Big Update:
Changelog:
Player ESP
- Added held item / current item display
- Added shield and armor status bar
- Added separate maximum view distance for corpses
NPC ESP
- Added Queen
- Added Tick (Spider Bot)
- Added Surveyor Bot
- Added Bombardier Bot
- Added Sentinel Turrets
Object ESP
- Added Bus (Vehicle Container)
- Added Truck (Vehicle Container)
- Added Machine Container
- Added Security Camera
- Added Drawer Containers
- Added Medical Drawers / Medical Containers
- Added Cabinets
Plant ESP (Located under Objects Tab)
- Added Great Mullein
- Added Mushrooms
- Added Agave
- Added Apricot
- Added Lemon
Other ESP (Located under Objects Tab)
- Added Medical Bags
- Added Fruit Baskets
- Added Carryable Objects
- Added Mine / Traps
- Added Grenade / Throwing Grenade
Aimbot
- Added movement prediction based on player velocity
Includes bullet/projectile speed and gravity calculation
Smart NPC Aimbot (ARC Weak Spots)
- When enabled, the aimbot can target ARC NPCs (Wasp, Hornet, Rocketeer, Snitch, Leaper, Spotter, Queen, Pop, Turret, Bastion, Shredder, Tick, Surveyor, Bombardier, Sentinel.
- For players, it still uses the selected bone (Head, Neck, Chest, Spine)
- Uses the same FOV and distance limits as player aimbot.
- NPCs are not filtered by health, since their health data can be invalid or zero
Battle Mode Hotkey
- What it does: One key to hide most visuals and show only Player ESP and NPC ESP.
How it works:
- Default hotkey: F6 (configurable in Settings).
When active:
- Shown: Player ESP (boxes, lines, names, health, etc.) and NPC ESP.
- Hidden: Items, Objects, Radar, Crosshair, FPS, Time, Resolution, FOV circle.
- Press the hotkey again to turn Battle Mode off.
- Settings: Settings tab → Hotkeys → "Battle Mode (Players & NPC ESP only)".
Font Size Slider
- Settings: Settings tab → Display → "Font Size" slider.
Aimbot Humanization (Human-like Aim)
- Makes aim movement look more human instead of robotic or hard, smooth aim lock.
How is Works:
- Variable speed: Smooth factor varies slightly each frame (0.92–1.08) so aim speed isn’t constant.
- Distance-based overshoot: Small chance to overshoot only when far from target (1.5°–25°), not on small adjustments.
- Slow-down near target: When within ~0.8° of target, aim slows by ~12% for a softer lock.
- Micro-jitter: Small random shake (hand tremor). Jitter is reduced when close to target for a cleaner lock.