
du hast schiss die m2.exe zu entpacken:facepalm:
Das is die gleiche, wie die von der Item_proto oder überhaupt von dem Entpacker von Darki!
08/18/2010 19:31 Shinzo[Lost-World]#58
bei mir kommt ne fehlermeldung

Code:
<!--
	"Buildfile" is the name of the root tag.

	GENERAL INFORMATION
		"D:\Games\METIN2" is my Metin2 installation directory.
		You need to change this path if you want to use this script.
		(You also need to remove unnecessary actions.)
-->
<Buildfile version="1.1">
	<!--
		The action types "extract", "create", "item_proto_extract", "item_proto_create", "mob_proto_extract" and "mob_proto_create" are
		currently valid.

		There are also action-type-dependent attributes:
		If Action-Type is "extract"
			Attribute Name					Description
			"outputPath"					The path (relative or absolute) of the target directory where all files should be saved to.
			"archivePath"					The path (relative or absolute) of the input archive (without any extension, like ".epk" or ".eix")
			
			Optional Attributes
			"extractAll"					If this attribute is specified (value is ignored) every file in the archive is extracted.
			"createXML"						If this attribute is specified (value is ignored) a xml file will be created.
			"xmlPath"						(INFO: Needed if "createXML" is set.) The output filename of the XML file.
	-->
	<Action type="extract" archivePath="C:\Games\METIN2\pack\root" outputPath="Source" extractAll="something" />
	<Action type="extract" archivePath="C:\Games\METIN2\pack\root" outputPath="Source" extractAll="doSo" createXML="something" xmlPath="myRootPack.xml" />
	<Action type="extract" archivePath="C:\Games\METIN2\pack\ETC" outputPath="ETCSource">
		<!--
			If the action type is "extract",
			the "File" tag contains the path (in the archive)
			of the file to extract.

			The "File" tag has no attributes.
		-->
		<File><![CDATA[d:/ymir work/ui/936_guild.dds]]></File>
		<File><![CDATA[d:/ymir work/ui/936_introempire.dds]]></File>
		<File><![CDATA[d:/ymir work/environment/t2.msenv]]></File>
		<File><![CDATA[d:/ymir work/ui/skill/warrior/gyeoksan_01.sub]]></File>
	</Action>

	<!--
		//
		// Archive Creation Examples
		//
	-->

	<!--
		If the action type is "create" you need to specify these attributes:

		Attribute Name									Description
		"output"										The path of the output archive (without any extension, like ".epk" or ".eix")
	-->
	<Action type="create" output="MyArchive">
		<!--
			If the action type is "create" you need to specify
			one or more files to add to the archive.

			Every file to add has an own "File"-Tag.
			This tags needs to have the following attributes:

			Attribute Name								Description
			"archivedPath"								The absolute path of the file in the archive
			"type"										The type how to store the file in the archive.
														(0 = not compressed & not encrypted
														 1 = compressed & not encrypted
														 2 = compressed & encrypted)
		-->
		<File archivedPath="item_proto" type="2">item_proto</File>
	</Action>
	
	<!-- 
		//
		// item_proto Extraction Example
		//
	-->
		
	<!-- 
		If the action type is "item_proto_extract" you need to specific
		the following attributes:

		Attribute Name									Description
		"path"											The path of the item_proto file.
		"output"										Filename of the output XML file.
	-->
	<Action type="item_proto_extract" path="item_proto" output="item_proto_dump.xml" />
	
	<!--
		//
		// item_proto Creation Example
		//
	-->
		
	<!-- 
		If the action type is "item_proto_create" you need to specific
		the following attributes:

		Attribute Name									Description
		"path"											The path of the item_proto file.
		"output"										Filename of the output XML file.
	-->
	<Action type="item_proto_create" path="item_proto_dump.xml" output="item_proto_new" />

	<!-- 
		//
		// mob_proto Extraction Example
		//
	-->
		
	<!-- 
		If the action type is "mob_proto_extract" you need to specific
		the following attributes:

		Attribute Name									Description
		"path"											The path of the mob_proto file.
		"output"										Filename of the output XML file.
	-->
	<Action type="mob_proto_extract" path="mob_proto" output="mob_proto_dump.xml" />

	<!--
		//
		// mob_proto Creation Example
		//
	-->
		
	<!-- 
		If the action type is "mob_proto_create" you need to specific
		the following attributes:

		Attribute Name									Description
		"path"											The path of the mob_proto file.
		"output"										Filename of the output XML file.
	-->
	<Action type="mob_proto_create" path="mob_proto_dump.xml" output="mob_proto_new" />
</Buildfile>
is da was falsch?
08/18/2010 19:35 Julz'#59
1. Schau aufs Datum #Reportet
2. Dein Ava ist häßlich x_x
3.Kann dir auch nich Helfen
08/18/2010 19:39 Shinzo[Lost-World]#60
mach kein posthuntig und melde dich wenn du was nützliches zu schreiben hast