Hackvalues

05/04/2006 20:01 eisfeld2003#46
ich finde die auch nicht , deshalb will ich ja die alten dateien

Und ich will das wie mit dem G3 Speed skill , mit einem anderen skill machen z.B + defense
05/04/2006 22:41 Bugroger#47
nun ja mit def, ich hab jetzt keine Lust das zu probieren, da ich pennen will.
Aber theoretisch müssteste nur einfach deinen def Wert wenn "c" drückst merken, den dann suchen, Klamotten ausziehen, neuen Wert suchen, etc...

Kann nich schlafen^^
Also theoretisch würds ja klappen, aber praktisch gehts leider net...
Wenn ich meine Def Speicheraddy verändere hab zwar 255 Def xD
Aber n Knight macht nich weniger Dmg als sonst O.o

Da muss noch irgendwas anderes dahinter stehen, als bloß dem Speicher nen neuen Wert zu geben...
05/05/2006 07:34 eisfeld2003#48
ja hab ich auch schon alles probiert ist aber glaub ich serverseitig, also die werte, aber skills müssen gehen da g3 speed ja auchn skill ist , nun könnte man ja nen skill nehmen oder ne eelsoup , die value suchen und den mehrfach einsetzen wie wenn beim speed ne 4 vor schreibt, ist das ja so als ob man 4 speedups gleichzeitig hat das muss doch auch bei den anderen gehen oder ????

Ich hab allerdings die values nicht finden können.
05/05/2006 14:32 Bugroger#49
Ich frag jetzt einfach mal hier, kann mir jemand die alten *.dat Datein geben, dann kann ich auch mitsuchen :)

Noch ne andere Frage, wenn ich die Speicheradresse gefunden hab und dann die halt ebend mit den schönen F's füll, kommt der nur bis max 255. Wie komm ich noch höher?
05/05/2006 14:43 markbuis#50
Bugroger add me on MSN ([Only registered and activated users can see links. Click Here To Register...]) i got the old files for you

Tschus
05/05/2006 15:52 syntex#51
the old files wont help you ...
there is nothing to see :)
05/05/2006 16:36 markbuis#52
Some people did say that you can find out the values for things if you got the file but thats not right?
05/05/2006 16:53 Neofight#53
LOL ^^

ich werde die altren dateien mal packen und Hochladen im Edit ;)

ICh find es hier voll amüsant wie sich noch unerfahrene Mem Editoren den grossen sachen herantrauen und suchen und testen und und und ich lach mich kaputt

Um wirklich diesen genauen wert zu finden bedarf es aber dann doch etwas mehr an erfahrung mit Hex adressen etc (die selbst ich noch nciht so habe)

Desegen mache ich Range freeze oder range Reduce

Neo

Edit:

Hier sin die Files Gepackt ^^

HF beim suchen un ich will karma sehen :P

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05/05/2006 22:55 eisfeld2003#54
Neo, du hast nich zufällig noch nen link zu deinem reader und deinem "know how" oder ???? :D :D :D
05/06/2006 00:24 Neofight#55
N link zu dem Reader ???
Das prog heisst Kode mehr kann ich ned helfen uppen tue ich es nid :P

den hab ich Per MSN bekommen ^^

Unnen link zu dem know how das wird schwer 0_o mein Hirn is garned ans inet angeschlossen ^^ ;)

im grunde isses nich schwer die werte sind alle in ms millisekunden eingeteilt.
einfach mal nen bissl ingame ausprobieren
mir isses game gewiss !!220!! mal abgekackt bevor es gefunzt hat :D

Neo
05/06/2006 01:37 DrogenViech#56
hmpf -.-
der reader wurde hier mal gepostet das weiss ich <.<
ist aber irgendwie weg <.<
also dieses "kode 1.0" von "thekompany" isses nich...
find nix gescheites bei google
05/06/2006 09:17 markbuis#57
Ich bin pro in deutsch , super toll

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Brauch diese editor , kein trojan oder virus , du kann es scannen

Auf wiedersehen ^^
05/06/2006 12:12 eisfeld2003#58
Hammer du bist super, besten Dank
05/06/2006 12:50 DrogenViech#59
yeah danke :D

edit: hab gescannt, ist nix drinn ^^
edit2: goil das ding workt sogar :D
05/06/2006 14:45 syntex#60
paar Skills!

;knight
(skill (class 0) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 6) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;run
(skill (class 0) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;behead
(skill (class 0) (index 2) (redistribute 1) (limit 1 0 0 0) (maxlevel 20) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upgrade weapon
(skill (class 0) (index 3) (redistribute 1) (limit 5 0 0 0) (maxlevel 10) (mp 10) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;thunder
(skill (class 0) (index 4) (redistribute 1) (limit 18 0 0 0) (maxlevel 5) (mp 10) (lasttime 0) (delay 0 5000 0) (value1 0) (value2 0)) ;mock
(skill (class 0) (index 5) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 28) (lasttime 0) (delay 600 3300 0) (value1 0) (value2 0)) ;Transcendental
(skill (class 0) (index 6) (redistribute 1) (limit 30 1 0 0) (maxlevel 15) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upblockshield
(skill (class 0) (index 7) (redistribute 1) (limit 24 0 3 5) (maxlevel 5) (mp 15) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;UpperSlash
(skill (class 0) (index 8) (redistribute 1) (limit 41 1 4 5) (maxlevel 3) (mp 24) (lasttime 0) (delay 0 5000 0) (value1 0) (value2 0)) ;Enrage
(skill (class 0) (index 9) (redistribute 1) (limit 39 1 5 1) (maxlevel 3) (mp 19) (lasttime ) (delay 800 3300 0) (value1 0) (value2 0)) ;Edge
(skill (class 0) (index 10) (redistribute 1) (limit 42 1 0 0) (maxlevel 1) (mp 86) (lasttime ) (delay 0 90000 0) (value1 0) (value2 0)) ;WildAccuracy
(skill (class 0) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;rest
(skill (class 0) (index 12) (redistribute 1) (limit 10 0 0 0) (maxlevel 15) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal
(skill (class 0) (index 13) (redistribute 1) (limit 43 1 7 1) (maxlevel 5) (mp 15) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;FatalWound
(skill (class 0) (index 14) (redistribute 0) (limit 15 0 0 0) (maxlevel 3) (mp 25) (lasttime 0) (delay 0 120000 0) (value1 0) (value2 0)) ;Protect
(skill (class 0) (index 15) (redistribute 0) (limit 25 0 0 0) (maxlevel 1) (mp 58) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;ShieldSmash
(skill (class 0) (index 16) (redistribute 1) (limit 50 2 0 0) (maxlevel 5) (mp 24) (lasttime 0) (delay 0 4600 0) (value1 0) (value2 0)) ;UpperSmash
(skill (class 0) (index 17) (redistribute 1) (limit 53 2 0 0) (maxlevel 5) (mp 12) (lasttime 0) (delay 0 700 0) (value1 0) (value2 0)) ;Infernal
(skill (class 0) (index 18) (redistribute 0) (limit 50 3 0 0) (maxlevel 4) (mp 300) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;RainforceDefense
(skill (class 0) (index 19) (redistribute 1) (limit 51 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;ChantProtect
(skill (class 0) (index 20) (redistribute 1) (limit 50 2 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpParry
(skill (class 0) (index 21) (redistribute 1) (limit 52 2 0 0) (maxlevel 2) (mp 46) (lasttime 0) (delay 0 14000 0) (value1 0) (value2 0)) ;CDash
(skill (class 0) (index 22) (redistribute 1) (limit 52 3 0 0) (maxlevel 4) (mp 72) (lasttime 0) (delay 0 25000 0) (value1 0) (value2 0)) ;CShieldAttack
(skill (class 0) (index 23) (redistribute 1) (limit 55 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;ChantHealing
(skill (class 0) (index 24) (redistribute 1) (limit 53 2 0 0) (maxlevel 6) (mp 200) (lasttime 0) (delay 0 600000 0) (value1 0) (value2 0)) ;CBerserk
(skill (class 0) (index 25) (redistribute 1) (limit 54 2 0 0) (maxlevel 5) (mp 49) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CPullSwing
(skill (class 0) (index 26) (redistribute 1) (limit 52 3 0 0) (maxlevel 2) (mp 0) (lasttime 0) (delay 0 40000 0) (value1 0) (value2 0)) ;CSacrifice
(skill (class 0) (index 27) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantDefLightning
(skill (class 0) (index 28) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantDefIce
(skill (class 0) (index 29) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantDefFire
(skill (class 0) (index 30) (redistribute 0) (limit 50 2 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpReinforceVitality
(skill (class 0) (index 31) (redistribute 1) (limit 54 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantAccuracy
(skill (class 0) (index 32) (redistribute 1) (limit 54 3 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 10000 0) (value1 0) (value2 0)) ;CChantBattle
(skill (class 0) (index 33) (redistribute 1) (limit 56 3 0 0) (maxlevel 2) (mp 0) (lasttime 0) (delay 1500 1800000 0) (value1 0) (value2 0)) ;CChangeVitality
(skill (class 0) (index 34) (redistribute 1) (limit 58 3 0 0) (maxlevel 1) (mp 475) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;CShieldResilience
(skill (class 0) (index 35) (redistribute 0) (limit 59 3 0 0) (maxlevel 2) (mp 240) (lasttime 0) (delay 3200 40000 0) (value1 0) (value2 0)) ;CReincarnate
(skill (class 0) (index 36) (redistribute 1) (limit 61 2 12 15) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal3
;mage
(skill (class 1) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 6) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;run
(skill (class 1) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;behead
(skill (class 1) (index 2) (redistribute 1) (limit 8 0 0 0) (maxlevel 20) (mp 7) (lasttime 0) (delay 1300 600 0) (value1 0) (value2 0)) ;fire magic
(skill (class 1) (index 3) (redistribute 1) (limit 3 0 0 0) (maxlevel 20) (mp 6) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;ice magic
(skill (class 1) (index 4) (redistribute 1) (limit 0 0 0 0) (maxlevel 10) (mp 2) (lasttime 0) (delay 600 600 0) (value1 0) (value2 0)) ;litning magic
(skill (class 1) (index 5) (redistribute 0) (limit 25 0 0 0) (maxlevel 1) (mp 64) (lasttime 0) (delay 800 5000 0) (value1 0) (value2 0)) ;ProtectRange
;(skill (class 1) (index 6) (redistribute 1) (limit 50 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upIce2
;(skill (class 1) (index 7) (redistribute 1) (limit 50 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upFire2
(skill (class 1) (index 8) (redistribute 1) (limit 7 0 0 0) (maxlevel 5) (mp 6) (lasttime 0) (delay 0 4200 0) (value1 0) (value2 0)) ;self heal
(skill (class 1) (index 9) (redistribute 1) (limit 31 1 4 5) (maxlevel 5) (mp 56) (lasttime 0) (delay 0 1200 0) (value1 0) (value2 0)) ;shock magic
(skill (class 1) (index 10) (redistribute 1) (limit 16 0 8 3) (maxlevel 10) (mp 8) (lasttime 0) (delay 1800 600 0) (value1 0) (value2 0)) ;Any heal
(skill (class 1) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;rest
(skill (class 1) (index 12) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;uplitning
(skill (class 1) (index 13) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upIce
(skill (class 1) (index 14) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upFire
(skill (class 1) (index 15) (redistribute 1) (limit 32 1 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;Meditation
(skill (class 1) (index 16) (redistribute 1) (limit 37 1 10 1) (maxlevel 1) (mp 240) (lasttime 0) (delay 3200 5000 0) (value1 0) (value2 0)) ;revival
(skill (class 1) (index 17) (redistribute 0) (limit 30 1 0 0) (maxlevel 1) (mp 45) (lasttime 0) (delay 2200 0 0) (value1 1) (value2 3)) ;stoneshield
(skill (class 1) (index 18) (redistribute 0) (limit 35 1 17 1) (maxlevel 1) (mp 58) (lasttime 0) (delay 2200 0 0) (value1 1) (value2 5)) ;stoneshield2
(skill (class 1) (index 19) (redistribute 0) (limit 40 1 18 1) (maxlevel 1) (mp 64) (lasttime 0) (delay 2200 0 0) (value1 2) (value2 7)) ;stoneshield3
(skill (class 1) (index 20) (redistribute 0) (limit 45 1 19 1) (maxlevel 1) (mp 75) (lasttime 0) (delay 2200 0 0) (value1 2) (value2 10)) ;stoneshield4
(skill (class 1) (index 21) (redistribute 0) (limit 50 1 20 1) (maxlevel 1) (mp 82) (lasttime 0) (delay 2200 0 0) (value1 2) (value2 15)) ;stoneshield5
(skill (class 1) (index 22) (redistribute 1) (limit 36 1 10 10) (maxlevel 5) (mp 39) (lasttime 0) (delay 1500 600 0) (value1 0) (value2 0)) ;Plus Anyheal
(skill (class 1) (index 23) (redistribute 1) (limit 21 0 4 10) (maxlevel 10) (mp 12) (lasttime 0) (delay 700 600 0) (value1 0) (value2 0)) ;Spark
(skill (class 1) (index 24) (redistribute 1) (limit 34 1 3 10) (maxlevel 5) (mp 43) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;MagicWideIce
(skill (class 1) (index 25) (redistribute 1) (limit 33 1 2 10) (maxlevel 5) (mp 32) (lasttime 0) (delay 2100 600 0) (value1 0) (value2 0)) ;MagicWideFire
(skill (class 1) (index 26) (redistribute 1) (limit 36 1 0 0) (maxlevel 3) (mp 82) (lasttime 0) (delay 2300 600 0) (value1 0) (value2 0)) ;Haste
(skill (class 1) (index 27) (redistribute 1) (limit 43 1 24 1) (maxlevel 1) (mp 47) (lasttime 0) (delay 2000 600 0) (value1 0) (value2 0)) ;FrostBlast
(skill (class 1) (index 28) (redistribute 1) (limit 47 1 22 5) (maxlevel 3) (mp 58) (lasttime 0) (delay 1200 600 0) (value1 0) (value2 0)) ;HealingParty
(skill (class 1) (index 29) (redistribute 1) (limit 42 1 16 1) (maxlevel 1) (mp 112) (lasttime 0) (delay 0 90000 0) (value1 0) (value2 0)) ;HealingAnyQuick
(skill (class 1) (index 30) (redistribute 0) (limit 50 2 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpReinforceVitality
(skill (class 1) (index 31) (redistribute 1) (limit 53 2 23 10) (maxlevel 2) (mp 22) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;CCalllitning
(skill (class 1) (index 32) (redistribute 1) (limit 51 2 3 20) (maxlevel 4) (mp 12) (lasttime 0) (delay 1000 600 0) (value1 0) (value2 0)) ;IceLance
(skill (class 1) (index 33) (redistribute 1) (limit 52 2 2 20) (maxlevel 2) (mp 16) (lasttime 0) (delay 1200 600 0) (value1 0) (value2 0)) ;FireExplosion
(skill (class 1) (index 34) (redistribute 1) (limit 50 3 0 0) (maxlevel 3) (mp 230) (lasttime 0) (delay 3000 5000 0) (value1 0) (value2 0)) ;Resurrection
(skill (class 1) (index 35) (redistribute 1) (limit 51 3 0 0) (maxlevel 3) (mp 39) (lasttime 0) (delay 1500 600 0) (value1 0) (value2 0)) ;Restoration
(skill (class 1) (index 36) (redistribute 1) (limit 51 3 0 0) (maxlevel 5) (mp 98) (lasttime 0) (delay 2400 6000 0) (value1 0) (value2 0)) ;Mesmerization
(skill (class 1) (index 37) (redistribute 1) (limit 54 2 27 1) (maxlevel 4) (mp 60) (lasttime 0) (delay 1200 800 0) (value1 0) (value2 0)) ;SnowField
(skill (class 1) (index 38) (redistribute 1) (limit 50 2 0 0) (maxlevel 5) (mp 50) (lasttime 0) (delay 1500 5000 0) (value1 0) (value2 0)) ;InchantWeapon
(skill (class 1) (index 39) (redistribute 1) (limit 53 3 0 0) (maxlevel 2) (mp 41) (lasttime 0) (delay 2000 5000 0) (value1 0) (value2 0)) ;AuraDefense
(skill (class 1) (index 40) (redistribute 1) (limit 52 3 0 0) (maxlevel 2) (mp 12) (lasttime 0) (delay 1200 6000 0) (value1 0) (value2 0)) ;SpiritBlast
(skill (class 1) (index 41) (redistribute 1) (limit 59 2 23 10) (maxlevel 1) (mp 174) (lasttime 0) (delay 2200 3000 0) (value1 0) (value2 0)) ;ChainLitning
(skill (class 1) (index 42) (redistribute 1) (limit 63 2 31 2) (maxlevel 2) (mp 30) (lasttime 0) (delay 1000 600 0) (value1 0) (value2 0)) ;ThunderLitning
(skill (class 1) (index 43) (redistribute 1) (limit 65 2 41 1) (maxlevel 1) (mp 352) (lasttime 0) (delay 4000 180000 0) (value1 0) (value2 0)) ;ThunderStorm
(skill (class 1) (index 44) (redistribute 1) (limit 56 2 24 2) (maxlevel 1) (mp 126) (lasttime 0) (delay 2200 1500 0) (value1 0) (value2 0)) ;IceRequiem
(skill (class 1) (index 45) (redistribute 1) (limit 65 2 44 1) (maxlevel 1) (mp 396) (lasttime 0) (delay 4000 180000 0) (value1 0) (value2 0)) ;IceStorm
(skill (class 1) (index 46) (redistribute 1) (limit 62 2 33 2) (maxlevel 2) (mp 32) (lasttime 0) (delay 1400 600 0) (value1 0) (value2 0)) ;FireEruption
(skill (class 1) (index 47) (redistribute 1) (limit 64 2 25 5) (maxlevel 1) (mp 142) (lasttime 0) (delay 1800 2200 0) (value1 0) (value2 0)) ;ExplosiveBurst
(skill (class 1) (index 48) (redistribute 1) (limit 65 2 47 1) (maxlevel 1) (mp 327) (lasttime 0) (delay 4000 180000 0) (value1 0) (value2 0)) ;FireRain
(skill (class 1) (index 49) (redistribute 1) (limit 54 3 0 0) (maxlevel 2) (mp 64) (lasttime 0) (delay 2000 5000 0) (value1 1) (value2 0)) ;StrenUpStr
(skill (class 1) (index 50) (redistribute 1) (limit 54 3 0 0) (maxlevel 2) (mp 60) (lasttime 0) (delay 2000 5000 0) (value1 2) (value2 0)) ;StrenUpHth
(skill (class 1) (index 51) (redistribute 1) (limit 55 3 0 0) (maxlevel 2) (mp 67) (lasttime 0) (delay 2000 5000 0) (value1 4) (value2 0)) ;StrenUpDex
(skill (class 1) (index 52) (redistribute 1) (limit 56 3 0 0) (maxlevel 2) (mp 64) (lasttime 0) (delay 2000 5000 0) (value1 8) (value2 0)) ;StrenUpInt
(skill (class 1) (index 53) (redistribute 1) (limit 57 3 0 0) (maxlevel 2) (mp 72) (lasttime 0) (delay 2000 5000 0) (value1 16) (value2 0)) ;StrenUpFatal
(skill (class 1) (index 54) (redistribute 1) (limit 50 3 0 0) (maxlevel 1) (mp 74) (lasttime 0) (delay 2000 15000 0) (value1 0) (value2 0)) ;Purge
(skill (class 1) (index 55) (redistribute 1) (limit 52 3 29 1) (maxlevel 3) (mp 190) (lasttime 0) (delay 0 90000 0) (value1 0) (value2 0)) ;HealingInstance
(skill (class 1) (index 56) (redistribute 1) (limit 53 3 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;ReinforceSight
(skill (class 1) (index 57) (redistribute 1) (limit 58 3 28 3) (maxlevel 2) (mp 72) (lasttime 0) (delay 1300 600 0) (value1 0) (value2 0)) ;HealingPartyPlus
(skill (class 1) (index 58) (redistribute 1) (limit 59 3 57 1) (maxlevel 2) (mp 400) (lasttime 0) (delay 0 900000 0) (value1 0) (value2 0)) ;HealingPartyIns
(skill (class 1) (index 59) (redistribute 1) (limit 68 3 0 0) (maxlevel 1) (mp 596) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;HealingGreatRe
(skill (class 1) (index 60) (redistribute 1) (limit 58 3 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;ControlAppetite
(skill (class 1) (index 61) (redistribute 0) (limit 59 3 0 0) (maxlevel 1) (mp 50) (lasttime 0) (delay 1500 5000 0) (value1 0) (value2 0)) ;CAmnegia
;archer
(skill (class 2) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 6) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;run
(skill (class 2) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;behead
(skill (class 2) (index 2) (redistribute 1) (limit 1 0 0 0) (maxlevel 10) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upgrade bow
(skill (class 2) (index 3) (redistribute 1) (limit 5 0 0 0) (maxlevel 10) (mp 16) (lasttime 0) (delay 3000 0 0) (value1 0) (value2 0)) ;shot
(skill (class 2) (index 4) (redistribute 1) (limit 18 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 800 0) (value1 0) (value2 0)) ;negative
(skill (class 2) (index 5) (redistribute 1) (limit 15 0 0 0) (maxlevel 10) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upgrade concentration
(skill (class 2) (index 6) (redistribute 1) (limit 30 1 0 0) (maxlevel 5) (mp 4) (lasttime 0) (delay 800 0 0) (value1 0) (value2 0)) ;flameArrow
(skill (class 2) (index 7) (redistribute 0) (limit 30 1 0 0) (maxlevel 5) (mp 56) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;fatalchance
(skill (class 2) (index 8) (redistribute 1) (limit 38 1 0 0) (maxlevel 10) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upevade
(skill (class 2) (index 9) (redistribute 1) (limit 26 0 3 5) (maxlevel 5) (mp 50) (lasttime 0) (delay 3000 0 0) (value1 0) (value2 0)) ;StunArrow
(skill (class 2) (index 10) (redistribute 1) (limit 42 1 0 0) (maxlevel 1) (mp 92) (lasttime 0) (delay 0 90000 0) (value1 0) (value2 0)) ;WildStrength
(skill (class 2) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;rest
(skill (class 2) (index 12) (redistribute 1) (limit 10 0 0 0) (maxlevel 15) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal
(skill (class 2) (index 13) (redistribute 1) (limit 43 1 0 0) (maxlevel 5) (mp 15) (lasttime 0) (delay 1500 0 0) (value1 0) (value2 0)) ;PoisonArrow
(skill (class 2) (index 14) (redistribute 1) (limit 46 1 6 5) (maxlevel 5) (mp 8) (lasttime 0) (delay 800 0 0) (value1 0) (value2 0)) ;Explosion
(skill (class 2) (index 15) (redistribute 0) (limit 25 0 0 0) (maxlevel 1) (mp 72) (lasttime 0) (delay 2000 15000 0) (value1 0) (value2 0)) ;SilenceArrow
(skill (class 2) (index 16) (redistribute 1) (limit 50 2 0 0) (maxlevel 5) (mp 25) (lasttime 0) (delay 1000 1000 0) (value1 0) (value2 0)) ;GetherShot
(skill (class 2) (index 17) (redistribute 1) (limit 51 2 0 0) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;UpAttackRange
(skill (class 2) (index 18) (redistribute 1) (limit 50 3 0 0) (maxlevel 3) (mp 20) (lasttime 0) (delay 0 6000 0) (value1 0) (value2 0)) ;VitalityDrain
(skill (class 2) (index 19) (redistribute 1) (limit 51 3 0 0) (maxlevel 4) (mp 40) (lasttime 0) (delay 1500 30000 0) (value1 0) (value2 0)) ;Suffering
(skill (class 2) (index 20) (redistribute 1) (limit 54 2 8 10) (maxlevel 3) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpRFEvade
(skill (class 2) (index 21) (redistribute 1) (limit 57 2 0 0) (maxlevel 3) (mp 9) (lasttime 0) (delay 0 9000 0) (value1 0) (value2 0)) ;CMysticArrow
(skill (class 2) (index 22) (redistribute 1) (limit 52 3 0 0) (maxlevel 2) (mp 20) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;CMeshSpeed
(skill (class 2) (index 23) (redistribute 1) (limit 53 3 0 0) (maxlevel 3) (mp 57) (lasttime 0) (delay 1000 5000 0) (value1 0) (value2 0)) ;CDarknessVision
(skill (class 2) (index 24) (redistribute 1) (limit 52 2 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistLightning
(skill (class 2) (index 25) (redistribute 1) (limit 52 2 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistIce
(skill (class 2) (index 26) (redistribute 1) (limit 52 2 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistFire
(skill (class 2) (index 27) (redistribute 1) (limit 53 2 0 0) (maxlevel 2) (mp 80) (lasttime 0) (delay 2000 40000 0) (value1 0) (value2 0)) ;CSilenceShot
(skill (class 2) (index 28) (redistribute 1) (limit 53 2 0 0) (maxlevel 2) (mp 22) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistCurse
(skill (class 2) (index 29) (redistribute 1) (limit 53 2 0 0) (maxlevel 2) (mp 22) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CResistPalsy
(skill (class 2) (index 30) (redistribute 0) (limit 50 2 0 0) (maxlevel 5) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CUpReinforceVitality
(skill (class 2) (index 31) (redistribute 1) (limit 59 2 0 0) (maxlevel 2) (mp 70) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;CEmergencyEscape
(skill (class 2) (index 32) (redistribute 1) (limit 61 2 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;upfatal2
(skill (class 2) (index 33) (redistribute 1) (limit 52 3 0 0) (maxlevel 1) (mp 50) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;CCloudSight
(skill (class 2) (index 34) (redistribute 1) (limit 53 3 0 0) (maxlevel 2) (mp 40) (lasttime 0) (delay 2400 30000 0) (value1 0) (value2 0)) ;CManaBurn
(skill (class 2) (index 35) (redistribute 1) (limit 54 3 0 0) (maxlevel 2) (mp 26) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshChance
(skill (class 2) (index 36) (redistribute 1) (limit 55 3 0 0) (maxlevel 2) (mp 38) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshStr
(skill (class 2) (index 37) (redistribute 1) (limit 55 3 0 0) (maxlevel 2) (mp 38) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshHth
(skill (class 2) (index 38) (redistribute 1) (limit 56 3 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshDex
(skill (class 2) (index 39) (redistribute 1) (limit 57 3 0 0) (maxlevel 2) (mp 42) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshInt
(skill (class 2) (index 40) (redistribute 1) (limit 58 3 0 0) (maxlevel 2) (mp 38) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshWis
(skill (class 2) (index 41) (redistribute 1) (limit 59 3 0 0) (maxlevel 2) (mp 83) (lasttime 0) (delay 0 60000 0) (value1 0) (value2 0)) ;CMeshDefense
(skill (class 2) (index 42) (redistribute 1) (limit 59 3 0 0) (maxlevel 2) (mp 100) (lasttime 0) (delay 2000 180000 0) (value1 0) (value2 0)) ;CPoisonCloud
(skill (class 2) (index 43) (redistribute 1) (limit 61 3 0 0) (maxlevel 1) (mp 98) (lasttime 0) (delay 0 30000 0) (value1 0) (value2 0)) ;CVanishConfi
(skill (class 2) (index 44) (redistribute 1) (limit 62 3 0 0) (maxlevel 1) (mp 100) (lasttime 0) (delay 1800 30000 0) (value1 0) (value2 0)) ;CDestroySight
(skill (class 2) (index 45) (redistribute 1) (limit 63 3 0 0) (maxlevel 1) (mp 68) (lasttime 0) (delay 2300 15000 0) (value1 0) (value2 0)) ;CBenefitAblation

;transform
;°ÇÄ¡Çö·ÉȲ¼±:value1 = 6
(skill (class -1) (index 64) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 4) (lasttime 0) (delay 900 600 0) (value1 6) (value2 0)) ;litningblast
(skill (class -1) (index 65) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 1200 80000 0) (value1 6) (value2 0)) ;Tempest
(skill (class -1) (index 66) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 6) (value2 0)) ;Phoenix
;À¶»ó°³±ºÁ¦:value1 = 0
(skill (class -1) (index 67) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 7) (lasttime 0) (delay 800 600 0) (value1 0) (value2 0)) ;FatalBlow
(skill (class -1) (index 68) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 1200 15000 0) (value1 0) (value2 0)) ;Demolition
(skill (class -1) (index 69) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 0) (value2 0)) ;Fury
;Åõ±Ø:value1 = 4
(skill (class -1) (index 70) (redistribute 0) (limit 1 0 0 0) (maxlevel 1) (mp 0) (rage 9) (lasttime 0) (delay 900 600 0) (value1 4) (value2 0)) ;GroundSplinter
(skill (class -1) (index 71) (redistribute 0) (limit 2 0 0 0) (maxlevel 1) (mp 0) (rage 400) (lasttime 0) (delay 600 30000 0) (value1 4) (value2 0)) ;ShadowFang
(skill (class -1) (index 72) (redistribute 0) (limit 3 0 0 0) (maxlevel 1) (mp 0) (rage 4800) (lasttime 0) (delay 0 1800000 0) (value1 4) (value2 0)) ;DiamondClow

;monster
(skill (class -2) (index 0) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 1000 0 1500) (value1 0) (value2 0)) ;CDoRage
(skill (class -2) (index 1) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 2600 0 1500) (value1 0) (value2 0)) ;CDoFury
(skill (class -2) (index 2) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 1000 0 1900) (value1 290) (value2 7 36 12)) ;CSummon
(skill (class -2) (index 3) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 1200 0 1660) (value1 0) (value2 0)) ;CDoGroundFeal
(skill (class -2) (index 4) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 1200 0 1500) (value1 0) (value2 0)) ;CDoTele
(skill (class -2) (index 5) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 1200 0 740) (value1 0) (value2 0)) ;CDoSpiritAbsorb
(skill (class -2) (index 6) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 2600 360000 1900) (value1 0) (value2 0)) ;CDoAbsorb
(skill (class -2) (index 7) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 2600 360000 1900) (value1 0) (value2 0)) ;CDoResistAll
(skill (class -2) (index 8) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 60000 0 2820) (value1 0) (value2 0)) ;CDoAscension
(skill (class -2) (index 9) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CMThunderStorm
(skill (class -2) (index 10) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CMIceStorm
(skill (class -2) (index 11) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CMFireRain
(skill (class -2) (index 12) (redistribute 0) (limit 0 0 0 0) (maxlevel 1) (mp 0) (lasttime 0) (delay 0 0 0) (value1 0) (value2 0)) ;CMPoisonCloud