5165 Bugs

04/01/2010 05:12 ~Falcon#46
Quote:
Originally Posted by PeTe Ninja View Post
if the server crashes or whatever.. the socket will disconnect causing it to run that void of save ><
If your server "crashes", the thread(s), will freeze, resulting in the server not being able to run that "void of save". Better solution, stop the crashing.

But I do agree with you, saving when logging off is the way it's supposed to be done and the only sensible method.
No data is lost because when a socket is disconnected an event should be triggered and the socket can be either related or an object/void* wrapper inside the socket can be type casted to the GameClient, then save the GameClient.
04/01/2010 05:26 PeTe Ninja#47
Quote:
Originally Posted by ~Falcon View Post
If your server "crashes", the thread(s), will freeze, resulting in the server not being able to run that "void of save". Better solution, stop the crashing.

But I do agree with you, saving when logging off is the way it's supposed to be done and the only sensible method.
No data is lost because when a socket is disconnected an event should be triggered and the socket can be either related or an object/void* wrapper inside the socket can be type casted to the GameClient, then save the GameClient.
finally someone catches my drift.. all of you guys saying save it.. causes it to be really annoying even if you think it doesn't lag..

check out hybrids server. it saves whenever the sock disconencts ( the released one )

check out LOTF it saves every 5 seconds ( and if you don't think it does. IT DOES!! )

check out the new LOTF ( if im not mistaken every 10 seconds? though idrk)
04/01/2010 06:30 Santa#48
Quote:
Originally Posted by PeTe Ninja View Post
finally someone catches my drift.. all of you guys saying save it.. causes it to be really annoying even if you think it doesn't lag..

check out hybrids server. it saves whenever the sock disconencts ( the released one )

check out LOTF it saves every 5 seconds ( and if you don't think it does. IT DOES!! )

check out the new LOTF ( if im not mistaken every 10 seconds? though idrk)
Alright, i understand what your saying. But your saying that saving everything doesn't lag the server. So how come saving everything when it changes does?

Either way it gets the job done, i personally like saving it when it changes just in case the server(vps/dedi) crashes/goes down, or the pc its hosted on goes down.
04/01/2010 07:18 -NewDawn-#49
Quote:
Originally Posted by StarBucks View Post
Alright, i understand what your saying. But your saying that saving everything doesn't lag the server. So how come saving everything when it changes does?

Either way it gets the job done, i personally like saving it when it changes just in case the server(vps/dedi) crashes/goes down, or the pc its hosted on goes down.
As I said... I'm not sure what's causing it since I don't get those at all. I've never gotten a rollback on any character (I did when I had the "Fixed" Jump but I understood that). So instead of preparing for it- (I know I don't say this a lot since I prepare for the worst but) why don't we attempt to fix it?

I know it'll be hard but I think we can work it out if we all try together. If it happens to you, post exactly what you were doing on the server and what your players were doing when it happened. What does it look like on the server's console? Does it crash? What exactly is happening here? Lets get some details together!
04/02/2010 01:32 Santa#50
Quote:
Originally Posted by -NewDawn- View Post
As I said... I'm not sure what's causing it since I don't get those at all. I've never gotten a rollback on any character (I did when I had the "Fixed" Jump but I understood that). So instead of preparing for it- (I know I don't say this a lot since I prepare for the worst but) why don't we attempt to fix it?

I know it'll be hard but I think we can work it out if we all try together. If it happens to you, post exactly what you were doing on the server and what your players were doing when it happened. What does it look like on the server's console? Does it crash? What exactly is happening here? Lets get some details together!
Wow. Now of someone fixes the "crashes" that are happening i highly doubt they will tell you. If i remember it was the poor socket system and Sql from the original LOTF. So maybe, since its flat-file, its the socket system.

I have never used this source, never plan on it, so i don't need to worry about the freezing.

And you can't fix the Server(vps/dedi) from going down for maintenance/crashing so how will you prepare for that one?
04/02/2010 01:48 Korvacs#51
I save whenever theres an alteration, including movement, and theres no lag on my server, just do it all on a seperate thread >_>".
04/02/2010 06:55 Arcо#52
Quote:
Originally Posted by PeTe Ninja View Post
check out the new LOTF ( if im not mistaken every 10 seconds? though idrk)
8
04/02/2010 08:40 -NewDawn-#53
Quote:
Originally Posted by StarBucks View Post
Wow. Now of someone fixes the "crashes" that are happening i highly doubt they will tell you. If i remember it was the poor socket system and Sql from the original LOTF. So maybe, since its flat-file, its the socket system.

I have never used this source, never plan on it, so i don't need to worry about the freezing.

And you can't fix the Server(vps/dedi) from going down for maintenance/crashing so how will you prepare for that one?
I have no idea. I'm running on a weird laptop though. I mean really weird... and it matches my laptop that's being fixed too. Both are built uniquely... but I doubt that has to do with the functionality of the server. I'm not saying that mine is "fixed", i'm just saying I've never had a problem with it and I'd like to help so can you tell me what you all are doing when it crashes?
04/03/2010 05:17 Santa#54
Quote:
Originally Posted by -NewDawn- View Post
I have no idea. I'm running on a weird laptop though. I mean really weird... and it matches my laptop that's being fixed too. Both are built uniquely... but I doubt that has to do with the functionality of the server. I'm not saying that mine is "fixed", i'm just saying I've never had a problem with it and I'd like to help so can you tell me what you all are doing when it crashes?
Did you even read what i typed? I told you that i have never used this source, and i also told you that i believe its the socket system. Now tell me how the heck i would know what i do before it crashes if i have never used it.
04/03/2010 18:26 -NewDawn-#55
Quote:
Originally Posted by StarBucks View Post
Did you even read what i typed? I told you that i have never used this source, and i also told you that i believe its the socket system. Now tell me how the heck i would know what i do before it crashes if i have never used it.
I'm not directing the question at you. Read what I said. I'm asking the community what they're doing when it crashes. It probably is the socket system but I just want to make sure it's not something else that they're doing.
04/03/2010 20:51 PeTe Ninja#56
Quote:
Originally Posted by -NewDawn- View Post
I'm not directing the question at you. Read what I said. I'm asking the community what they're doing when it crashes. It probably is the socket system but I just want to make sure it's not something else that they're doing.
It shouldn't crash. If it does, you've overloaded something.
04/03/2010 21:33 -NewDawn-#57
Quote:
Originally Posted by PeTe Ninja View Post
It shouldn't crash. If it does, you've overloaded something.
That's what I'm saying. My server doesn't crash either; however, my server is still only in closed beta testing which only consists of 23 people. I'm wondering if it's the socket problem that they're talking about or another problem that's making the server crash.
04/03/2010 21:43 PeTe Ninja#58
Quote:
Originally Posted by -NewDawn- View Post
That's what I'm saying. My server doesn't crash either; however, my server is still only in closed beta testing which only consists of 23 people. I'm wondering if it's the socket problem that they're talking about or another problem that's making the server crash.
sounds swell

whats your server web link
04/04/2010 02:29 -NewDawn-#59
Quote:
Originally Posted by PeTe Ninja View Post
sounds swell

whats your server web link
At the moment I do have a website but it's only for my testers to pass news and patch explanations. The server isn't public yet; it's undergoing closed beta testing which is only open to my friends from Conquer Online. I appreciate that you have an interest in my server but you'll have to wait until it's public.
04/04/2010 22:24 martoon#60
While walking with horse it spawn npcs a lil bit late and it doesnt show all the npcs on my screen. (I didn't edit the source)