How to speed hack in BOI

06/24/2010 22:54 oOldsqL#46
i could teleport through the whole map ;) but maybe there is an z-achis you have to change 2
06/25/2010 09:13 Absolutee#47
I can teleport in whole map too... but how to change the map itself?

I mean, can u teleport from Atlantis to Bermuda for exaple? Couse this could be really usefull for cheat jail system :D
06/25/2010 15:57 v1510n#48
Change maps? Would probably have to WPE that, since it has to load areas.
06/25/2010 16:39 laxika#49
Works like a charm with ArtMoney too. Thanks bro!
06/25/2010 21:05 Absolutee#50
Btw.. i finally got my lvl 7 odin souljade and i can get the attak rate address.

But it just does't work.. like damage itself... u can change but no benefits.



And.. can u explain more about map changing?
06/25/2010 21:11 laxika#51
Quote:
Originally Posted by Absolutee View Post
Btw.. i finally got my lvl 7 odin souljade and i can get the attak rate address.

But it just does't work.. like damage itself... u can change but no benefits.



And.. can u explain more about map changing?
It stored as a byte too? Because I'm a lvl 70+ berzy and can't get it. :s
06/25/2010 21:38 Absolutee#52
Yeah it is a byte .. but i'm a brz too and never never can get it from the skill.

With soul jade is quite easy but it just doesn''t work. U can set to 255 but attak rate doesn't change... i think it is server side like damage itself.
06/25/2010 21:38 omg artix#53
Simple answer. It's Server Sided (<- nearly unhackable) like most of teh Values in BOI.
06/26/2010 00:00 v1510n#54
You would think speed/position is server sided, but it isn't. This makes a lot of things questionable.
Like being hidden, stealth or slyr obfuscate.
Like critical rate, slyr grim visage.
Like all skill cool downs.

HP, Mana, EXP, XP, items, are all server sided.

Got to try anything possible.

BTW, still cant teleport full map length with just two addresses. I reduced all the possibilities to the ones that had the exact same position value when I did short teleports, and changed all of those at the same time. That got me to do full teleports. There must be some check value, but that many combinations is a pain. If only I could bind them all to one value and do quick edits instead of selecting and changing them all.
06/26/2010 07:40 Absolutee#55
Well, i think u can do something about spell recharge.

I'm sure enought i sow a champions spamming his aoe.


Point is i'm not sure at all it can be done with CE... we have to try WPE too if we wanna cover all the options and find all what we can do ..:D
06/26/2010 20:12 v1510n#56
OH!! I think I know why teleporting works. Probably because that compass thing exists.
There aren't any items or skills that reduce cooldown though, do they?

Maybe tech research can be sped up too. Hmm.
06/26/2010 20:20 laxika#57
Quote:
Originally Posted by Absolutee View Post
we have to try WPE too if we wanna cover all the options and find all what we can do ..:D
Someone said if you try to do that we get dc... (Try to send useskill when it not recharged.)

EDIT:

Quote:
Originally Posted by summoner01 View Post
Well for realm switch, it seems to keep it's timer regardless, and if the packet it sent before the 10 sec, it returns with a d/c. As for skill timers, the send you send a packet for a skill on c/d, you get a d/c. I tried this with potions too. Also, I tested spliting items, and then putting an item in the same place as the item I previously split, to try and spilt that item; if the item can't be split, it just moves that item to the next available slot in your inventory.
06/26/2010 20:41 Absolutee#58
So last chances is the old and darling olly :P

But i think i'n not able anymore to dercypt the new games encrypts and pack system...:rolleyes:
06/26/2010 23:18 barnism#59
I'm quite new with CE and am having a little bit of trouble finding the address for run speed. Does anyone know it?
06/26/2010 23:48 v1510n#60
The address depends on everytime it is run, so we can't help you.
It can't be that hard to get a basic mount, but that's probably the only way to capture the speed. Searching 2 byte integers only seems to give the result faster, but still 255 maximum.